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  • JimMorr -

    Replied to the thread (Rumor)(40K) 8th Edition going the same road as AoS.....

    Post
    How it works on tournaments...?
  • Peacemaker -

    Replied to the thread Rethinking combat resolution.

    Post
    Quote from Morgan_Treeman: “how about flanking units get +1 to hit (if you get to 1+, hit automatically) and units charging the rear get +1 to hit (if you get to 1+, hit automatically) AND distracting :D ” I thought about the +1 to hit before and the…
  • Aenarion43 -

    Replied to the thread Initiative, Lighting reflexes, an easy Solution.

    Post
    Whoops. You are right, I misread that. He *did* mention the other parts, though. I still agree with you that it would change the feel of the army significantly. What would you think about an army that is incredibly hard to hit in close combat, hits very…
  • pk-ng -

    Liked Peacemaker’s post in the thread Ring of Fire - too strong?.

    Like (Post)
    if you think ri g of fire is too OP: good thing miscast don't auto cast. good thing bound spells get +1 to be dispelled. good thing you can only throw 5 dice at a spell. good thing you can throw all your dispel dice at a spell. In summary, I do not see…
  • Squirrelloid -

    Replied to the thread Initiative, Lighting reflexes, an easy Solution.

    Post
    Quote from Aenarion43: “Well, the main issue with that is that we can HANDLE ranged combat and magic. That's what Scrying/Signature from Cosmos/Spirit of the Wood/Entwining Roots, +3/+3 or Annulian Crystal/+3 Dispel, Cloak of Stars, MR talismans are for.…
  • Squirrelloid -

    Replied to the thread Game design philosophy - what is Core?.

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    OnG as a reasonably average army seems about right to me. As to most balanced, however, I know UD was considered to be at the target power level at one point. But they're not such a good choice for 'average army', since they break the normal rules in…
  • Phenatix -

    Replied to the thread Game design philosophy - what is Core?.

    Post
    Quote from Vrubel: “Quote from Phenatix: “Thank you for your response. Now, on to the actual point of my post... Which army is the standard, or closest to the design goal, or otherwise considered the most balanced by the design team? ” I am not on…
  • Aenarion43 -

    Replied to the thread Initiative, Lighting reflexes, an easy Solution.

    Post
    Well, the main issue with that is that we can HANDLE ranged combat and magic. That's what Scrying/Signature from Cosmos/Spirit of the Wood/Entwining Roots, +3/+3 or Annulian Crystal/+3 Dispel, Cloak of Stars, MR talismans are for. Impact hits. . . well,…
  • Morgan_Treeman -

    Replied to the thread (Rumor)(40K) 8th Edition going the same road as AoS.....

    Post
    Quote from JDAntoine: “Quote from Morgan_Treeman: “the one who spends more money wins, that's the scam. ” Life's a scam! ;) ” I like gaming because it's a fun, relaxing break from the real world responsibilites. Introduce advantages to those who spend more…
  • Vrubel -

    Liked DJWoodelf’s post in the thread Rethinking combat resolution.

    Like (Post)
    Quote from Ciara: “Well, counting combat score for each unit would cause situations like you charge enemy on both flanks and rear/front and you cant break him because you do few wounds and separately its not enough to break while with combined charge you…
  • Morgan_Treeman -

    Replied to the thread Rethinking combat resolution.

    Post
    it would give an advantage to low hitting, high strength attacks though. So how about: IF a unit is charged by two or more units and at least one of those units is in the flank or rear AND the charged unit wins the combat, the enemy units in contact…
  • Morgan_Treeman -

    Replied to the thread Rethinking combat resolution.

    Post
    how about flanking units get +1 to hit (if you get to 1+, hit automatically) and units charging the rear get +1 to hit (if you get to 1+, hit automatically) AND distracting :D
  • Vrubel -

    Replied to the thread Stacking/combining Toughness and Armour into one stat/roll.

    Post
    I think having multiple special saves is too easy to abuse, it was removed from T9A for a reason I think shield save might have to be rethought a little (I think your rules were made with S3 in mind. I see a lot of possible abuse with S4 and S5 with