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  • Impact Hits, Grinding and Stomp

    Damo - - Special Rules

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    Quote from Squirrelloid: “Quote from Damo: “Quote from theunwantedbeing: “Quote from Damo: “Quote from theunwantedbeing: “How about this? Scythed Wheels - the unit gains a Sweeping attack causing D6 hits at the models Strength and Armour Piercing Values. ” But is this historically accurate? (By which i mean- is this how physics works and people behave in reality, not according to hollywood/comics/fantasy fiction).I dont know much about chariots and how they fought, all i know is that at the batt…

  • Impact Hits, Grinding and Stomp

    Damo - - Special Rules

    Post

    Quote from theunwantedbeing: “Quote from Damo: “Quote from theunwantedbeing: “How about this? Scythed Wheels - the unit gains a Sweeping attack causing D6 hits at the models Strength and Armour Piercing Values. ” But is this historically accurate? (By which i mean- is this how physics works and people behave in reality, not according to hollywood/comics/fantasy fiction).I dont know much about chariots and how they fought, all i know is that at the battle of Gaugamela- Alexanders troops opened th…

  • Impact Hits, Grinding and Stomp

    Damo - - Special Rules

    Post

    Quote from theunwantedbeing: “Quote from rolan: “or Let chariots with scythe-wheels make a special kind of swooping attack that hits a unit they declare a charge against, but instead of hitting the unit the chariot charges close by doing some automatic hits but staying clear of melee. ” Now that's an interesting idea. How about this? Scythed Wheels - the unit gains a Sweeping attack causing D6 hits at the models Strength and Armour Piercing Values. Not quite exactly the same thing as you're prop…

  • this is an interesting conversation (well, somewhat interesting, its not GOT fan-theory interesting) about how a game should be played. If Lagerlof says its within the rules, its within the rules. If Kuyp argues its against the spirit of the game- well we all see spirit differently, and we all decided what makes an enjoyable game based on off our own experiences. Personally I find it a much more enjoyable game where the movement phase is a consultative process. Kuyp's arguments do remind me of t…

  • Quote from Doug_L: “Quote from Damo: “I don’t see how 2 could be functional in an important move. Could you talk me through it again? In an important move- eg light troops around a unit or terrain then out of enemy arc; he moves- it seems implausible, what do you do? Accept it or dispute it? You can’t verify it. This is a game won in the movement phase. It’s important to be pretty confident that happen fairly ” That's an interesting comment - I like this interpretation in that it may be more to …

  • I don’t see how 2 could be functional in an important move. Could you talk me through it again? In an important move- eg light troops around a unit or terrain then out of enemy arc; he moves- it seems implausible, what do you do? Accept it or dispute it? You can’t verify it. This is a game won in the movement phase. It’s important to be pretty confident that happen fairly

  • Quote from Just_Flo: “The newb will still have a terrible game if I behave bad while tabling him. But if I talk him through what I do and why or help him that might change. ” Absolutely yes.

  • I would compile all of your wisdom thusly; If your building a list to play a newbie, simply take the george costanza approach- make the opposite decision to what you would normally do. Normally take a wizard master? Take 2 adepts of the other lore. Like your bsb in your core block? Put him in the cav. Prefer tribesmen over bruisers> and so forth... This isnt a bad list per se, but its a bad list for you. But it forces you to try new things and be a bit at sea like your opponent. And you might fi…

  • Im sorry everybody, but I'm calling it. This thread has hit THAT point. THAT point is where a discussion that had been open and exploratory has been taken over by 1 or more people who have formed an opinion and a determination to prove themselves right, and all subsequent discussion is shoe horned into for their opinion, or an attack on their opinion. The time for the thoughtful sharing of ideas is over...

  • But the distinction between a special character, and an additional item, is that a special character comes with all other options fixed. Take Tyrion as an example. He came on a horse, with a sword and shield. those other options were fixed, you couldn't put him on a dragon, a griffon or on foot. Setra had to ride a chariot. The extra 'stuff' you speak of- yes it is extra stuff, but it doesn't need to be balanced for every potential build and abuse, because with special characters you can fix the…

  • Quote from N3okorrales: “so in order to be fun you have to intentionally lose, intentionally make bad decisions , not cast magic and not shoot. Did i get it right? ” no- I would suggest a fluffier list (all goblin, dwarf airforce, empire zealot theme) and more forgiving play style- pointing out potential charges, let opponent take back moves or letting them pass a rally test which would lose them the game otherwise

  • Quote from Anselmus: “As one who has completely stopped playing T9A, I can tell my reason is deeply connected with this topic. 1) I agree the list problem does not really exist in T9A anymore. It is very balanced for a game of such complexity. 2) T9A is a game of skill, and it's very hard to master. You start with 100 pages of basic rules plus all the army books. Just to play your own army, you have to master some 120 pages. To understand an opponent army, add 20 pages. To be ready in an all-com…

  • I’m going to be honest- ive skimmed over the bickering part of this thread. But i dont know why the reliance on speculation; ‘what might be the difference between the appeal of a named character with unique abilities, and a named character with standard items?’ Why speculate when we have hard evidence? ( Its like watching Americans argue about what might happen with gun control, without looking at what is happening in the rest of the oecd- but lets not derail) Through the various iterations of w…

  • I think secondary’s play a big part in stopping stacked lists, especially gun lines. Most of them require you to ‘get amongst it’ Dwarves gun lines must struggle with all of the secondary’s.

  • Quote from Pellegrim: “Exactly! Also a dwarven Runelord, aka 4th ed, better stats then a King and shooting lightning bolts from his balls.. ” Id buy that, if modelled well

  • Quote from Pellegrim: “Quote from Damo: “I think it would all work if there was an “expansion/casual’ ruleset, that was balanced, but not to the nth degree. That we could play casually but not in tournaments. This set could include new armybooks and special characters. ” TO's will decide if they'll allow them - and I believe many would allow it. It would be such a welcome new expansion to the game imo. Maybe the large international tournies woul not allow it - each to their own ” sure-but to msk…

  • Could we have some special characters who bring back a bit of the charm. Like an orc shaman who brings back animosity. Or a vermin engineer who brings teams of experimental weapons teams.

  • I think it would all work if there was an “expansion/casual’ ruleset, that was balanced, but not to the nth degree. That we could play casually but not in tournaments. This set could include new armybooks and special characters.

  • I agree with with Zwei, special characters added nice additional texture to an armybook. But it wasnt the same without a model- remember when a book has the name, fluff, rules but there was no model? Just not as cool as one that has a model. Remember that chaos or beastman chararacter- taurox the brass balled or something? Not as engaging as the others. Special characters either were super killy, or changed how the army played. The closest there is currently is the OK wildheart. If we were to br…

  • Quote from Pellegrim: “Of course this happens! I know people that shun tournaments if the WaaC boys enlist. Happens regularly. As long as there enough events to cater both there are no problems. It also helps if the TO clearly states the intentions of the tournament, like "play to have fun", or "play hard but play like a gentlemen". I usually mirror my playstyle to my opponent. That gives me the most fun. If a play a newbie, I go for the epic adventure; if I play a WaaC, I try to give him a run …