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  • Current Impressions of 1.2

    Qwerty - - General Discussion

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    @Drakkar du Chaos may I ask why did you quit? I've seen your post on the meme thread... Not long ago you were very optimistic.

  • Current Impressions of 1.2

    Qwerty - - General Discussion

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    Quote from Lagerlof: “Is it really? "A whole different game"? tongue.png I still see a board filled with fantasy creatures and humans having a go at each other with ranged attacks, magic support and then closing the deal with a giant sword to the face. The big difference is that now you don't need a "3rd party" comp system to play on even grounds, you don't have to wait 10 years for your army to get updated, you don't have to wait for a FAQ to solve a wierd situation, and when the FAQ/Errata fin…

  • Current Impressions of 1.2

    Qwerty - - General Discussion

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    Quote from Drakkar du Chaos: “Quote from Qwerty: “After all this lengty discussion, this is what I got: 1.2 is the set-up jab that precedes the full power uppercut. Those expecting a step back will surely bite the dust. This is a game that started as WHFB on life support in order to lure in the orphaned customers, but is rapidly turning into a whole different game due to wargaming hegemony ambitions and the needs of its main target audiende: ETC players. Those who enjoy ETC or are planing to get…

  • Current Impressions of 1.2

    Qwerty - - General Discussion

    Post

    After all this lengty discussion, this is what I got: 1.2 is the set-up jab that precedes the full power uppercut. Those expecting a step back will surely bite the dust. This is a game that started as WHFB on life support in order to lure in the orphaned customers, but is rapidly turning into a whole different game due to wargaming hegemony ambitions and the needs of its main target audiende: ETC players. Those who enjoy ETC or are planing to get into it should be happy. Those who don't however.…

  • Current Impressions of 1.2

    Qwerty - - General Discussion

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    Quote from Drakkar du Chaos: “Well... don't forget that WDG is supposed to have the playstyle of "smelly cavemen" on the table, it's certainly not going to turn into a army with more shooting/magic/ synergy /movement... so move forward & close combat with your OP units, forget laser list or flying circus ” That's 3 phases out of 4. My god...

  • Current Impressions of 1.2

    Qwerty - - General Discussion

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    Quote from Drakkar du Chaos: “You won't get a precise answer but regarding WDG it's definitely "less than now". ” That's like the worst answer you could give to me. Ok, maybe "we are turning WDG into smelly cavemen" would be worse, but it's close enough.

  • Current Impressions of 1.2

    Qwerty - - General Discussion

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    What level of complexity is considered acceptable? Because I loved being able to mix chaos gifts in 8th edition. It granted a degree of diversity and character customization only surpassed by dwarven runes, but that was the first thing T9A took away from me for the sake of streamlining and simplicity. Then chaos lores were removed, for the same reasons I presume, and I fear chaos marks will be the next thing to dissappear. Maybe not, but the possibility is certainly there.

  • Current Impressions of 1.2

    Qwerty - - General Discussion

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    "Dutch mafia" might offend some people... stay polite, mate. T9A devs have a clear vision of the game they want to make: a fast competitive wargame optimized fot ETC. I think we all get that, but the problem is double: ETC players are a microscopical percentaje of the former WHFB playerbase, which like it or not, is what gave birth to the project and still sustains it. The second issue is that ETC guys are not game developers, they just place limits, constraints and boundaries upon existing warg…

  • Current Impressions of 1.2

    Qwerty - - General Discussion

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    Quote from X-C-Y: “I'm not making fun. Telling how it is. ” It was just a general observation, sorry if it looked like I was addressing to you. To be honest, I didn't read your posts till now.

  • Current Impressions of 1.2

    Qwerty - - General Discussion

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    I don't think making fun of your own community is a very intelligent thing to do. As crazy as it sounds, some people is starting to miss the old silent Games Workshop. Plain indifference is better than being constantly reminded how wrong, whiny and childish you are.

  • @Artelis : Creo que es porque un comandante en grifo equpado a tope ronda los 750 puntos y no aporta nada que no puedas conseguir con tropas corrientes, a parte de concentrar muchos puntos en pocas heridas, estilo piñata. Piensa que un duque en hipogrifo puesto hasta el ojete de chucherias cuesta mas o menos 670 puntos y se revienta el solo a todo lo imaginable, desde dragones hasta señores minotauro. Ese tipo de personajes si tiene sentido, porque da soluciones a problemas que necesitan un coun…

  • The overhaul was indeed rushed. Chosen of Change is intended to buff thaumaturgy casters who join a unit of chosen/once-chosen of change, but sorcerers don't have access to thaumaturgy, and daemon princes, the only WDG casters with access to it, cannot join units...

  • What happened to the magic phase is the consequence of seeking balance through cuts and nerfs alone. At some point all options become equally underwhelming and players just take the safest and easiest one, or whichever consumes less of their time (no mages in this particular case). We know you ETC guys are specialists at comping, but maybe it is time to stop deleting and nerfing, and start adding and buffing. My two cents.

  • Entonces hazte el general de lust y montalo en corcel de m10, o comprale unas alas para saltar por encima de unidades. El corcel demoniaco es la version defensiva de un jugger; no creo que puedas cazar voladoras con ese movimiento 7 y peana de 50x50.

  • Quote from Erik Zorninsson: “Un ejército con 37 miniaturas, cuanta clase. ” 3b74e158254a2a06b3d4482e736ebc9fe80002a63856e525903ef7d37e888f0e.jpg En octava se jugaba con unas 15. Ya es una mejora .

  • Ya se sabe lo que opino de meter muchos puntos en personajes, asi que no me repetire . Como regla general y por comentar algo, evita el corcel demoniaco... demasiado caro para un señor del caos. Mejor montarlo en carro que por 30 puntos mas (15 de los de antes) te da impactos por carga y una herida extra. Yo en tu lugar llenaria las basicas con 20 malditos divididos en 2 o 4 unidades, me ahorraria el paladin de nurgle, y con los puntos sobrantes meteria mas tropas, que necesitas cosas que sean s…

  • Guerreros del caos

    Qwerty - - Hilos temáticos por ejército

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    Sus unidades estan bien. La que lleva grupo de mando completo va en 3x3 con sacerdote, y la que no en 4x2. En mi opinion, si te haces el sacerdote para tanquear daño con regeneracion de 4+ y/o armadura de 2+, la gente te lo ignora y tira todos los ataques contra la unidad, haciendote las mismas heridas. La diferencia es que en ese caso tendras a un sacerdote que no ayudara mucho en combate por pegar poco o ultimo. Hero's Sword + Lucky Shield + Talisman of Greater Shielding es de las pocas cosas …

  • Guerreros del caos

    Qwerty - - Hilos temáticos por ejército

    Post

    Quote from Don Manfredo: “Vale gracias! Lo he modificado, he puesto la unidad de 8 como has dicho y sin campeón, he quitado la pesada del héroe bárbaro y el arma a dos manos del general y con los puntos sobrantes me da para una bestia caída con la marca Ira. Es un buen cambio? También he pensado si hace falta el estandarte de dispersar como un maestro hechicero (que moví de los bárbaros a la de ocho Antaño Elegidos sin personaje) ya que el general ya hace esto. Lo digo pq son 50 puntos que puedo…

  • me-gusta-template.jpg La unidad de antaño elegidos que vaya sin el sacerdote la haría de 8 y sin campeón para no perder ataques (lo habitual es llevarlos en unidades de 4x2 para hacer 28 ataques).

  • Para cosas como martilladores tienes a los "baratos" once-chosen con la marca de la ira y mayales. Hacen una media de 15 heridas ANTES de que los martilladores peguen, y aunque los enanos vayan en horda y te contesten con 25 toñas (quedarian 15 enanos), te quedaran de media 4 tios, que se hacen otras 10 bajas ellos solos en el siguiente turno.