Search Results

Search results 1-20 of 247.

  • Quote from Anselmus: “ Battles are the essence of this hobby, and there will be many descriptions of battles and unit performance in battles. Battles are not the a priority essence of the world. But we're coming up with a setting with 'simulated' cultures, and whether you like it or not, these cultures are warlike and there are conflicts. Especially, we're coming up with a dynamic setting, where things are escalating. And we will point out why so many civilizations, realms and factions are activ…

  • Quote from QuothTheRaven: “In general, the game has a decent level of realism, but could do with a bit more attention to things like the above. ” As your above examples show (and there are many, many and many more!) I will say that the game does not have a decent level of realism, it is in all of it's great game design an unrealistic representation of battle. I do not think this is good or bad, but this simply is the case. I love the game and enjoy to play it. However as with WFB, you can still …

  • Quote from Anselmus: “1. This will remain a mass-customizable regimental-level battle game that respects mainstream fantasy tropes, like magic and individual heroes. So not AoS, not KoW, and not any historical mass battles game. 2. This will also be a game in a setting that no-one else has ever come up and described. But a setting that strongly echoes Earth and some central fantasy tropes. That much is clear, and personally, that's what makes having this project important. Regarding game vs. bac…

  • Quote from Anselmus: “Thus, the original goals for T9A are: 1. Keep playing fantasy battles, and keep existing model collections fitting for the game. 2. Pay more attention to game design than GW did, focus on options and details more than Mantic did. Followed by: 3. Design new background for the setting where the game takes place. 4. Still keep existing model collections representative of the setting. This effectively broadened the front from game design into world design. - However, there were…

  • Quote from Maxuli: “it's mind-boggling ” In order to know where you want to be Maxuli you need to know what you are. FBT9A is either a game or literature, blend excists but one of these is the Core of design.

  • Quote from Anselmus: “I'd like to see this. It would greatly enhance my feeling for being there. It would take nothing away from fantasy. There's a page in the beginning of the rule book stating that in this game, one model IS NOT one combatant. It can be tens, a hundred, even more. The blocks in this game are units of hundreds or thousands of troops, not skirmish bands that disperse into individual combats. This is a mass battle game on the regimental level. Start thinking realism from there, s…

  • Looking forward to where the suggested paths to realism will lead you. As the practical inclusion of realistic design leads to a lower inclusion of fantastical design. However if the properties of weapons and animals would change to a more realtiscal design I'm looking forward to this largely historical and logical influenced game. Leading to horses having a better statistical poperity because they are physically stronger and heavier as humans (increase strenght, toughness and iniative) amonst m…

  • Quote from Calisson: “I would like to dispute that.In the early days of T9A, there has been a lot of effort to ask potential players what they liked and did not like in each of the 16 faction's lores. Not fair to call that "few polls". Also, the amount of detail elaborated for T9A has been massive... but most of it internally, so you are exclused for not knowing. ” Regardless they where fewer I believe. Obviously I can only judge what is accesable. When I look at the website, forum and its conte…

  • Quote from Emperor_Zoron: “As the discussion was off topic, but still interesting; I have moved all related posts to a new thread. Please continue the conversation here, if any so desire. Also, please behave and have fun. God bless. ” At the end of the discussion its more the question of FBT9A being a game with lore (many polls have been made for game design) or will it be literature with a game (few polls have been made for lore design). To excuse abstractions in a game the fiction written for …

  • Quote from Ok@mi: “I want to play a game, not get a doctorate on ancient history here. ” Same here, however it has been confirmed that T9A will be lore with a game build for it. This is not a game with lore build around it. I'm looking very forward to the creative content that will come up. Cheers,

  • Quote from Giladis: “The core tax is real and is there to create a tactical disbalance so that a core unit of equal points can never be better than a non-core non-specialiesd unit. It is a pure game mechanics design decision because if umits would be equally effective for their cost what would be an incentive to take any nonobligatory unit except players thematic choice. ” Agreed, though as mentioned there are handful of factions where this doesn't apply and this is to support their 'swarming/ho…

  • Quote from berti: “But still...the core points and special points seem to be wrong. ” And as mentioned this is the case for a lot of factions. It's really there to supplement character designs. For better and worse, some armies are designed to be elites and this is how it was done in the Core concept since the introduction of Core/Special/Rare choices. The thing with Core is that their statistical norms act as the lowest level of Warriors in most cases aswell. Meaning that going above and beyond…

  • Quote from Emperor_Zoron: “Fair enough on the war machines... But... Ogres and dragons are inhuman. They are suppose to stick out like a sore thumb. If anything it would be more fitting, I'd think. ” They will, but it depends on which stuff you intent to blend it with. I think for EoS or KoE these models are really fine, not too much extravagant model designs elsewhere. But using such knights for other factions can lead to some oddities, for example WotDG blends of historical models and full fan…

  • Quote from Anselmus: “Nobody would whine about core percentages if the core units would feel OK for their cost. Hence the 'core tax' must be the cost of the units that is felt to be a tax, not the percentages. According to my logic, at least. ” Completely agree. What I think could make them feel okay for their cost could also be something as: - Give upgrades seen in succesful other Core blocks, such as assassins, guns, fanatics etc. - Re-consider if perhaps blocks should get something so great s…

  • Quote from Mr.Owl: “The creative expression that describes the game mechanics that is copyrightable. But the abstract mechanic is not. ” Would you say that the expression of the WS to Ld grid is not a creative expression likely linked to Games Workshop's content because they have used it exclusively for over 30 years now and still use it for Warhammer 40.000? The use of different grid for WS as used by FBT9A or naming is all very clearly part of the abstract mechanic, there I wouldn't see any is…

  • Quote from Maxuli: “Here's the "education"... Fictions aren't games? ” If you never played any different boardgame I am quite sure you don't understand. There are two ways to create a game: 1. Create a game, base fiction around it. 2. Create a fiction, base game around it. In many cases 1. is used by the compagnies you know, Games Workshop, Wyrd, Privateer Press. There are little to no productions going for 2. because if you are creating fiction a game only will restrict you if you try to make a…

  • Quote from Konrad von Richtmark: “From the officially stated background design philosophy of the game: Some realism is a desired quality. We do not want to have a background describing small villages producing every year vast invasion armies, or highly civilized societies sustained despite a permanent cut-throat sadistic temper. The world must be believable. The reference for the quality has been set very high by J.R.R. Tolkien in The Lord Of The Rings. It will take us many years before we achie…

  • Quote from Sambazorcopter: “Core might feel as if it serves no purpose, because other units can fulfill the same role, but better. It must be frustrating to HAVE to go with a suboptimal choice, and I really believe that it can be fixed. I don't have a fully worked out proposal here, but I'd suggest to take a careful look at how you can make core troops feel less like a suboptimal choice for every army. I don't think the issue needs to be solved by a design change in the BRB, or by revising the c…

  • Very cool! Please do a review aswell.

  • Quote from Giladis: “Quote from JDAntoine: “WFB had a story about the game not a game about the story. ” Completely agree. But 9th Age isn't WHFB and this is one of the things we differ in. We have game within a story. ” Thanks for the concrete awnser! Looking forward to Sunna's stats.