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Search results 1-20 of 371.

  • Quote from Inquisitor Zorn: “I want to base my miniatures and have a question about how shure it is, that the foot print of the units stays the same? Example: Skirmish units now have a 12 millimeter distance between the models. If i base them now, will this stay so in 2.0? And will 5 models broad stay the same or will there be big changes to get ranks? My point is, that there should be more informations for the community how the game will change in the future to discuss possible problems early. …

  • Some positive and negative comments. Thanks for the positive comments, and let's see what can be made useful from the not so positive ones. Quote from Neaj: “did you need a two page technical document to state that you will share only what the ExB deems appropriate after meticulous scrutiny ? ” Apparently you did not perceive clearly some very important parts of the document. Thanks for letting me know, it gives me a reason to elaborate. First thing: the spirit. "Improve information provided" - …

  • Thanks for all the comments. Some require a reply. Quote from Cortrillion: “red names, yellow names and green names, often contradictory, commonly posting personal opinions and suggestions. ” Well, we all are humans, we all are part of T9A community, and we all have personal opinions, and they are not all the same. The fact to have a tag only shows a responsibility in a limited part of the project, which usually has nothing to do with the question. The official position is what is provided on ne…

  • The not so serious thread 2.0

    Calisson - - WWW Topics

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    Guys, watch your language. Not fair to circumvent word detectors...

  • Questions! Quote from JimMorr: “Quote from Calisson: “"...keep discussing..." ” It sound like a support line of a big IT company. ...I feel like I've been patted....But I would expect them to really participate. Because for me it is about participation not about sharing information. ” Noooo! We really hope that you will get more information than previously. We mean it! And if you do not get the replies you asked, you should get at least an explanation telling why we can't deliver (do not exclude…

  • Hi, all T9A fans! I just posted the policy about the circulation of information, which covers both information flow within the project and from the project to the community. This has been discussed for months at Executive Board level, and the time has come! The announcement is here: How to improve information provided to the community the policy is here: THE INFORMATION FLOW POLICY and here below is your chance to comment it. Don't be shy, it will be read with great interest. Thank you.

  • Shifting Tides 6

    Calisson - - UB league

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    Quote from nicreap: “@Calisson Can I get a news post to advertise this tournament? ” Sure! @blonde beer is the "owner" by now. News are calm these days, one more would be even welcome. Please provide the text.

  • Thanks @duxbuse for your questions, it helped me find a typo. Mod 4. Changes: 5.a. Magic Resistance: Added that an amulet gets one more dice than its Magic Ability (otherwise MA1 amulets could not dispel). Also edited the example, which had a mistake: the level of the amulet should not be added to the double obtained. 8. Bound Spells have Magic Ability 3, not 1 or 2 as written by mistake.

  • I believe you were confused by the change of mechanism. Actually, it is simpler than current system, and quite different. When you roll dice, you never add dice. Instead, you look if there is a double. If no double, it is a failure. If there is a double, the value of the double is used to measure success - and you add the level of the caster, but only to see if the spell is cast, not to measure how efficient the spell is. -=-=- Q: So if I am a lvl 10 I auto cast all spells with power 10 or less,…

  • Quote from Petterwass: “Quote from nmaier: “This thread needs an update ” Then update it? ” Quote from nmaier: “It's not my thread ” It's mine. I'm happy to use whichever help you can provide, as I did already previously. Please suggest, I will do.

  • Quote from nicreap: “i don't believe it, in a game involving hundreds of dollars and countless hours of modeling, i don't see how a 5 dollar purchase makes more and more people leave, a small amount? Maybe, but they were likely to leave anyway because this is too far away from warhammer than what they wanted. ” YMMV. Myself, I already own a couple of D10 and I plan not to leave because of changes. But I am against D10, because instead of taking a bunch of dice in my pool, I would have to search …

  • Quote from joel127: “I think there is a simpler way to do this by adding a category "Overcost" that would be a fraction of the max percentage increase of the other categories.... Not tested, do you think this system could work ? ” I would love to see hard caps replaced by something alike. No more hard caps because it prevents people to use models they have. But as the balance issue is said to come not from the units themselves, but from spamming same categories, your proposal would solve that. H…

  • Thank you for the effort, but... time is over. Quote from A fantastic community involvement for the future magic phase: “Now that the time has come, we got finally 81 83 84 86 replies!!! (please stop submitting, that’s already more than plenty smiley91.gif ). ” At the moment, we already started the task to eliminate most of the entries, in order to concentrate on a few remaining ones. You understand that for people who do not respect the posting date criteria, there is an easy decision to make, …

  • L’idée était de sortir la V2 aussi tôt que possible. Mais 86 réponses restent à trier, beaucoup plus que prévu, et cela affole un peu tout le monde. Le système de magie risque donc, en effet, de retarder un peu la V2. Pour accélérer la maturation de ce nouveau système, une version beta sera mise en ligne pour être testée par toutes les bonnes volontés.

  • Quote from Lawot: “Some of us really want a better magic system, and don't have two hours daily to spend on the forum. Even if I can't get through ALL of them, I'd like to read through as many as possible and be able to give some input. ” fair enough. Maybe you may concentrate on a specific aspect: for example, if you only read the "1.Wizard" chapter of all proposals, quite independent from the rest, many proposals could be grouped together in a couple of broad direction. This probably would spe…

  • D10 would be ideal... except it requires D10, which brings new issues which I wish not to see hijacking the current topic. -=-=- About my variants 3 and 4 above, I just realized that it would be easier to keep Di=current Ld, and add +1 when there is a champion. Only units with no champ would need a change, as well as unit with currently low Ld if we want them to remain poor Ld.

  • Why I stopped playing T9A

    Calisson - - General Discussion

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    Dear Bloody MIsfire, Thank you for taking the time to explain your disappointments. It is always hard to figure out what the community wants, but it would be harder if nobody took the time to tell it as you did. We all know what is this disppointment, because it is exaclty what happened to nearly all current T9A players when our beloved Warhammer world was suddenly destroyed and trashed. And no matter how we complained to GW, it never came back. Your investment in a model collection is similar t…

  • Quote from Calcathin: “Just some thoughts around the process to see if it is of any help: 1. Help separate full magic proposals from the ones which are "just" ideas for 1-2 phases 2. For those that are not full proposals: inventorise the ideas in a list, with categories matching those asked in the template 3. From this point onwards, list to assess is limited to only full proposals and hold separately the "list of ideas per category" that can be used to inspire RT. After point number 3 is where …

  • Quote from DJWoodelf: “another point to consider when thinking about improving the LD system is not only to check the normal needed LD rolls but also to check how much the probability decreased when having modifiers (especially the combat result for break tests). ” Well, this is the very reason this thread exists in the first place! My biggest complain against current 2D6 Ld test is that a -2 modifier drops 20% from Ld10 to Ld8, 30% from Ld7 to Ld 5, and 14% from Ld4 to Ld2. Why? It does not mak…

  • Quote from DJWoodelf: “a) increase all by +1 c) the reroll of LD for BSB could be removed instead ... just give a +1 to LD ” This is explored in post #3 above, heavily edited while you replied. See in particular variant 4 which explores a) and c) simultaneously.