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  • Moderator Request

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    Not being able to like posts seems somehow connected with posts being posted via Tapatalk... at least that was my impression.

  • Quote from Inquisitor Zorn: “I want to base my miniatures and have a question about how shure it is, that the foot print of the units stays the same? ” Pretty sure! It's definitely not part of the 2.0 discussions of the Rules Team and if at all it would be something raised by the balance team for individual models/units, which again is unlikely as there are many more options for balancing. Quote from Inquisitor Zorn: “And will 5 models broad stay the same or will there be big changes to get rank…

  • Quote from Sir_Sully: “Visits are down a bit, which is understandable given that the rules are currently frozen. ” Yes, you can even see this effect when switching the post-count statistic to be aggregated on week bases: Ad4Fi6amJsAlAAAAAElFTkSuQmCC BTW a similar effect could be seen after v1.0 was released. Lets assume people enjoy playing the game more than discussing about potential changes. Plus the previously mentioned effect of none-native speakers using different forums for their daily ho…

  • Quote from Klexe: “Tiny you as head admin. Can you tell us What are the curent numbers of visitors now in comparison like 2 month before and half a year. ” Here you go: AVdLhE5OORGZAAAAAElFTkSuQmCC

  • Quote from Klexe: “mmh can you see post counts in specific forum parts ” No, sorry.

  • Quote from Klexe: “Since start I had to go through new post in this forum for like an hour to read everything new. ” The number of post on our forum hasn't really drop much. py7aDm+OdckSAAAAoPCEkQAAAABALmzTBgAAAAByIYwEAAAAAHIhjAQAAAAAciGMBAAAAAByIYwEAAAAAHIhjAQAAAAAciGMBAAAAAByIYwEAAAAAHIhjAQAAAAAciGMBAAAAAByIYwEAAAAAHIhjAQAAAAAciGMBAAAAAByEPEXDXnytzaOuB0AAAAASUVORK5CYII= So either its your selective perception, or more active posters have moved their activity to internal forums, or a combinatio…

  • Quote from Klexe: “A drop like a waterfall worrying. ” I don't see drop like this happening. You can estimate that based on the publicly displayed number of users logging on the forum.

  • Quote from Klexe: “Tiny you as head admin. Can you tell us What are the curent numbers of visitors now in comparison like 2 month before and half a year. ” I can have a look what can be found. But isn't a drop in activity to be expected as the release of changes decreases in both amount and impact and with that there is less reason the interact on this forum? Particular as none native English speaking members will likely to prefer to discuss their daily hobby activity on a native language forum …

  • Quote from dragonravioli: “What are the natural limits of an organization when it comes to goals and means in your opinion? From my point of view, we are not built to involve the community. ” That's possible - or even likely - but is connected with the limits pointed out in my post 36 and @lawgnome s post 57 in this very thread. Quote from dragonravioli: “what is the information I have access to now and why did I not have it before? ” Access rights for team members are based on a need to know ba…

  • Quote from IHDarklord: “To keep your club growing and keep things fun, you have to make effort! ” In parts you can blame the 9th Age project, but not in the way some may think. The 9th Age project draws in some of the most active "hobby activists" and by doing so people heavily invested in the project have less time and energy to be invested in the local hobby scene. But as you rightfully pointed out you need to be heavily invested in your local hobby scene if you hope for prosperity.

  • Quote from Pellegrim: “Quote from Klexe: “A short summery about this thread which had "better and more information flow" as topic: No we don't want to and can't. ” it illustrates the internal stuggle for transparency - it has been like this from day one though ” Yes, we still can't tell you about decisions which have not been made nor do we have we enough Human Resources (or will we likely ever have) to translate all ongoing discussions into public sneak peeks. Does this mean we don't want to in…

  • Quote from JDAntoine: “Again it more or less confirms that you didn't bother reading my comment. ” Thank you for you humple understanding. I feel much appreciated and rewarded to be allowed to exchange thoughts with you.

  • Quote from JDAntoine: “A) Yes, because the finished content will be made and shaired aswell hopefully. Shairing the steps makes people understand the outcome better. It's as simple as that. ” You obviously underestimate the required working hours this implies and how many month of delay in releasing the actual content that automatically requires if you would want to back track and explain every detailed rules decision made by the team.

  • Quote from Peacemaker: “Quote from tiny: “I am not sure you understood what I did say. I said there is no way to hinder this: Quote from Peacemaker: “Alot of my ideas are pretty darn good and I'm giving them to T9A freely. I'm not giving them to Random company ABCD. ” ” There is a way.you keep it secret until officially announced and is part of a whole rules set. certainly people can copy rules here and there, but they cant copy the whole thing. if they can copy the whole thing then T9A can put …

  • Quote from JDAntoine: “I think that sharing the thought development ultimately only makes it better for the community. ” I think you make two very strong assumptions with this, which I believe do not hold. A) You assume all reasons and details about those reasons can always be shared publicly. B) You implicitly assume that more people involved in game design improve the overall quality. On A) you have with legal considerations (affecting both rules presentation as well as background developed IP…

  • Quote from JDAntoine: “I feel that this way is used in particular by compagnies who aim for a profit ” It has nothing to do with profit. The team simply needs a place to develop their thoughts and ideas without everything being discussed in public. Questions like this Quote from Megusta: “whoever designed ironfists ” discussed in public do not help the development nor would a popularity voting about ideas and thought. Sure buffs are more popular than nerves. It's not very difficult to assume wha…

  • I am not sure you understood what I did say. I said there is no way to hinder this: Quote from Peacemaker: “Alot of my ideas are pretty darn good and I'm giving them to T9A freely. I'm not giving them to Random company ABCD. ”

  • Quote from Peacemaker: “When we post suggestions on T9A forum, how protected is that? Can someone from a random company come steal our suggestions? ” Everything posted on our forum is under the cc-licenses and therefor free to use: the-ninth-age.com/index.php?terms/

  • Quote from Brad C: “Yes, consider me schooled on that one. What I should have said is that I've been looking out for some of the proposed rules changes and haven't seen them. I'm not big on fluff and art, but am axious to see what might be coming rules-wise, especially for DE and DL. ” The main reason why you haven't read much about that yet is because it's still much in flow and the WIP is not in a stage to be shared. Or in other words you can only share if there is something to share.

  • Quote from Brad C: “I check the "newest news" regularly, but see nothing about this since the rules freeze ” 1. the-ninth-age.com/news/index.p…e-latest-rt-blog-is-here/ 2. the-ninth-age.com/news/index.p…nd-weaknesses-guidelines/ 3. May we have some more? 4. the-ninth-age.com/news/index.p…-gods-lore-sneak-preview/