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  • Its Cashgrab Castle, you cant hate on it, its made of hate, skulls and secret ingredient X.

  • Quote from Bretboy84: “Age of He-man? ” Castle Grimskull is awesome 99020299020_FortressofGrimCorruption.jpg

  • Quote from Morgan_Treeman: “Quote from JDAntoine: “- GW is known for being bad at giving Magic good rules ” I think you mean they are bad at making rules period...The only good games (in my opinion) they made were mordheim, blood bowl and maybe lord of the rings (before the hobbit). not sure about necromunda. ” Oh yeah, selling games still isn't their prime objective. I do think that Mordheim, Blood Bowl, Lord of the Rings and Necromunda where are good games and some editions of Warhammer Fantas…

  • The not so serious thread 2.0

    JDAntoine - - WWW Topics

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  • The true thing is that lore can steer you into the most logical direction and poor as the AoS lore is on some parts the lore and army composition is correct and makes sence. WFB used to have this fleshed out decently in 4th and 5th aswell. To date I don't think it's a bad idea to have Heroes open certain slots to certain Core units while Core units open slots to Special and Rare. What you can create by going this way is compliment a theme in a domino effect, something AoS has done aswell. With t…

  • @Worm I totally agree, your list is very much like my own, some other points have been removed from it, those being: - A total lack of Magical Items - A total lack of Point Costs The General's Handbook (1) and 'new Army books' do now include those two so all I really see is that AoS is in the same phase as WFB 1'st edition was in. It initially was designed to be fun (onlu), but at the expense of it being very difficult to play in communities that wern't all made up of friends or people you knew …

  • Well... Blades of Khorne is essentially what Khorne was back in 1st and 2nd edition. Cool art, cool mono-theme, poop lore but I'll pick up this booklet nontheless. war-of-sigmar.herokuapp.com/bloggings/1850 Even those Khorne cards (not Magix!) are back in the game. *But also limited and allready sold out

  • Quote from Morgan_Treeman: “the cav models have an oval base size of 75x42 so that's an increase of 78% if you rotate it. The big one is 120x92 so only an increase of 30% but you're gaining 28mm distance for rotating it. ” Correct, however still assuming you are talking about AoS it helps diving into the rules and understanding as to why it doesn't matter if you rotate it for movement, as mentioned, no part of the model can move further as it's movement say. What you cannot do (unlike T9A chario…

  • Quote from Emperor_Zoron: “Blizzard, of course, has never officially confirmed this. Though, supposedly, some ex employees have said/implied it was true. Gamesworkshop has apparently refused to give any comment on the theory. ” Blizzard indeed didn't admit, though the creative mind behind World of Warcraft didn't make it too much of a secret. It's certainly inspired by World of Warcraft, likewise Starcraft is inspired by the factions that where then available to 40K. Which is one of the reasons …

  • Quote from JimMorr: “I am afraid we will observe great infantilization of 40k fluff. Stage seems prepared for that. ” Not unlikely, though I dont believe GW has any reason to mutilate 40k like that

  • Quote from Cood: “Regarding Warmahordes it isn`t true. There are many solos and units that use magic weapons in various forms, in fact there was much less magic in Warhammer world and WFB where only heroes, lords, and high elf champs had access to magic items. I think common items are very useful from design standpoint, because most factions could use generic +1 strength weapon regardless if it is called 'sword of might' or 'mork`s wooden stick with nail'. I like the idea of pricing in ABs, beca…

  • It could be cool to have such depth added to units, on the other hand it also prolongs their activity which in turn prolongs the game. I believe that combat resultion in general is quite abstract the way it is but it does help the game process certain activities in a reasonably quick manner. If you wanted to add a flavour of realism I think that most units would combat longer as they do now. The thing is that this would lead to a bigger importance of your first target and in essence the battle w…

  • Quote from DJWoodelf: “There is a difference of pointy and area effects. I think if I had to choose I would prefer to be hit in the arm by a bullet than to be hit by an axe I would NOT choose the axe. A bullet might be superior in piercing armour but does it more easy wound or even better asked kill somebody compared to big close combat weapons. a throwing spear should also be more deadly than an arrow IF it hits. If you are naked it doesnt really matter which weapon hits you IF the right area i…

  • Quote from jirga: “Shadow war seems to be perfect fit for my 40k needs. If only it has rules for inquisition that is. ” I think they will eventually come! It's just a shame that Shadespire isn't what I hoped it to be, because knowing GW they also banked some expensions for that and frankly speaking it seems like a good boardgame but not the type of boardgame that really will drawn in larger communities. To me it's sometimes strange to see how certain compagnies test the waters for certain new ga…

  • Quote from Phosphorus: “1. Yeah, the changes with 1.3. and the freezing until 2.0 cooled down the extasy about T9 a little bit here ..and yes, even I am carefull with building and painting or printing out rules/magic cards etc.. 2. AoS is fine ..as long as one is able to think about it as beeing its own system (and with no connection to the old WFB game and especially world). 3. yeah...one hears a lot about 40K players starting AoS ..so, it is there at your place the same? ” In the end Im open t…

  • Cool survey. As for my thoughts on Magic Items. - If Magic isn't common in the upcomming world of T9A then Common Magical Items feel off. - If Magic is common in the upcomming world of T9A then Common Magical Items would make sence to me. To give some good examples of how certain games did this: - In WarmaHordes Magic is very rare, in 80% of the cases only the Warcaster or Warlock (general) actually has a Magical Item. - In Malifaux Magic is very common, most are capable of preforming tricks, so…

  • @Phosphorus I completely agree, I do feel that t9A offers a veteran level game and there is also something really cool about that. Again it's not too much different from the formats you see in cardgames. Legacy is much deeper as Standard will ever be for MtG but also much more expensive as a result. What I do know locally is that there are more Standard players as Legacy players and I can savely say it's the same for AoS vs WFB now. The fun thing is that you can do both, which is what my goal is…

  • Quote from Darksaga: “Quote from JDAntoine: “Bows and Thrown weapons could very well often be S3 (sometimes 4) Crossbows generally would be S4 Handgun and Pistols could also be S5 (but one shot only, unless movement is given up for example) ” Just out of curiosity, why does a handgun or a pistol have higher strength?In reality bow has much higher penetrating power ofc not all bows handguns/pistols are the same, still. I assume its purely bc of balance, since there is way more bows/... around the…

  • I too really like this idea. However to simplify it even furthermore (and this is in line with the suggestion) I'd go with: Strength 1-3: no armour modification Strength 4-5: -1 armour modification Strength 6-7: -2 armour modification Strength 8-10: -3 armour modification The advantage here of linking it to strenght instead of weapon is that it is one less additional rule to remember for the whole scale of the game. In addition it is also a baseline that is very much in tune with: Quote: “RANGED…

  • Quote from Thorek Ironbrown: “So we know that a rules overhaul is likely to be incoming, but the 40k universe itself will not be overhauled (or atleast not overhauled to the point of oblivion)? Doesn't sound that bad at all, I really like that they've taken a step forward with the story, it was as stagnant as whfb. Not sure about the rules but I play neither 40k nor AoS so it's hard to judge. ” Exactly, which is why Im looking forward to it. If I had to make a rough sketch of what is going to ha…