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  • Quote from AxelVicious: “You've introduced this new mechanic, i hope you use it to it's full extent. I'd like to have seen the Elf character have a higher defensive WS for example, in my head elves should be expert swordsman and really difficult to hit, makes up for their terrible toughness Resistance. ” This will take time, initially, 2.0 should not mean major stat changes to units - but your proposal regarding elf characters highlights the subtle flexibility designers will have at their dispos…

  • Quote from JimMorr: “Will you merge unit profile and weapon options? Design really looks like ready for that, especially with offensive / defensive split. ” That's one of the biggest advantages of the three lines IMO: - Global: movement/deployment special rules like Scout/Vanguard & Swiftstride - Offense: attacking special rules like Hatred, & various weapon options - Defensive: defending special rules like Distracting/Hard Target, & shields This way the rules are a bit easier to keep track of (…

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  • * Army * Number Taken * Average Total BP * Infernal Dwarves * 2 * 73 * Ogre Khans * 6 * 66 * Sylvan Elves * 4 * 61 * Vampire Covenant * 8 * 55 * Dread Elves * 7 * 55 * Beast Herds * 7 * 52 * Undying Dynasties * 5 * 48 * Highborn Elves * 8 * 47 * Kingdom of Equitaine * 6 * 47 * Daemon Legions * 5 * 46 * Warriors of the Dark Gods * 14 * 46 * Empire of Sonnstahl * 5 * 44 * Saurian Ancients * 9 * 43 * Vermin Swarm * 7 * 42 * Orcs and Goblins * 5 * 42 * Dwarven Holds * 4 * 42 * * * * Mean * avg. 6 *…

  • Speaking of classy dinners...

  • Family going to Taiwan on Monday, so that means skipping the gym tomorrow. Why? Because, I just found out the luggage she's taking outweighs her & both our kids combined by about 25 kilos! (No car, just dad lugging it to the train station - est. distance: 500m of cobbled, wheel-breaking street) (Hidden Content)

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  • Easy way to test shape vs strength? Which would do worse damage: - A professional boxer hits you in the gut with an 18oz. glove - An 8 year old girl stabs you in the gut with a stiletto I know which one I'd prefer...

  • Quote from JimMorr: “If strength of the attack is meaningless those guys up the wall are just wasting time throwing stones..? ” Because momentum does not equal strength?

  • Never underestimate a frying pan - wins every time! Just ask Tiffany... fd9c292a75e34bf36138b89ee784b76c.jpg

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  • Lighting Reflexes

    There Is No Spoon - - General Discussion

    Post

    Quote from ArchangelusM: “I played against the orc with 2x30 gobbos (bows and fanatics), 30 orc bowmen, 1 catapult, 2 divers and lv 4 pyro mage with 2 spiders and a wyvern lord... I have a 3x10 archers, 2x10 Queensguard and 2x Sky Sloops and I am in inferior position in regards to shooting... ” Been there. As a WotDG infantry army that too scared to advance against an OK mixed force...

  • Lighting Reflexes

    There Is No Spoon - - General Discussion

    Post

    Quote from ArchangelusM: “We have max bodycount of 30 on our elites. 25 in the case of Flame Wardens. That is not a lot, especially with T3 combined. ” I have to say, I cringe when I see any elf list go up against mass goblin archers, splatterers, and Path of Pyromancy...

  • Quote from Klexe: “KoE cavalry needs a buff. EoS and HBE cavalry a nerf ” The old stand-by's eh?

  • Quote from JimMorr: “However the revealed 2.0 so far show that it is not what ExB wants. ” Personally, I don't like too much randomness - that's just me. However, such decisions with regard to game direction are not mine to make - that is entirely up to the Rules Team. Right now, I think we're sitting in a pretty nice point between luck and skill.

  • Quote from Silver Wolf: “I am not talking about nostalgia. I am simply using WHF as an example with which we all can relate. I support rule changes and I like the idea of updating the rules now-and-then too keep things fresh. But there is a need for a least some level randomness, other than rolling to hit and wound. Simply because it adds another layer to the game. There is a lot more randomness in this game than just rolling to hit/wound: random movement, dangerous terrain tests, spell hits/dam…

  • Oh dear...it took me almost 3 minutes just to get that joke. (Hidden Content)

  • Quote from Silver Wolf: “I specifically stated that WHF had it's problems, but that I miss some unexpected random events. ” Yes, but this is because one game is balanced, and another wasn't. Do we need more hobby stuff? Yep. Do we need more emotive identity in the game? Yep. Do we need to be more accessible to beginners? Double yep. Quickstarter is proof of that ambition. Should we introduce more random elements for nostalgic reasons, or to lower the skill differences? I'd argue no (but this is …

  • Quote from Silver Wolf: “What I'm trying to say here is that WHF had it's flaws, but randomness factor wasn't one of them. ” Yep, purple bowling ball - sure made for some 'random' games against certain armies. Oh, you play Ogres, how NICE to meet you! Not to mention the wonderful randomness of the 3++ reroll 1's disclord - because statistically only an act of God was ever going to see him dead... Or the Banner of the Whooped Daemons that Elves had... Or the Folding Fortress of 10000 arrows... Ho…

  • Quote from Kristian: “A relaxed game easily takes 4 hours or more, which is too Long for grownups with full time jobs and kids to squeze in on a weekday. At least in my experience. ” Mine take 2.5-3h on average, in a relaxed setting on a Friday evening after work. We play with music in the background, drinks from the fridge, snacks, and a whole lotta BS-talk. The key is knowing your own army, and trusting your opponent to know and play their own properly as well.