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  • Quote from Casp: “My girlfriend always saying i am loosing time on a forum for the third age . ” Just tell her you are doing volunteer work to entertain old people

  • Though I have no intention to change the name of the brand one of the names that I would find sufficiently well sounding amd bit tongue in cheek considering the main demographis is CENTURIES OF CONFLICT That way people can just amswer what you are playing with "I am playing coc"

  • Quote from DaveRaven: “10mm is far too small for me to enjoy, (old eyes) but I might consider 15mm. ” I think either will fit on the bases so it shouldn't be an issue.

  • Quote from Stygian: “Ok my mistake, thanks for clarifying. So does that mean things might be a little stripped down. Again, for the interim? ” No more than they are now. I am actually expecting some more stuff from observing the teams at work.

  • Quote from Stygian: “But isn't that the point of this coming edition ” Of full book redesigns not the 2nd ed face lifting

  • Quote from noir: “Quote from Giladis: “That is why the 9th Age time has its eyes on 10mm scale to scratch that itch as well. ” Are you serious? ” Quote from Borjammer: “Quote from Giladis: “That is why the 9th Age time has its eyes on 10mm scale to scratch that itch as well. ” I honestly dont think any1 is going to drop their long time 28mm models, for many people, collections worth thousands of dollars to start collecting fantasy 10mm wich is super scarce and not that good looking to be honest.…

  • That is why the 9th Age time has its eyes on 10mm scale to scratch that itch as well.

  • A quick pointer I think many here are missing the required flexibility of the army list when talking about limitations or lack of them. Quote: “Each army is subdivided into several categories. These categories ensure that armies used in the game can represent vastly different modes of play; from a single character and his hunting party to large armies numbering in their thousands clashing for the fate of the world, while still restricting the selection in such a way to enable players to enjoy a …

  • Army specific categories

    Giladis - - General Discussion

    Post

    Quote from Sambazorcopter: “I have no intention to limit people's imagination, so the categories proposed may remain or differ completely. It is a brainstorm after all ” I think you misunderstood me. If for example a given category in DE books named "State Volunteers" is an equivalent of what is currently named Core it will not get a new name but be christened Core for the purpose of consistency within the language of the rules.

  • Army specific categories

    Giladis - - General Discussion

    Post

    If it is the same category but with just a different faction name it is highly unlikely to happen for the same reason why for example Plate Armour used by DH and EoS do not have different names.

  • Army specific categories

    Giladis - - General Discussion

    Post

    Considering the Rare section does not exists for a while now, almost a year I am not sure what you are aiming at. Also you should remember that army categories are not just flavour but also balance categories to ensure certain combinations which are seen as too extreme (not necessarily too powerful) cannot be taken in a game.

  • 2.0 without core tax, please

    Giladis - - General Discussion

    Post

    I fear that would kill MSU as a style for several armies. Minimum sized Core units by their very nature do not operate well in small numbers irrelevant whether they are equally point efficient to units from other categories or not due to the limited amount of power they can pack in their frontage.

  • BGT has no intention regulating in game balance categories beyond very broad terms, such as indicating the possibility of a unit being in a certain category or not.

  • Quote from Emperor_Zoron: “Quote from Giladis: “Quote from Manxol: “wfb stoped making profit. ” WHFB never stopped making profit, it just didn't make as much as GW wanted. ” Probably would have made more if they had properly handled it and not just gave up on it. =/ ” My opinion as well. With a different leadership and different focus I am positive WHFB as we knew it would still be alive today.

  • Quote from JimMorr: “4. On the top of it T9A tries to preserve all unit types it inherited from a certain background for the fear that merging some units or turning a unit into unit upgrade (like kings guard becomming an upgrade of graybeards) would shake the community. ” Preserving models playable is not the same as keeping all the concepts as separate entries. After all the first full redesigned T9A Army is yet to arrive

  • Quote from Theorox: “Not if they do things the core unit of the same book can't. ” You also have to take into consideration that not all roles are to be available to all units or even to all books. The goal of the project is to have 16 armies that play and feel different, which translates into certain things being restricted for certain armies. That is the who point of the ASAW. In addition to that there are three main play styles for each army that are taken into consideration when doing the fu…

  • Quote from Manxol: “wfb stoped making profit. ” WHFB never stopped making profit, it just didn't make as much as GW wanted.

  • I do not disagree with the opening post. There is certainly space to expand in the future.

  • Quote from DaveRaven: “I was not aware that punishing other players for poor builds/risky setups was part of the game, thanks for the heads-up. ” The entire game is built on risk management. So exploiting a failure to properly assess risk and plan accordingly is part of the game. It was no different in any edition of Warhammer nor is it different in KoW. There is only the question whether a player is willing to except the risk at hand. By using a particular unit/character set up and deploying it…

  • Alchemy is a "scholars" path so to speak in a similar way to Evocation with both focusing on uncovering the secrets. One of matter and the other of souls energy. Not to mention alchemical mythology has certain overlap with the mythology of necromancers in our own world from which we draw inspiration.