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  • Quote from Andrzej: “Quote from Sir_Joker: “Because it has been brought up - no, we are not changing the charging mechanic to fixed ranges No idea where this is coming from - just ask us ” And what about congo lines? Are you planning to do sth with them? ” Not as it stands, no.

  • Because it has been brought up - no, we are not changing the charging mechanic to fixed ranges No idea where this is coming from - just ask us

  • State of 9th Age

    Sir_Joker - - General Discussion

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    Quote from SkavenInAZ: “Quote from Sir_Joker: “In my opinion it is a very good sign if the involved ADT and RT members become excited when they think about the book they are working on. It shows that a book is more than a lot of design and balance discussion and that there is an enormous amount of passion involved. ” This would seem to imply that it's a bad thing when ambivalence and apathy are involved then, correct? ” Could you elaborate? I want to make sure to understand your question correct…

  • State of 9th Age

    Sir_Joker - - General Discussion

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    Quote from Mr.Owl: “I know the RT is on the job in this respect. ” Regarding the coolness factor - we had recently a discussion among the RT about armies RT members like best from a personal point of view (both lore as well as gaming wise). Erik ( @fjugin, Head of RT) was notoriously known for not having any personal favorite but he said that after working so long on the WDG book he really got excited to play it himself and that the upcoming WDG book will likely be his favorite book. In my opini…

  • Quote from cynicalfirefly: “So with a new edition being released, is there any murmurings of new armies(i.e. ones that have not existed in a previous iteration). They could be based off of the mongel hordes or ancient india or japan? ” There are conceptual plans for 2 additional races - but I wouldn't expect them anytime soon as getting all our existing armies out as full books has priority and we wouldn't introduce a new army without full art (one of the biggest bottlenecks in the PRO section) …

  • Dominaria ...no pun intended

  • I think the killyness is fine as long as there is a "counter-weight". I don't know if you remember 6Ed (likely one of the most "unkilly" editions) where a lot of players were super frustrated because they painted like 25 state troops which got charged by 5 cavalry models, which mowed down the first line and breaking the state troops and ran them down without them ever taking a swing at the enemy unit. This was SUPER frustrating - I would really like to avoid going back to that, which doesn't mea…

  • Quote from Smythen: “imo core need to be main fighting force. we are actually close with the steadfast rule, but some units just die too fast and have to little dammage output. and some armies like orcs, should be more killy than defensive. I like the thought of steadfast and horde to be special rules assigned mainly to core units, with a few exceptions in special. ” I think this general assumption is wrong that core needs more killiness or more durability. The problem is not that they kill too …

  • Quote from Mr.Owl: “What do you think of that post above at 480 @Sir_Joker @slivek? ” Too complex in my opinion - if armies with above min. core are our target than giving each core unit a role it is actually good in (and not only taken because it is core) and underpricing them on purpose would likely achieve the same result without the need to implement some conditional mechanics that have influence in army building. Counting a unit in two sections makes the heads of many players explode alread…

  • Unterstruktur im Deutschen Forum

    Sir_Joker - - Germany

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    @Iluvatar - er ist derjenige, der die primäre Adminarbeit derzeit erledigt (oder Philipp macht es direkt selbst, sofern er Muse hat ). @Iluvatar - Jimmy is asking if you would be so kind and add additional sub forums to the German T9A part of the forum. He should know best what is actually needed, so please get in touch with him to improve the current structure Thank you in advance

  • What should I say? - in my opinion the mid tier R&F CC units should be the most point efficient units (like spear elfs, regular orcs, ...). Neither a tar-pit nor an elite unit should be as points efficient, nor very specialised units (like WMs). Same goes with the R&F core shooting like handgunners - they should be more point efficient than artillery weapons or elite shooting. This would create a situation where the players are naturally drawn to immersive unit choices and would make arm…

  • If there would be easy answers to these problems than we would have already updated the books accordingly Easy to say fix the "overall design problem" - if it only would be that easy...

  • @Squirrelloid - we actually want to force people to take a min % out of certain units. Core is a very background driven section after all - ofc people would take kings guard if they need maximum combat power (more so if it is more point efficient), but we want armies that are "realistic" in the light of the T9A background for this race We actively do not want armies consisting only out of war machines and copters for instance - we want armies that have a minimum amount of the most common units f…

  • Quote from Theorox: “Quote from Sir_Joker: “Please don't focus on specific units, they are only to illustrate the general problem I want to make you aware of - nothing more ” And I was addressing that problem; special units in general should have abilites that core units don't, and that should be the motivation behind taking them. Theo ” I agree I personally described it in the past as: Core units should be basic (in general only race/army specific special rules, BRB mundane equipment, ...) and …

  • If that would be the case than Kings Guard would see average play, wouldn't they? Compare the reports and the data - if kings guard / deep watch would see enough play than we wouldn't need to touch any of the aforementioned units. If there is no problem than we usually don't try to mess things up - we have usually enough problems at hand without the need to create new ones Anyway, it was just a random example - I am not in the DH update team for 2.0 and I don't have looked into to most recent da…

  • You see what the problem is we are running into in the above comments: to solve the issue we could nerf the elite unit taking away what makes them special which in case waters down the line between the former "elite core unit" and the other core units: Nerfing greybeards will put them further away from the elite unit so for the price to put them closer to the regular warriors - therefore it is only moving the problem, not solving it. Furthermore many players have very strong feelings when it com…

  • Core tax still exists, but it isn't applied generally - not every unit is treated like the chaff example I gave. I think that with the 2.0 update most pricing issues that are not hidden design issues of core units will be solved by BLT. The issue is that in case of Greybeards for example the unit will always outshine the non-core infantry because they are core and do not compete with the copters / war machines / character models. How would you solve the issue if they basically have the same stat…

  • We could veto it technically but we really try to avoid such situations - we have entrusted BLT with the task to price units and set unit limits (0-X and categories). Trust means that I give them the benefit of the doubt - even if I disagree on a personal level from time to time

  • Quote from Sambazorcopter: “@Sir_Joker Thank you for the enlightening reply. Good to hear that the developers are aware of the issue. I for one have never checked the ACTUAL point values, I just assumed that core tax applied in general, hardly any exceptions, which infuriated me as a design principle. So if it no longer exists for the majority of units, what are we then concerned about? The individual units suffering from core tax, or are we just venting because we would like to see the game cha…

  • Quote from Clockwork: “I, for one, would like to hear the RT defence of core tax (defined as core being overpriced relative to Special, not mandatory minimum Core %) ” It is usually applied to differentiate very similar units, having one unit less point efficient and in core than a unit with a similar play pattern. The only units we actively apply core tax is on core chaff units as far as I know. A unit of 8 Dire Wolves is overpriced for the role they serve (to chaff) but in core compared to a 5…