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Search results 1-20 of 881.

  • DE 2.0

    Gnomes2169 - - Dread Elves (DE)

    Post

    That’s how goblins work, yes. So can we get some goblin slave units? ID have them! This would totes be fair and balanced!

  • Honestly, KI being a bit more grindy isn’t really a problem? I mean, it’s on primarily S3 elves, who nearly double the cost of their human counterparts, we don’t (and won’t) have exceptional shooting, and iirc Grinding wasn’t one of our weaknesses? So having something that keeps our base-line troops relevant past round 1 in combat doesn’t feel like something that out of order. Not saying the proposal is bad or anything, but... do my poor, grind-based blenders (the TG) need to be punished for the…

  • DE 2.0

    Gnomes2169 - - Dread Elves (DE)

    Post

    Quote from Sir_Joker: “Just to clarify - DE are supposed to have mobile quality lower range shooting as support for the melee focus of the army. The DE’s ASAW do not mean that DE will be bad at shooting - they do mean that the army should not be able to sit 30” away from the opponent and shoot him into pieces. ” Quote from Giladis: “Exactly DE shooting is meant to be mobile to better go with the concept of an army on the move, one that raids for resources and then goes away and army not focused …

  • DE 2.0

    Gnomes2169 - - Dread Elves (DE)

    Post

    Well... there is a way to get KI on our cult units at least. Unfortunately it's on a character, so it will ONLY promote deathstars, since no-one, literally no-one, is going to spend 150+ points to give their 10-12 man executioner/ dancer bullets in an MSU infantry army KI. And unfortunately, it comes on a character that is an executioner/ dancer champion, with 2 more wounds and 1 less armor (yeah, light armor base) AND no executioner/ dancer weapon to make them thematically make sense in their m…

  • DE 2.0

    Gnomes2169 - - Dread Elves (DE)

    Post

    Quote from zertuiop: “Quote from Spazbite83: “haha I would have fallen for it myself. sry ” the only flaw in your attempt was the positive reaction. ” Hey, have you seen our armybook? Apparently if we are good DE, then we should be at least 1/3 salt hatred-wielding murder pirates!

  • Christmas Avatars

    Gnomes2169 - - WWW Topics

    Post

    Sure, why the heck not? Snowify me, cap'n!

  • DE 2.0

    Gnomes2169 - - Dread Elves (DE)

    Post

    Quote from Giladis: “or even a single unified army with no rules differentiations and cults just being in the background. ” Please god just do this. Every time cults have been changed and every new cult that gets added, the army feels less and less cohesive, and more and more like it's just random pieces of multiple different jigsaw puzzles being hammered together. And DE, being a unified military power with a shared academy to reinforce that theme, should not feel like O&G or DL.

  • DE 2.0

    Gnomes2169 - - Dread Elves (DE)

    Post

    Quote from Squirrelloid: “Quote from DarkSky: “Why are they not the same? – It's really obvious. You can use the UD bok rip out that page about the special armies and play your UD book without any downside. I understand those options are fluffy underpowered ones and think it's actually a cool idea to add that. Now, can you do the same thing with DE? Of course you can't. Especially with the Cult Priest being the best option for BSB in 1.3 you have to play with the Cult Rules. You have to take int…

  • Quote from al_s-t: “Quote from Jackginger: “That is quite tasty. Does it interact with refined taste to make it extra tastylicous. ” It didn't combine before is all i will say on the subject ” ... Yes it did because you always used the best Vampiric roll for the model? So refined taste made it 2+ before for every blade of red thirst roll, and Von K gave you a reroll on each one. Since the item does not say “replace the bearer’s Vampiric attribute,” gaining a 3+ vampiric will not remove the 2+ va…

  • DE 2.0

    Gnomes2169 - - Dread Elves (DE)

    Post

    Oh. Great. Another cult with god-awful rules implementation and the removal of our AWSR. Well. At least there is literally no reason at all to take this cult on our general/ any character ever, so there is that... ... wait, the assassin is forced to take either the cult that is worthless for it, or Nabh (which is ~60% worthless for it), and because it’s a cult the assassin loses any CC benefit they had? And poisons still can’t be combined with each other or magic weapons? ... so everything revea…

  • Yes, strength no longer impacts AP, but AP values are going to be kept the same across most armies. Quite literally, every character, unit or solo model that had S4+ will be gaining an AP stat equal to the AP value they had before. This was stated multiple times (most prominently and directly in the blog post covering the Strength/ AP split), and is the main reason why DE players are complaining about that HBE spear granting AP (4) instead of AP (3) on the turn that particular blender lord gets …

  • Doesn’t it still add up to AP (5) with the Vamp’s innate AP? If not, then AP (2) still allows the vamp to utterly decimate your typical 4-5+ infantry far more than it ever has before. And is still basically just as effective as the sickle vs 2-3+ cavalry on said blender lord if he has the points to take the Divine Icon (which he should be able to, if the weapon does not add AP as well, which should bring down the cost appreciably).

  • Quote from Jackginger: “That is your opinion and you are entiteled to it. I disagree though and we will See how it turns out. A 1200 points death Star that ensures the Vamp stays Alive is not that Bad or you Put him with as big a unit of barrow knights as possible approaching 1500 points here but can chew through quite a lot and due to etheral is pretty nimble. Full deathstar would be a tiny Vamp with Red thirst blade to run along. ” ... Alternately, you can look at the current items in 1.3 and …

  • TMS - Releases

    Gnomes2169 - - Company Showcase

    Post

    Hmmm... if at all possible, keeping an army box at 50-60 USD would be a goal that I would suggest shooting for. It's not suuuuuper expensive, I don't feel like it's too cheap (then again, I don't know that, just assuming it since the molds are made already, so materials and employees seem like they would be the only major costs), and it's a price that newer players wouldn't feel bad paying for (given it's, like, 3 movies with snacks, or 1 proper buy-in for a new MTG expansion).

  • TMS - Releases

    Gnomes2169 - - Company Showcase

    Post

    Making options to get the QS armies for each of the army ranges you currently have, and being able to either order multiples of the same or mix and match as necessary, would be rather nice for newer players. So one option for a single army (Vampires, UD or KoE) instead of just selling an arbitrary pair of armies, a second level that allows you to pick any two (or the same one twice) or one and terrain, a third level that allows you to pick up to three or two and terrain, etc. And then also allow…

  • Sassy: If a necromancer in the same unit is hit by an attack, the barrow king may make a number of attacks equal to the hits against the unit or model that hit the necromancer after all attacks have been resolved. These attacks happen and are resolved before the next initiative step. (Basically replace Unliving Shield with either this or granting the necro the ability to ignore the First Rank rule, and we'll be golden)

  • DE 2.0

    Gnomes2169 - - Dread Elves (DE)

    Post

    Quote from ferny: “I gather de are meant to have better support (buff) characters and hbe more killy.im not sure why and it feels the wrong way round to me, but I suspect it's due to the altar.” Emphasis on "feels wrong." That's sort of backwards from the way we were advertised (DE have more killing power, HBE have more unit cohesion and work together a bit better, emphasized by DE having a worse ranged game while the HBE have better combined arms/ long range), but hey, if we are supposed to be …

  • DE 2.0

    Gnomes2169 - - Dread Elves (DE)

    Post

    Okay, 1: This is great. Hydras in particular are going to absolutely love this change, with their 7 attacks and more defensive-leaning statline (meaning they really, really don't want to run). But 2: Why is the dragon unable to get rerolls on attacks still! Are dragons just not monsters? Is that what it is? Are they so hyper-intelligent that they can't be trained to be aggressive murder machines? Why dragons, why?

  • DE 2.0

    Gnomes2169 - - Dread Elves (DE)

    Post

    Just gonna prepare my butt for what happens with the Raptor/ Executioner/ Tower Guard dichotomy we have going on here... because so far, Tower Guard got nerfed by the banner change (mostly a grindy blender unit before, especially with the old Banner of Blood, and now they have to charge to get the benefits of the new banner. Which... with M5 infantry and the altar getting hints of being nerfed, isn't really the easiest thing to do). On the other hand, the raptors got buffed, since now they can g…

  • DE 2.0

    Gnomes2169 - - Dread Elves (DE)

    Post

    All joking aside, they... don't serve different roles. All 3 units are supposed to be the "cheap" ranks of bodies who can sort of fight, but not really since Strength 3 is kind of a joke. They are there to form a solid center of multiple bodies, charge in to break steadfast, or just draw arrow fire from enemies since they get in the way of those archers and the valuable targets (Tower Guard, Swordsmasters, literally anything else in the SE roster, etc). All 3 factions have options that are like …