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  • Quote from Kallstrom: “Maybe this has been answered somewhere before, but is there a fluff-reason for Miners to be rocking pistols? It ought to be a weapon one would think twice before firing in confined spaces. 61434ddf30313896647f85e3e127b716.jpg ” Well my miners are actually pirates, yknow ambush being like the reinforcements coming from the sea. So for my army personally the fluff makes sense.

  • Quote from Slayer Zabojcow: “Quote from Vitnar: “Quote from Slayer Zabojcow: “The problem is that there are few ID units that are simply better DH entries despite that ID have magic, monsters, cavalry, everything. ” And the price of those units should balance things out. Don't use such broad statements @Slayer Zabojcow they don't improve the discussion ” I am talking all the time about 1.3 and I know that CG aren't more expensive despite they are core(No core tax?) and 30 unit strong Deep Watch …

  • Quote from Kolata: “WDG player will tell you: "why Beastlord has 5 wounds? that's not fair!" I'm sorry, but that's how it must be. 2+, 4+ regen, 8DS and eye of dominion (probably the best available tank version) is still pretty damn good. ” Im very worried about that model with pyromancy magic and availability of flaming attacks generally tbh. I think the raiding chariot will end up as the better option since the damage output of a razortusk chariot over a raiding chariot is fairly garbage in my…

  • Quote from berti: “New line of sight rules are a drawback on stationary warmachines because it is much harder to aim at a lot of things, if there is not a workaround rule. My conclusion is, that you have to expose them a bit more than before. Stationary volley gun warmachines don´t suffer a lot from this, because they always had to be exposed. Thanks to some warmachine haters they got and kept round bases, open up for abusive overrun directions. ” Is there often an occasion when your warmachines…

  • Quote from Yir-Gamesh: “The biggest deception of these changes are the gargoyles, others that go back to the briefcase gives me ... the skirmish rule was what gave life to this unit, as a redirector, hunter of ideal supports. Now unless there are any hidden surprises among the rules, I see an expensive unit that falls like flies ” They'll still be light troops.

  • @oathbound those look incredible

  • @ilovepeanut I like the idea. I would see an issue though in that currently all saves can be mitigated by something: Armour - high ap Ward - divine Regen - flaming Bluffers type - high s So if characters can have 2+ armour, and ap is capped at 2, then those characters would have an unmitigatable 4+ save. I would prefer a slightly more flexible system, where there aren't so much hards caps as firm guidelines. Steam Tanks could have a 1+, so could the Great Green Idol (rather than t8). A bolt thro…

  • Im so glad Ive seen that zombies can have banners. I have plans... They'll either turn out terrifically or horribly, but either way, it'll suit zombies haha

  • Quote from Omarcomin: “What do Yas say lads should we make the poor misguided undead idiots day? I got some skeles and zambes... ” "Uhhh guys Im a bit confused. You sent me 20 dwarf models?" "Yeah. See the problem is you play VC. We fixed that. Now you have the start of your dwarf army."

  • Does it have to be a 20mm base? Or can I paint up three brothers - mongrel (20mm), wildhorn (on a 20mm) and a minotaur (40mm so counts as 4 zombies)?

  • Count me in Lupin! Ill hack up something to give you a grand zombie the likes of which has only been seen probably dozens of times before! It will be the first zombie I ever paint though... Christopher Shamblin will be a poorly painted but well meaning addition Get on board zombies and zombettes, the dwarf one was great fun!

  • Unless the rules regarding "who is affected" with magic items has changed, that 4+ ward save doesn't work on monsters. It doesnt say bearers model. So will apply to the smaller bull for ID, but not the monster version.

  • @ilovepeanut I prefer the game with higher variance tbh. An excessive drive towards balance is not what I believe to be a positive direction.

  • Quote from Ludaman: “1. Tier 1: whatever pays the most points 2. Tier 2: whatever pays the next most points 3. Tier 3: whatever pays less points than tier 1 or 2. ” Characters are more than just their point cost. Army synergy is a factor in pricing. As is ability to choose combats. One reason dwarves can make such smashy characters for less points than other armies is that they have almost no ability to choose combats. Beastlords are worse combat characters than Minotaur Warlords, because Beastl…

  • Quote from Wstanley: “Quote from youngseward: “Tier1: Greater Demon Tier2: Demon Prince, Vamp Lord, Chaos Lord, Dragonseeker, KoE Lord, generally big monster mounted characters Tier3: Dwarf King, Minotaur Warlord Tier4: Orc warboss, elf lords, OK lords, SA characters Tier5: basically everything else ” Why is the KoE lord Tier 2 in your opinon? As a human, shouldn't he (or she) be physically inferior to some of the other races out there? ” To me, the fantasy genre is generally about overcoming in…

  • Sent mine off today Pelle. Im a little worried for Sir Schmoopy on his long vovage... I hope he arrives safely with his Australian goodies companions - I didn't include a beer since I figured it would be too shook up by the time it got to you

  • Tier1: Greater Demon Tier2: Demon Prince, Vamp Lord, Chaos Lord, Dragonseeker, KoE Lord, generally big monster mounted characters Tier3: Dwarf King, Minotaur Warlord Tier4: Orc warboss, elf lords, OK lords, SA characters Tier5: basically everything else

  • So Ive been having trouble with dwarves, and feel like maybe the TVI system could work for them as well. Perhaps the lack of parent/support rules could be mitigated by the inherent combat prowess of even dwarven shooting units? The lack of mobile shooting could be an issue though - this is a VERY different style to how I normally play so any suggestions are welcome. Ive come up with the following list filled with things I feel will work, but also ballistas because people dont take them and I lov…

  • I feel like this name is too contentious. Lets just rename it after the fiercest animal of all: ricky___boxing_kangaroo_by_kombatgod-d3co9g0.jpg Kangaroo Gloves it is!

  • Quote from Diablo_DF: “ I want certainty. I knew I had to overrun so I could decide to charge or not to charge. I could prepare for enemy countercharges in case of a bad overrun. Now I don't know for certain if I am going to overrun or not. And in addtion to that you added this kind of random to alot of other tests too, mainly restraint charge. ” Then just decide that you will always overrun... You're not forbidden from overrunning