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  • OK 2.0 Preview - Part #10

    Jocker - - Ogre Khans (OK)

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    GW rules xDD

  • OK 2.0 Preview - Part #10

    Jocker - - Ogre Khans (OK)

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    Quote from Morgan_Treeman: “I would like those models but $50 on ebay, anyone sellign any?” In Spain there is usually ... and well priced. Around 20/30 € the 10 trappers.

  • Quote from Casas: “Hay un sistema para aplicar al equipo de traduccion. No depende de mi ” Ya me lo imaginaba. Pero que no falte arrimar el hombo Saludos.

  • OK 2.0 Preview - Part #10

    Jocker - - Ogre Khans (OK)

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    For me that will always be the champion

  • OK 2.0 Preview - Part #10

    Jocker - - Ogre Khans (OK)

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    Quote from Jonnyman: “Quote from durion: “I believe they're GW models ” Those are official GW Gnoblar Trapper models. I had a few back in the day. u58kAN5l.jpg ” I have 10 of those

  • OK 2.0 Preview - Part #10

    Jocker - - Ogre Khans (OK)

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    The idea is to see, if it is optimal to have 1 unit of 10 Trappers. Or have 2 units of 5. And be able to put 2 traps. That would be quite interesting.

  • T9A Magic Flux by JimMorr

    Jocker - - Supporters Corner

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    Spain downloading Nice job. Thankssss

  • New Horde Formation

    Jocker - - General Discussion

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    It affects the new formation of a horde for something. For the monstrous infantry? Reading a little. I do not think ... but ...

  • Quote from Casas: “Mas tiempo De momento tenemos traducidos 4 libros de ejercito y la magia. Y en cualquier caso, todo esta pendiente de revision, y no se tendremos permiso absoluto para colgar cosas segun vayamos haciendo. No esperaria todo traducido hasta mediados de enero como pronto, pero podriamos sorprender, ojo!” @Casas te echar una mano a traducir algo... Ya lo dije en su día!

  • OK 2.0 Preview - Part #10

    Jocker - - Ogre Khans (OK)

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    Quote from Ney: “unlimited traps! (if you have unlimited terrain and/or turns) ;)” Hmm interesting. So. Let's take an example. I have 2 units of 5 Trappers in play. And I start putting 1 trap for each unit. 1 trap per turn. When someone falls into the trap. The counters put in by that Trappers unit are removed. The other unit and its traps are still in play, right? And finally. If the Trappers die, are their traps still active? Good deffensive skill

  • OK 2.0 Preview - Part #10

    Jocker - - Ogre Khans (OK)

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    If the trappers dies... the traps continue working? How many traps can put? 1 trap for each trappers unit?

  • Hunter on Tusker model

    Jocker - - Ogre Khans (OK)

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    Ofc sciborminiatures.com/en_,shop.php?art=2926 or es.aliexpress.com/store/produc…529345a5&rmStoreLevelAB=0

  • Models for the Slave Giant

    Jocker - - Ogre Khans (OK)

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    Awesome!9e83a049cfcdeed090b9528b99891b2c.jpg

  • Hunter on Tusker model

    Jocker - - Ogre Khans (OK)

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    I like this for General... the BSB is a Tusker with Rock Auroch chair... The other Hunters in Tusker are more basic... I like with lance, or crossbow 5bad7705cd8d489c137a047f6266e25a.jpg

  • OK 2.0 Preview - Part #6

    Jocker - - Ogre Khans (OK)

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    Quote from wokrze: “Difficult to tell without points. But I'm thinking about using Tribesmen in big unit with Mammoth buffed further with shamanism / our hereditary spell. What I'm concncerned is AP capability (vs Bruisers) but we shall see. ” Points according to the information I handle (may be wrong) 4494pts. The problem of the AP, is something that tries to improve with the front of 4. You are doing 7 attacks more. You have to improve the average.I am seeing the option of playing Shamanism, a…

  • OK 2.0 Preview - Part #6

    Jocker - - Ogre Khans (OK)

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    Quote from Lagerlof: “Ok, what's the worst that can happen Mammoth Hunter - Wildheart, Lance, Rock Auroch Mammoth Hunter - BSB, Tusker, Iron Fist, Some armor Shaman - Master, Shamanism, good at getting extra PD in the new magic phase 2x7 Tribesmen, FC 3 Tusker, GW, Standard, Mus 2 Yetis Scratapult Rock Auroch Frost Mammoth ” I'm thinking in that... More Scoring... Khan BSB Shaman General (only Ld 8) Shamanism/Taumaturgy. 12 Tribesmen FCG (inside BSB + Banner Disciple) 6 Tribesmen + Music (inside…

  • OK 2.0 Preview - Part #6

    Jocker - - Ogre Khans (OK)

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    I feel vey nice with the new frenzy... not being forced to overun... And lose that powerful unit 1 turn, and maybe 2... Guys, are you thinking in our Core? Tribesmen with Iron Fist, or Paired Weapons only? Rank 4 or 3? I'm doing a several list... I dude

  • OK 2.0 Preview - Part #6

    Jocker - - Ogre Khans (OK)

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    Quote from Slayer Zabojcow: “Quote from jgetsi: “it's really comical looking into this conversation from the outside. Ogres were freaking tough. Like REALLY tough. None of these "nerfs" cripple the units into a state of being unusable. They are all very justified. Please realize my bigger, less green, hungrier friends - your army is still REALLY good. Look at the whole picture. #checkyourprivilege ” I would like to polite ask you to check entire thread again and think about every post here twice…

  • OK General chat

    Jocker - - Ogre Khans (OK)

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    Pyromancy has changed a lot, without AP ...I've tried Thaumaturgy, and I liked it, a little random everything. Everyone is afraid of "Wrath of God" xDBut I think I'm going to play Shamanism.The power buff our units, along with our hereditary spell, I see it good combination.

  • OK 2.0 Preview - Part #6

    Jocker - - Ogre Khans (OK)

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    Quote from Slayer Zabojcow: “Quote from Jocker: “3 Tusker. Profile 3x1. 150mm to hit and wound... Do you think it's worth it to die 1 Tusker for having S6? When you have the mount that makes attacks of S5? The problem with the GW is that you have Initiative 0. And you will never be able to change it. Neither Frosty with his -3, nor our Yethees, nor charging. Also, imagine that our enemies have parry. Paired weapons + 1A and + 1WS ... and avoid Parry. I still do not see any sense in the big weapo…