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  • Quote from Windelov: “Pegasi, mobile flying knight, quite expensive given its 2+ and 2 wounds Some suggested that it should be made lighter and potentially faster, leaving more room for a hippogryph with more damage output. I have a hard time seeing that with its durability. Thoughts? ” You could give them 3 wounds and drop their save a bit, heavy armour, mounted and a shield is only a 3+ armour save. Being faster is just a case of giving them mv8 or 9 when flying, the main benefit is being able…

  • T9A and Dragons

    theunwantedbeing - - General Discussion

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    Quote from shakedown47: “An interesting idea for the dragon's breath weapon would be to make it re-usable, at variable Strength, with a chance of burnout or exhaustion. After the player declares the target of a breath weapon attack, he declares a Strength for the attack from 1-6. Hits from the breath weapon will be resolved at that Strength this turn. After all hits have been resolved, the controlling player rolls a 2D3; if the roll is equal to or less than the declared Strength value, the drago…

  • Quote from Sodder: “Not to me. It would only force people use catapults instead and then there would be no more cannons. ” You'll have to explain why you think that.

  • Cannon - Single Shot 60" Range St10 Ap6 D3+1 Wounds Penetrating (St5 Ap2) - Grapeshot 18" Range St5 Ap2 2D6 Shots Sorted? OBVIOUSLY THERE WOULD BE A POINTS DECREASE

  • Abilities and Roles of the Various Knights in the Kingdom of Equitainne Aspirant Those guys are Knights in-training, fully equipped but no Lance formation and they have to test to resist charging whenever there is something in range, no bonus effect for doing so, they're just the cheapest weakest Knights in the army. These are simply the cheapest knights available as an all-rounder type unit. Realm These are your standard Knight. Fully equipped with a Lance they use the Lance Formation. Standard…

  • Quote from JimMorr: “I would appreciate if max rank bonus was increased to +5 - it would move cores towards static combat. ” Yeah this is something that probably should have been implemented right at the start of T9A. Elites capped at 30 (or less) simply don't have the numbers for it be all that viable to rank up rather than be in a Line Formation. Core does, and since getting an extra 100%+ damage when you're doing all of 1-2 wounds isn't going to offset a full +5 combat res it means they've go…

  • Knights - all hit hard on the charge doing lots of damage and the lance gets them more ranks than normal for a higher chance to break enemies on the charge but not a guarantee. Same sort of lance formation as now, maybe tweaked so the the guys on the flanks also fight instead of there being lots of FiER instances happening. - Questing Knights below a certain size get to scout - Grail Knights are just uber 2 attack Knights with elite level stats - Pegasus Knights, these guys fly Other cavalry - i…

  • Quote from nmaier: “I think this is good. Sounds like a viable solution. And gives KoE the extra punch with some "over human stats". But I am against peasant spirits. I think to get to continue your quest in the afterlife is a great honor and is only granted to higher ranking knights. Your deeds in this life were so great that you get to serve the cause for as long as you want. Horde of spirit peasant warriors is too much VC imo and makes it something mundane and not special. A Swarm could be ok…

  • New Horde Formation

    theunwantedbeing - - General Discussion

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    Quote from Theorox: “Yes, this is really the core of the issue. Horde formation was meant to give grunt units some damage output but failed, Line formation just refines the fail and makes it more pronounced, pretending like the rule was made for elites in the first place and that that's fine. Grunt infantry are the ones that need a formation that gives them better damage output, not elites. ” What? The Horde formation existed purely to sell more models. The new Line Formation has two functions 1…

  • Quote from Eisenhans: “Before steadfast was implemented in "the game which shall not be named" it sucked floppy donkey genitals to have anything that wasn't pure elite to take a charge from cav because you would run on anything else than snake eyes, cav was very much a win-button; it was not fun. Steadfast as constructed may be a problem for some armies (read KoE since they're the only ones without ability to break it if you only play knights) which cannot build ranks in their units, there might…

  • Quote from jacobkjellerup: “thematically I love the idea of leaving sprites/elemental etc. behind and focusing on knights.Using honour, the blessing, and great heroic deeds to recall heroes past instead of monsters and other fantasy nonsense. Pegasus and Gryphs aren't borne and bred, but they fly in and choose mighty knights they deem worthy of carrying in to battle. ” I don't think Sprites/Elementals fit with KoE at all. For me those aspects are more an Elven thing...plus elves do basically hav…

  • Lorewise, link them to the Blessing. Die while under it's effects and you get to stick around and help everyone out for a while if you want, just as a ghost. Works as a handy explanation for why the blessing protects so much, you're either protected or it just keeps your life force animating your body for the rest of the battle or until you take wounds that it can't overcome. Grail Knights being the full extent of this, being more powerful fighters as a result as well as more unnaturally resilie…

  • New Horde Formation

    theunwantedbeing - - General Discussion

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    Quote from Feanor83: “How about to keep their rank bonus if the unit is 10 wide? This would help those cheap goblins and rats and make their bodys Count. For the elite units it probably not worth it to go 10 (if they even can). ” The rule they care about is Steadfast, and they're still getting that by being in Ranks. So the extra +3 combat res they lose out on doesn't really matter to them, since they're losing combat by more than that in most cases. Being 10 wide means less total ranks, so you …

  • Quote from Ludaman: “We do not have the support of the RT in making this idea a reality. They simply do not want our characters capable of going toe-to-toe with the Alpha-level characters of other armies (Vampires, Warriors, Elves, etc). They also do not want our knights capable of winning a grind against infantry, so with each progressive re-release of our AB we've gotten weaker characters and weaker knights. ” A big part of that seems to stem from the unnecessary need of those in charge to cat…

  • New Horde Formation

    theunwantedbeing - - General Discussion

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    Quote from Petterwass: “Quote from theunwantedbeing: “Mostly it's to do with - Historical Accuracy ” Yes, I am sure that historical units strictly fought in 8 wide formations, and never in 10 wide ones....Poppycock. ” I'm sure there's at least one instance of exactly this happening. Anecdote > actual data Personally I think the rule should just have been the wider unit gains FiER.

  • New Horde Formation

    theunwantedbeing - - General Discussion

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    the-ninth-age.com/news/index.p…erview-and-battle-report/ About 24 minutes in is where they discuss the new horde formation. Mostly it's to do with - Gameplay - Historical Accuracy - Promoting medium sized units

  • Quote from yhandros: “Quote from Warboss_R'ok: “Quote from yhandros: “the end our troops are not that killy in cc ” But that's the problem. Orcs should be pretty nasty in close combat.The reason we see orcs shooting, shuffling back, wanting to pick their matchups carefully etc is because we got nerfed too much at the thing orcs are supposed to be good at - smashing face. ” Thank you!In this case, all our efforts/discussions should be oriented first of all to get this killy status. Then can we ta…

  • Quote from Cyprinus: “Quote from theunwantedbeing: “Very Straightforward idea. - Ghostly Knights - Ghostly Peasants - Ghostly Swarm thing - Ghostly Character ” just wondering. How does this match with vampire ghosts? ” Same sort of thing I'de imagine. Knights get an Armour save and hit pretty hard but they've got very few wounds for a high price tag. Peasants are more numerous and crappier and can be upgraded to shoot, quite a few wounds for a low-ish cost but poor value as just shooting Swarms …

  • Very Straightforward idea. - Ghostly Knights - Ghostly Peasants - Ghostly Swarm thing - Ghostly Character I think KoE needs to be fairly distinct from the other human race EoS, so Ghostly units in abundance is a great way to get that started, plus you can tie it in with the Blessing itself in the Lore so that particularly devout or blessed individuals can come back as Ghostly fighters who fight alongside the living. Having a male caster/priest echoes the EoS too much imho and if we need to facil…

  • Quote from Warboss_R'ok: “With that in mind, here are some rules proposals: * Unruly Units with this special rule have to take an unruly test on a D6 for certain actions. The test is failed on a 1 or 2 - restrain overrun - if failed, you must overrun - pursue an enemy - if failed, you cannot pursue with this unit or any other units in this combat (All unruly units must test before non-unruly units get a chance to pursue) - shoot at an enemy unit - if failed, shoot at the closest visible unit, fr…