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Search results 1-20 of 408.

  • Slow Play - Revisited

    Poxous - - Mid-Atlantic

    Post

    To the slower players out there.... did my annoying clock announcements help you gauge where you were at in terms of finishing. I know we had extra time to a degree but some of the slower guys I know of seemed to be finishing games. I felt as if I am going to hold your feet to the fire I need to give you a heads up throughout the round as to what is happening with the clock.

  • Slow Play - Revisited

    Poxous - - Mid-Atlantic

    Post

    I like the idea of have a last turn time. At 2:30 you are on your last turn. Do not start another one. Of course the argument will be the next turn Is just this combat or this whatever.

  • Slow Play - Revisited

    Poxous - - Mid-Atlantic

    Post

    At a normal Gt I would have let you roll out that combat and count it. This team GT I gave min 3 hours and 20 minutes a round and if I allowed everyone to have that little bit of extra we'd still be there!!! Honestly, the only round where we as a group had an issue was round 2... which is a hard spot for me. Round 2 ended at 4 and round 3 started at 4:20!!! No time to fudge that! Because of that... I can't rightly say play that last turn on game 3 for a team/player as it is not fair to others. S…

  • Slow Play - Revisited

    Poxous - - Mid-Atlantic

    Post

    Some really good points. What I'm taking away from this on the TO side: - guys dislike slow play - many people don't want to have a conflict about slow play and just take it - time is a fluid thing from table to table - announce before game 1 and in the rules that slow play is being watched and will be dealt with. Then follow up on your words. As a player my take away: - speak up! If you wait till 10 minutes left to say you only got 3-4 turns and your opponent was slow it's too late. You should …

  • Slow Play - Revisited

    Poxous - - Mid-Atlantic

    Post

    We played 1.3 for over a year and slow play was still a problem. I understand knowing the rules is a an issue. I think people are dipping around the 800lb gorilla in the room: Guys are using the 9th Age scoring system as a weapon to get wins without playing full games. Yes rules are an issue. Yes some people are just slow. That can be dealt with. Again................fix the scoring rules. Get rid of +/-3. Get rid of scoring units. Make core break ties on objectives and everything scores. Let's …

  • Slow Play - Revisited

    Poxous - - Mid-Atlantic

    Post

    It's not a viable solution. I think it sounds good but the reality of putting that in place would be daunting and messy. Fix scoring and you fix slow play.

  • Slow Play - Revisited

    Poxous - - Mid-Atlantic

    Post

    Sure it might. I think it was purposed because guys are getting 3 turns max.

  • Slow Play - Revisited

    Poxous - - Mid-Atlantic

    Post

    What I don't get is how we went from 2500 points of WFB in 2.5 hours to 4500 points of 9th Age and people can't finish games? Points were almost doubled so really we have a little less on the table I'd say. You know 40k is having this same issue on their top tables now. One of the answers I've seen them throw around is: no six turns no score. That's right! You don't finish you get a zero. A bit extreme but they are getting 2 turns and that kind of crap.

  • Slow Play - Revisited

    Poxous - - Mid-Atlantic

    Post

    I understand the want to make these sports charts and stuff. +2 for finishing and other stuff. The trouble is, and it was mentioned above, people tend to give max scores even when they had a bad game. I've been doing GTs for 20 years...it's been true forever.

  • Slow Play - Revisited

    Poxous - - Mid-Atlantic

    Post

    Gym Shorts is 100% right on sports scores. I can't recall the GT in the MA were we used a sports score. It'd have to be back in 8th. Guys like Lord I are slower but not doing it to game the system at all. He is slow playing every game! Rules changing is an issue but I don't think people are going to have a bad game because you are looking up rules from time to time. I've never heard of that. The bad time and reason we are discussing this is the intentional slow player. I think, at worst, we go b…

  • Slow Play - Revisited

    Poxous - - Mid-Atlantic

    Post

    Is it easier to do clocks on phones vs getting rid of a system that rewards slow play? I don' t think so. My opponent shows up...um my phone is on 20%...wtf? Not EVERYONE has a smart phone. I mean really... stop adding stuff and start fixing the issue... 20-0 is not good 17-3 with +3/-3 is very bad for the game. Everyone sees that. Everyone hates slow play. So TOs....step up your GT game. Bottom line. If you want to grow 9th Age playing like the ETC wants you is a suicide pill. 10000% true in th…

  • Slow Play - Revisited

    Poxous - - Mid-Atlantic

    Post

    You going to buy chess clocks for a GT? I mean really it is the most unreal solution. Fix scoring.

  • Slow Play - Revisited

    Poxous - - Mid-Atlantic

    Post

    What happens when someone forgets to click it? Clocks are not the answer. The answer is creating an incentive in the scoring rules to play the game. Right now there is not any.

  • Slow Play - Revisited

    Poxous - - Mid-Atlantic

    Post

    To the ETC guys and that style....I'm not trying to attack you. I understand the game and what you are doing and it is the smart play by far. I get it. I just do not like it nor enjoy it as a player. I think a majority of people agree with me on that. So making a game that lends itself to that style is not a good selling point.

  • Colonial Carnage V

    Poxous - - Mid-Atlantic

    Post

    I agree putting my thoughts on paper as to when PC voting should happen is needed. I had the hard schedule on paper and then my own version in my head. So I take responsibility for that. Lunch is on the menu for next tear for sure. I'll figure out how to get that done within reason. $5 bucks more for 32 guys probably can handle it. I'll crunch the math. It also depends on awards cost too. This year I was just shy off $700 in awards but I think that's worth it for you guys. I want to set the bar …

  • Slow Play - Revisited

    Poxous - - Mid-Atlantic

    Post

    Quote from GenePhelps: “Quote from Poxous: “I heard this as an idea this morning. You score tournament points in the game. So capturing an objective might be 2pts. Maybe 2 more for holding it. 1 point for each unit you kill. So in the end you get the points you earned. I might get 14 points and my opponent might get 7. You could do a winner gets +3 tournament points and loser gets -2. So now you have to play the game. ” I am not a big fan of Carnage scoring, but it does add variety to the tourna…

  • Slow Play - Revisited

    Poxous - - Mid-Atlantic

    Post

    The problem is my opponent plays on my turn so clocks do not work. KOW has a clock system but the game is built so a player is the only person doing stuff on his turn. Gene - I hear what you are saying but the opposite is true now. Currently some races have a huge edge in scoring units available and the synergy the present within an army. Others really struggle here. At the minimum everything should be scoring and core should break a tie. As for scoring what you kill.... if it makes hordes of gu…

  • Slow Play - Revisited

    Poxous - - Mid-Atlantic

    Post

    Quote from Snarkhunter: “Carnage scoring is a great way to avoid slow play ... just thinking about Brawler's coming in June. ” Never been a fan of that system. There are better ways to do it. The above system I purposed would encourage aggressive smart play over reckless run into each hammer that BB does. Scoring what you kill is boring. Let's do objectives, maneuver troops, and take calculated risks....you know like a war game! Also, BB scenarios swings are insane. I have seen slow play at BB f…

  • Slow Play - Revisited

    Poxous - - Mid-Atlantic

    Post

    I heard this as an idea this morning. You score tournament points in the game. So capturing an objective might be 2pts. Maybe 2 more for holding it. 1 point for each unit you kill. So in the end you get the points you earned. I might get 14 points and my opponent might get 7. You could do a winner gets +3 tournament points and loser gets -2. So now you have to play the game. I think 20-0 works for team stuff. I don't like it for individual stuff.

  • Battlecry 2018?

    Poxous - - Mid-Atlantic

    Post

    I will learn how to play this 2.0 and be there myself. Who wants to teach an old dog some new tricks?