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  • Coming from WHFB 8th Ed

    skipschnit - - For Beginners

    Post

    Also, since it’s sometimes easier to listen than to read all the fine print, let me direct you and your group to the YouTube channel, “Wargaming from the Balcony.” They did a series of reports/breakdowns on the latest 2.0 rules, plus many battle reports. the-ninth-age.com/blog/index.p…rgaming-from-the-balcony/

  • Coming from WHFB 8th Ed

    skipschnit - - For Beginners

    Post

    Welcome and we are here to help. The rules do seem legalistic...but it’s done in a way that there isn’t the need for FAQ and Erratas that were prevalent in 8th. Things work in a much cleaner way once you get through the fine print. The movement for the most part is the same, but not all units have the old “double move” for marching. Chariots work a little different. In moving troops, you need to be aware of the distance models in the back of the unit moves as it may affect your wield and movemen…

  • Armybuilder 3.x Dataset

    skipschnit - - Supporters Corner

    Post

    I totally agree with you on how it is displayed. Please keep it on the stat line so that is it readily available without having to search or print all the notes. When checking lists for a tournament, it makes life much easier and simpler. This is for both Aegis, Regen, and armor saves. If your program already does the AS calculations, then win-win. It’s much easier and less time consuming to see what a player needs to roll, versus having to do all the math. One day it will become second nature, …

  • Skink braves with no poison or javelins...and if you really want to give your opponents more points, then throw a few Caimens in the unit as well. For giggles, you could play a 80% scrapling OK army, if you don’t want the all skink army...

  • Armybuilder 3.x Dataset

    skipschnit - - Supporters Corner

    Post

    Again, Mad Props to you, Ed.

  • Slow Play - Revisited

    skipschnit - - Mid-Atlantic

    Post

    Practice makes perfect as they say. Just wish everyone lived in my neighborhood so that I could practice what I preach. UB is nice, but seems to take twice as long.

  • Slow Play - Revisited

    skipschnit - - Mid-Atlantic

    Post

    An issue that might would come up on phase by phase announcements is how would you base it? A WDG match up versus BH? A VS player against a Dwarf player could by the nature of the lists/armies take longer than a game between 2 other armies. So many variables (which is why I love this game), that it is hard to pinpoint something that may change game to game. It then becomes a headache for TO’s, that they don’t want or need. If the game is at its peak, and we can get several non-playing judges to …

  • Quote from whitebeard: “Is there any Monster in Mierce I could use as the UD Scorpions ir the Colossus with the scales? Thanks ” I haven’t found anything with measurement scales. Look in the Atalantes section. There is a colossal type giant that looks similar to the comic book character Juggernaut that you might convert the weapons to scales? There is another that looks like a Greek bronze statue that may work? Nothing “undead” looking though, so it would be an animated statue of something prior…

  • State of 9th age in the US

    skipschnit - - US Masters

    Post

    Quote from Frumious: “ And like i said, there are some brand new Players! (which really I never saw in 7th or 8th as GW priced the game to oblivion). ” That part is really really cool. It is one of the more fantastic elements/consequences of T9A...I would not have been introduced to such great models as Mierce, Rotten Factory, Shieldwolf, etc without it.

  • State of 9th age in the US

    skipschnit - - US Masters

    Post

    The State in the States is ok. It’s not the worst and it’s not the best. This topic for the USA has been going on behind doors for a long time. The game will ultimately be dependent on us to go out and offer it to stores and groups. We will have to advertise it, set up demo games, put on more events, etc. The European guys are all close in geography so they have a more massed audience. We, and Russian players, are spread out due to geography. Due to our size, we have multiple metas that could de…

  • Slow Play - Revisited

    skipschnit - - Mid-Atlantic

    Post

    Sounds like a good bunch of ideas to choose from and make our own regional scoring that can be an example to follow. I have to find a good scoring mechanic to use for campaigns and/or determination if the current way will suffice. Therefore, to be successful, this matter is important to me. (Campaign/fluff play)

  • Slow Play - Revisited

    skipschnit - - Mid-Atlantic

    Post

    I’m not a fan of the scoring as it is. It needs some tweeks. The 6 point swing makes an objective worth over 1000 vp’s, which isn’t the fairest thing for tournaments. There’s a whole bunch of ideas out there, but the problem is finding the right compromise or sweet spot to have them work for both events and fun play. Right now, this is currently the least of two evils if you will. The search is on.

  • Already going through them trying to pick who I want to paint next.

  • Slow Play - Revisited

    skipschnit - - Mid-Atlantic

    Post

    I think there is a third type which I more than likely fall into. I can’t see the rules on an ipad or find them as easily as I could with paper in hand. However, currently, I’m not paying $75 print fee for a book that changes every 2 months. To me, that takes time and I usually apologize to my opponent or have them look it up. I also like the socializing of the game and I don’t want to stand there like a poker player and not speak or have fun with my opponent, especially if both of us are having…

  • Solo Centaur Chief with the light troops and bolt thrower. He’s my BFF. When the BRB had the other shooting weapon, I ran 2.

  • Slow Play - Revisited

    skipschnit - - Mid-Atlantic

    Post

    I think secondary objectives is a whole ‘nother stressful topic. The 6 point swing is huge, and a touch unfair in a tournament setting. If both players sit back, don’t kill anything, but one maintains or get the objective, then it’s a 13-7 match with little effort. However, the table next to them have a long hard fought battle with lots of effort and end up 10-10...then the table on the other side plays to deny the objectives, but they have to find a way to generate a points difference of 901-13…

  • Colonial Carnage V

    skipschnit - - Mid-Atlantic

    Post

    Maybe put all scoring sheets in the Captains’s book so they can help out with distribution. Make an area for displayed models if possible and/or set time for such. Maybe have different levels of “hobby awards” to generate more entries? Nobody wants to put up models of theirs against the “Patriots of Painting” that always get a lot of votes/points (talent wins, fact of life), so it discourages multiple entries. Different categories or levels may be a suggestion to help. What the hell is with the …

  • Slow Play - Revisited

    skipschnit - - Mid-Atlantic

    Post

    ninja That’s what I want to be if I join the D&D group.

  • Slow Play - Revisited

    skipschnit - - Mid-Atlantic

    Post

    Good points, Todd. There is discussion internally about the differences in European and Non European playstyles, and what, if anything, we can do about it design wise. From a sports background, “slow play” in sports that had a time clock was always an equalizing tactic. However, for other sports like tennis and golf, slow play was not an equalizer or advantage as you had a set of known rounds you had to get through. In chess (competitive) you have a timer and an allotment. For table top games, y…

  • Slow Play - Revisited

    skipschnit - - Mid-Atlantic

    Post

    I think one of the issues is the definition of “slow play”. What is it? It is different to different people. Is it situational? Is your opponent hung over and has to make frequent bathroom trips...is it an opponent deliberately taking too much time by talking to nearby tables...is it the time difference from someone who castles and someone that has 20 maneuvers to make, 8 spells to cast, and then 6 shooting units to resolve, then X number of combats?..is it someone being a Richard Cranium and de…