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  • Quote from cyrus: “@JamesMcDonnell: the point is : -community feedback were always provided but rarely they were taken into account in last two years (myself included) ” Two of my design suggestions became reality. I think it all depends on how useful the suggestion is.

  • Questions for Balance Team

    arwaker - - The Vermin Swarm (VS)

    Post

    1) How much of the Lightning Rod's price is related to "no fly" and how much to "hard target" ? 2) Why are Dark Shards for Prophet the same price as for Magister? Magister is a better wizard and should profit more from the Shards.

  • .204 Discussion

    arwaker - - The Vermin Swarm (VS)

    Post

    Shooting into combat looks like decorative feature? Well, its the main reason I win games with VS. I think it is a very powerful and very immersive rule, very far from being only deco.

  • Alienated community

    arwaker - - Highborn Elves (HE)

    Post

    Not restricted to HE players, but a lot of the hate in forums is related to the Dunning-Kruger effect.

  • .204 Discussion

    arwaker - - The Vermin Swarm (VS)

    Post

    I very much like the design of the new cannon, but maybe price a bit too high. We will see. When noone will play it in tournaments, BLT will lower the price in next iteration.

  • .204 Discussion

    arwaker - - The Vermin Swarm (VS)

    Post

    Well, that might have been compensated by the ability to use it from second rank.

  • .204 Discussion

    arwaker - - The Vermin Swarm (VS)

    Post

    Quote from skrak: “Quote from Warpfodder: “what some people seem to forget though about the Disciples is (and im happy with the change overall) is now that the toxic is a grind we can't target characters to take them out before they swing as special attacks will be randomized ” I didnt realize... thats bad ” No, it's good. Why should gas be able to focus its agression to somebody, while not harming the dude standing next to him?

  • Warlord in max sized common Orc unit with maximum ranks, for him having that precious +1S seems like the go-to option now. Im curious how they distributed the price increase.

  • 9th Bowl Team Manager

    arwaker - - Homebrew 9th Age

    Post

    Hi Mates Some of you might know the card game "Blood Bowl Team Manager". I absolutely love the basic gaming principle. I am playing it very often with friends, because it is so versatile in time consumption and player count. Currently it is out of print, and I don't know if it will ever be produce again. This, and the poor balancing of the basic version, made me think about why not produce a semi professional version of that game for 9th age background. Who would be interested in helping me with…

  • OnG Urgent Hotfix

    arwaker - - Orcs and Goblins (O&G)

    Post

    S5 is strong and a significant part of the eadbashers cost. Try to fight a T6 monster with eadbashers and try the same with dryads. Tell me the outcome ,)

  • Quote from Warboss_R'ok: “Quote from Squirrelloid: “Also, it's pretty awesome that you've compiled S and R frequencies across all books. Seriously ” LOL, no, I just guessed. @arwaker do you have unit stats in a data file format? ” no

  • OnG Urgent Hotfix

    arwaker - - Orcs and Goblins (O&G)

    Post

    I think lower stats would be suffiecient, and provide us with larger max unit size and lower point cost. Off3 Def2 Srt4 Res4 (BtF give +1Att) is absolute sufficient. I don't want to have such expensive units, vulnerable to shooting.

  • OnG Urgent Hotfix

    arwaker - - Orcs and Goblins (O&G)

    Post

    maybe Iron orcs are just a special brand of Eadbashers?

  • OnG Urgent Hotfix

    arwaker - - Orcs and Goblins (O&G)

    Post

    We should as soon as possible make the community comfortable with not having Orcs and Eadbashers both in Core, because in Full Book, I highly doubt there will be such a constellation.

  • OnG Urgent Hotfix

    arwaker - - Orcs and Goblins (O&G)

    Post

    I don't want Orcs to be more expensive than currently. I want them to be horde. There are enough elite armies out there. STR4 would be good and fitting for normal Orcs, but it should come with other changes to make it price neutral. Off and Def could be reduced. With STR4, there is no need for Born to Fight provide +1STR, and it could be changed to provide +1 Att.

  • OnG Urgent Hotfix

    arwaker - - Orcs and Goblins (O&G)

    Post

    1) Totally get rid of Eadbashers in Core 2) Core Orcs can be Feral, Barrens or Iron Orcs (Iron Orcs have Heavy armor and can have Halberds or Crossbows) 3) Eadbashers are special only 4) Eadbashers can be Barrens, Feral or Iron Orcs (or maybe Steel Orcs?)

  • In my opinion it depends whether the unit is intended as transport for a character. Eadbashers are better alone, normal Orcs are better with character. When I make a list, in most cases I already know where my dudes shall sit, so I know what unit to take.

  • VS Brainstorming for 2.0

    arwaker - - The Vermin Swarm (VS)

    Post

    Nobody expects the Avrasish Inquisition!

  • VS Brainstorming for 2.0

    arwaker - - The Vermin Swarm (VS)

    Post

    And how do eos-humans, elves, saurians and dynasties fit in that scheme? Are they all demon-summoners, touched by the veil?

  • VS Brainstorming for 2.0

    arwaker - - The Vermin Swarm (VS)

    Post

    I think Occultism is a perfect fit for VS, one of the best design changes they ever made. What I'm not so happy with, is the Divination on the Demon. Maybe my understanding of the background concept of divination is not correct. But looking at the other models with access to Divination, I still can't agree it fits the VD. For me the VD is an incarnation of raw, brute verminness. It symbolizes the animalic and bestial origin of this nation. Imho nothing else than shamanism fits best for the Demon…