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  • Quote from Teowulff: “So I'd be careful with linking dwindling player numbers to game complexity. ” Well it’s quite obvious. I need 15 minutes to teach a new player the game of Go. With it the new player has a highly complex game with live long learning ahead of himself. Some stick with it, others don’t. 15 minutes and you are good to go to start your personal journey. The pool of players exposed to the game increases the change for some of them to stick with it. In T9A how long does a new playe…

  • Quote from yrtomin: “AoS could have been our best source to get new players ” I think it still is and to that point I am thankful for GW to have designed a game explicitly designed to catch new players into the hobby. So far we have done little to build on it, but I am quite optimistic that we will some day. I do not think round bases are such an big issue.

  • And all I pointed out is that your argument “we don’t need new players” is false We do need them and we want them. What we can provide for them without loosing the game we love is complety different discussion.

  • And why exectly can’t we have both again? Do you know why we initially agreed to start our own background and art department? Because we wanted to still have a game future even when you wouldn’t be able to buy lorebooks of some other companies world. This was even pre any legal considerations. If you just want to play, there is no reason to build something for the future health of the game. Just take what you have and play...

  • Quote from IoRi78: “yes and why should we care if we don't run a firm that need to get money over it ” Because one day you won’t find a gaming buddy anymore and you are left with some dusted miniatures. Quote from IoRi78: “I don't wont it to be dumb down because there are people that can not efford to read 130 page or understand that regular changes are needed for the balance to be stable. Stability is a thing, transform the game in something completly different is an other. ” I didn’t say we ne…

  • Quote from IoRi78: “So there is no need for the game to be noob friendly. ” That’s simply wrong... Even the overly committed have a gaming life span. Than RL kicks in, be it marriage, be it kids, be it work commitment, be it another cycle of friends and another hobby. We as game and hobby loos constantly players. With rule changes, without rule changes, it doesn’t matter. If we don’t produce a healthy flood of new players to make up for the players we loos the hobby and game dies over time. Its …

  • It’s definitely an option. But I think the most hindering of the fluffy none competitive stuff is more the low degree of published background rather then the room for rules to support it. But I agree the game complexity budget ist definitely an issue too.

  • T9A Contests

    tiny - - General Discussion

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    @Henrypmiller as head of community engagement I believe this topic should be mainly in your playing field. Would be great to hear your thoughts on the topic.

  • Map and factions

    tiny - - Background & Stories

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    Quote from Mercenary Armies: “its too big ” @Iluvatar (sabbatical) I think we have a test case for you

  • State of 9th age in the US

    tiny - - US Masters

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    Quote from Squirrelloid: “But worse, how could you tell the difference between 10 or 20 points? If you increase it by 10 points, how will you know if that was enough or not without data that can discriminate between the two? ” It’s a general problem with any data drive change. Even if you collect enough data to be statistically significant, it can only tell you what the status is „what is wrong“, but not how to change it. You can change and afterwards collect again data and see if the unit/optio…

  • State of 9th age in the US

    tiny - - US Masters

    Post

    Quote from kisanis: “BRB/PoM freeze for a minimum of 4 years tells you how long of a window you have to sell a product - at the minimum. ” No official number has been attached to it. But internally we talked about 3-5 years and mean with it, until all ABs had their respective FAB, which - given our production speed - is very likely above the three years. Quote from kisanis: “How often will we do the regular points revisions? Yearly? 18 months? bi-yearly? ” No decision has been made. As of now we…

  • E-Mail von GW

    tiny - - Germany

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    Er wird vermutlich vor allem hieran interessiert sein: Quote from spliter: “Mir geht es hier vor allem um eure bevorzugten Systeme, aktuelle Mitgliederzahlen, ” Market Research nennt man das wohl

  • @loRi78 you should probably reread the license agreement we use and which you signed off both when setting up an account on our website as well as each time when downloading any material form this website. Further this maybe of intrest for you: What we think about money? Quote from tiny: “Although we as project do not have any ambitions to make profit, we may in future allow third-parties to make profit (see license update) with our content, when we think it is in our project intrest, such as se…

  • E-Mail von GW

    tiny - - Germany

    Post

    Interessant...

  • Quote from grungimusic: “In my group we have someone without a computer, who would rely upon the printed book for point costs. ” If someone is still living the Stone Age, it’s possible that he relies on stone carving to have access to point costs, but I do not quite see why this should determin our release schedule.

  • Quote from grungimusic: “I see, and after that consideration was taken, the conclusion was that point tweaks for tournament play took priority over facilitating expansion of the game through the sale of hardcover FABs ” The conclusion was that providing the Background Compendium including all factions of the 9th Age world is more relevant for printing than proving a few FAB for a handful factions. I am personally by the way not really happy about the speed we get along with the background Compen…

  • Quote from grungimusic: “we should take it into consideration. ” We did! ... Roughly two years ago when we made plans and developed our development strategy based on it.

  • Quote from grungimusic: “A greater variety of visible product translates to greater potential interest in the game. ” So what? It also comes with much more constrains, we are currently not willing to commit to. For FLGS it also comes down to a higher risk of having books on the shelve. Quote from grungimusic: “Moreover army books are more interesting to lead through than the BRB. ” That's your personal preference.

  • Yes, the project sofar has only committed itself to provide a stable full basic rule book (FBRB) and has not made similar claims regarding the armybooks. Quote from grungimusic: “If we are going to expand this game, having actual product at our FLGS or at least the ability to order such product from those stores, would be of great help. However, a prospective buyer of a full art, hardcover 9th Age book might well be less likely to do so if some of that content becomes obsolete in less than a yea…