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  • Quote from pedrobedo: “Hi Guys, sorry to revisit an old post but did we ever get a definitive answer on the above. It seems that i can cast random movement on a warmachine but i am in a tournament fairly soon and was wondering if there is a definitive answer in case of an objection to this thanks ” It works.

  • Quote from Casas: “No discussion in this thread Messages may be deleted ” Can you move their posts to the other thread were he posted the same post?

  • Quote from ExecutionerofKhaine: “What is the definition of a close combat attack? I am asking in reference to Clawed Fiends in particular.... I am thinkings Barbed claws are +1 to wound, but only when using the claws, not when doing stomp attacks Less Clear when talking about “Daemon of Lust” and “Clawed Caress” rules. Stomps are a Special attack, but it doesn’t say normal or melee attacks in those 2 rules, just close combat. I am assuming therefore, that their stomps are also getting the AP mod…

  • Quote from Kruber: “Quote from Jomppexx: “You are correct you kill one and another one takes one wound.You deal damage to the combined health pool and not single models in a way. The limitation is naturally that a model with 3 HP can only take at most 3 points of damage in one attack as you said. ” Thanks, I'm glad I'm not losing my memory yet. Can you point me to the page where in BRB says that? As I said we couldn't get that from MW rule. ” It’s not a MW rule. Its from how you deal with wounds…

  • Quote from Rothulf: “Quote from Kopistar: “and ofc it also applies in duel to the overkill rule ? ” Yes, to get a 3 point carnage bonus versus an orc champion you need to get 4 attacks, hitting and resulting in unsaved wounds (1 wound to kill the champ and 3 bonus to CR). To get the same against a Shaman goblin with 3 wounds, you will only need 3 attacks hitting and resulting in unsaved wounds with MW2. All your attacks will do 2 wounds since the goblin shaman as 3W on his profile. So your total…

  • Quote from Inn0c: “I doesnt not really matter if we can get flaming attacks on Spiked Shields or not, as the Alchemy Attribute sadly only works on close combat attacks ” "The target gains Flammable against Melee Attacks."

  • Quote from Kopistar: “and ofc it also applies in duel to the overkill rule ? ” You can never do more wounds with MW to a model than it has on its profile. So no.

  • Flaming swords would work on shields, but not Glory. Flaming Swords is the "odd one out" when it comes to spells.

  • Quote from Krokz: “Does Flaming standard give Flaming attacks to Special Close Combat Attacks? ” How is it worded?

  • Quote from WastelandWarrior: “CON - VO - LUTED!!!! I dont care too much but the dudes on the "are we appealing to new players" threads would love this kinda thing ” What do you mean!? This is super easy

  • Quote from DeBelial: “Quote from Lagerlof: “Ok let's settle this Spectral Blades "The target must reroll failed to-wound rolls with itsMelee Attacks {and gains Lethal Strike}." You can reroll all failed to wound, from impact hits and spiked shield. These attacks do NOT get lethal strike because it's the target of the spells that gets lethal strike, not the attacks themselves. Flaming Swords "The target’s Melee and Shooting Attacks gain a +1 towoundmodifier, Flaming Attacks, and Magical Attacks" …

  • Ok let's settle this Spectral Blades "The target must reroll failed to-wound rolls with itsMelee Attacks {and gains Lethal Strike}." You can reroll all failed to wound, from impact hits and spiked shield. These attacks do NOT get lethal strike because it's the target of the spells that gets lethal strike, not the attacks themselves. Flaming Swords "The target’s Melee and Shooting Attacks gain a +1 towoundmodifier, Flaming Attacks, and Magical Attacks" All Melee attacks get Flaming and +1 to woun…

  • Quote from DeBelial: “Quote from Krokz: “As I understand Special Close Combat attacks (Spiked Shield) are part of Melee attacks which are part of Attacks. This means Alchemical Fire works on Spiked Shield attacks. Flammable from Glory of Gold also works. +1 Armour Penetrations from Glory of Gold doesn't work on Spiked Shield attacks. Dough I may be wrong @Lagerlof Quote from WastelandWarrior: “yeah but in that case wouldnt you rather have a 2+ save and use a halberd or great weapon? I know I wou…

  • Quote from Krokz: “As I understand Special Close Combat attacks (Spiked Shield) are part of Melee attacks which are part of Attacks. This means Alchemical Fire works on Spiked Shield attacks. Flammable from Glory of Gold also works. +1 Armour Penetrations from Glory of Gold doesn't work on Spiked Shield attacks. Dough I may be wrong @Lagerlof Quote from WastelandWarrior: “yeah but in that case wouldnt you rather have a 2+ save and use a halberd or great weapon? I know I would (and do) shouldnt n…

  • Quote from Rothulf: “Indeed, 6 wounds on orcs (having 1 wound/model) do not benefit from multiple wounds. MW is mainly there to get rid of characters (or WDG Chosens). ” Glad we need to confirm it 3 times

  • Quote from michschreck: “@Rothulf Sorry to bother you, but just to make clear The 6 wounds inflicted by Dread Judges on a unit of Orcs would only cause 6 casualties and is not multiplied into 12 casualties because of Multiple Wounds (2, against Standard)? Thanks a lot for your time! ” 6 wounds. But they are really good against Vampire Knights and Characters, or Chosen Warriors.

  • You can't use 2 breaths from the same model in the same phase. 2 characters with breaths, then you declare before rolling anything, it's all at the same time. So no fleeing until after resolving all shooting from that unit.

  • Chess Clocks in T9A

    Lagerlof - - General Discussion

    Post

    Quote from Morgan_Treeman: “ok i agree it can be abused by asking rules questions during the opponent turn but this is poor sportsmanship and can be dealt with case by case with TO since most players dont do that and it wjll be obvious what the player is up to. ” Stalling is poor sportmanship, glad we figured that out Quote from Morgan_Treeman: “or we start charging the player who asks questions for that time ” Then the staller will make questionable moves, and either they get it or the opponent…

  • Chess Clocks in T9A

    Lagerlof - - General Discussion

    Post

    Quote from Morgan_Treeman: “i dont place a hardcap for time, you always play 6 turns no matter what so he cant stall to stop the last two turns. We will stay in the store until midnight if required. Also if its obvious he questio s evwrything during opponent turn, then call the judge. ” Then fine, that's hard to apply to ETC or any other tournament really. Are we talking about friendly games or tournaments?

  • Quote from Jomppexx: “So I can have two fireballs in my army but cast it only once but from one of two different sources.I understand there is no rules issue here but I will roll my crown first 100% of games. ” Yup. Think short range spell, cover more of the table. Not that anyone would use it. Seems like a smart move yes