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The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • For infernal dwarves, every rule added needs to light things on fire. Stoke the flames: When determining wounds caused by lava hugs, all 6s rolled cause 2 wounds instead of 1, a 1s cause a hit on the unit instead. Napalm shot: Discard a veil token, engineer gives target shooting unit Napalm shot. If a shooting wound is caused by a unit with napalm shot, apply the ID hereditary spell to that unit. There are always more slaves: Grant an orc slave unit volcanic embrace for one round. Remove the uni…

  • Quote from Pellegrim: “Quote from Blonde Beer: “Quote from Pellegrim: “Quote from Blonde Beer: “ ” is this that same guy from the amsterdam wargaming club?! ” Yup. Doesn't matter, he can have his opinion. ” It's not about that .. Im just really surprised he made yet another extensive article. Comes off rather obsessed. ” Maybe its a case of "Stop having fun, guys!"? Or just attention seeking?

  • Quote from Eldan: “Why does everyone equate fun with random. Fun doesn't have to be random. ” I don't think it is "fun is proportionally related to the amount of random" so much as it is "I sometimes find random to be fun". I personally find the current rules of the game to be a million times more fun than older, more random rule sets. Still, that doesn't mean that occasionally injecting some additional randomness doesn't make for a fun experience every once in a while. I wouldn't want any of th…

  • Evocation brainstorm

    lawgnome - - Saurian Ancients (SA)

    Post

    Quote from marcema: “Therefore i like the suggestion made earlier, have a Discipline that makes you capable of taking two paths instead of 1 of which one must be evocation. You can choose another path too it of your own choice of which you also generate 2 spells. Can't be combined with trained from birth. Make this cheap enough so it can be combined with 1/2 other disciplines and i would definitely take it. ” Or maybe make it so you choose from two paths, but can only choose from spells 1-4 so t…

  • You know, I had thought of doing something like this months ago, but never actually got around to doing it. I'm glad you are taking this initiative! Personally, I don't normally like these kind of rules, because the "you rolled bad, now you lose" mechanics of WHFB were my least favorite parts of the game. That said, I fully understand why some people like them. Some ideas for this: - any discipline test automatically succeeds on double 1. - magic rolls of a 6 add a dice, magic rolls of a 1 remov…

  • Evocation brainstorm

    lawgnome - - Saurian Ancients (SA)

    Post

    I think that after looking at the list, evocation really is the path that makes the most sense. And with that, I think we should get back to the original point of the thread: what could we do to the discipline that would make it enticing to play? I think the biggest issue that needs to be tackled is "what add-on effect could shore up this path to make it useful for this army?" Evocation does 3 things: combat buff/debuff, character sniping, and magical movement. What part of this setup makes this…

  • Quote from Squirrelloid: “Devastating Charge (+1 Arm) - not flavorful. These are bulls, they should have an offensive charge ability, no matter what the ASAW are. ” Yes, also this. I like the idea of this rule, but the fact of the matter is that this army uses BULLS! Bulls are known for two things: charging, and tricking unsuspecting tourists with Rocky Mountain Oysters. That's it. That is what they do. If ASAW doesn't let bulls charge, then ASAW needs to be adjusted.

  • Rules I like: Chosen of Ashuruk (ignore panic) and slaves: These two rules go hand in hand to indicate the ID social structure without needing to dump a bunch of story into it. I can see and understand the social structure of the entire army just by seeing how it plays. These two rules are amazing in concert (power-wise, they are ok, but who cares? It is army character!) Volcanic embrace: like I said earlier, I really like the lava hugs. It is a good way to represent that this is the army that c…

  • Question: Do you want us voting for the rules exactly as they are, or for the idea of the rule? For example, volcanic embrace is a neat rule in concept, but I liked it better as an initiative 10 rule than as an initiative 0 rule, both in terms of utility and flavor (i.e. at Agi 10, this rule shows that they are so blisteringly hot that people pass out from heat stroke as soon as they get near. At Agi 0, this rule shows that they are kind of a warm, simmering heat, and as you spend time near them…

  • Evocation brainstorm

    lawgnome - - Saurian Ancients (SA)

    Post

    Quote from Pinktaco: “I'm kinda disappointed that the lizard folks are these "one sided" creatures. What I disliked the most about WHFB Lizardmen faction was their static identity about how there was only one way for things to be. It was boring. This is kinda the same, I.e. The SA faction cannot under any circumstance deal with "chaos" because they're the extreme opposite. At which point the story sort of reads itself. Just my opinion though ” While I definitely agree that the WHFB lizardmen wer…

  • Quote from Warboss_R'ok: “@lawgnome You could expand it to: if your unit gains a strict bonus to its damage output in combat, that doesn't have a cost (like being single use, sacrificing models etc), then you have to use it. So if you gain rerolls through an item, you can't say "I'm not using it". ” Does that end up making things easier to read or harder to read? Would it be easier to just say "Unless stated otherwise, all effects affecting a unit must be applied"? That gives us the ability to h…

  • Quote from Warboss_R'ok: “@The Beninator I would just specify the following in Chapter 1: if your unit gains an augment, you have to use it. Then you can get rid of this rather annoying spam of "must"s, and write "unit gains rerolls to hit" ” I really like this. I will need to double check the number of spells that this effects, but on the surface this seems like it would help make writing the spells easier. Of course, if it only effects 2 or 3 spells, it may not be worth it. (Kind of like havin…

  • Quote from Kirmiath: “What is the point of a perfectly well designed unit, when it's stuck on the shelf because it gets a ridiculous price attached? ” Again, it is purely about the point of the poll. I fully agree with you that the rocket battery is WAY way way waywaywayway too expensive. I think everyone except the BLT agrees with you. This poll is about "Assuming that prices are adjusted to accurately reflect the power of the design, which designs do you like/not like". These polls are about f…

  • Quote from Kirmiath: “Quote from Tyranno: “Now, please do not take points cost into account. I know it's hard to do it, but we really need this to be a focus on designs. ” I'm sorry, but I have issues with this. Design and points costs go hand in hand, a units role on the battlefield can change depending on its points. For example a cheap unit of hobgoblin wolf riders can serve the role of expendable chaff, but if the unis was costly, then it would have to be used as warmachine hunters or whatev…

  • Quote from DJWoodelf: “Quote from Marcos24: “The difference in roll and Dis being the number of models that flee would be simple and not ruin your day. Just saying, pretty easy, yet effective ” well this in fact is "unstable for all" so would ruin the flair of undeads and demons. ” That is true. Could something else be given to the undead armies were this style rule put in?

  • Art Contest I

    lawgnome - - General Discussion

    Post

    Quote from kisanis: “> Rights to Use Artwork Note that by the very act of entering a T9A Art Contest, you give the Ninth Age in particular, and anyone who feels like it in general, the right to use any of your artwork submitted in an entry, including for illustrating army books and compendia. Preferably such persons will take effort to give you due credit and even notify you when such art of yours feature in some work or another. However, better leave your signature (not your T9A username) somew…

  • Random thought: would the game be better without out-of-combat panic tests? If we did this, they you don't have to worry about units outside of the bubble fleeing before seeing combat. They might still break after combat if they aren't in the bubble, but now there is no fear of losing units before then. If you want to get rid of a unit, you need to kill it completely from afar or break it in melee.

  • Quote from Stygian: “The way the rules are written won't change unless the intent for the rules and the target audience changes. And they won't. So just slog through it a few times skim the change log then avoid referencing it at all costs lol. The general gist is still there across each edition. Just less variety more details.. so you don't need to know all the nuances of poison rules for example. Only that it hasn't changed significantly for you to really care. I quit trying to track the minut…

  • The copyright for a photograph belongs to the person who took the picture, not the subject of the picture. So if you take a picture of your army fighting someone else's army, you are the owner of the copyright on that photo, and can freely submit it if you like. I can expound on this for several paragraphs if you like, but that is it in a very succinct nutshell

  • I doubt we will get rid of it as a concept. I know I wouldn’t want to get rid of it. I feel that the concept has 2 big advantages: 1) It provides tactical differences between armies. Some armies, like DH and ID, have very high leadership in most of their units. They aren’t reliant on the general for most of their discipline tests and can ignore the general’s bubble if they like. Other armies, like orcs and goblins, are low leadership because they are generally more unruly and need the biggest, t…