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The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • Bonjour, je ne vois aucune raison pour que tu "gâche" quoi que ce soit en fait. Dans la section "fait maison" il y a déjà diverses redites, les personnes qui voudront jouer hors des règles officielles n'auront que plus le choix, ce qui est loin d'être un mal. Au contraire, je pense qu'il vaut mieux partager ton travail, pour que d'autres puisse l'utiliser, que ce soit en jeu ou pour l'inspiration niveau figurines, conversions, règles, etc (les concepteurs doivent jeter un oeil de temps en temps …

  • It's quite long this time, but in one week I'll have read all the rules just before they change. 20.A.25 Stand Behind I may miss something but isn't simplier to just write "Ignore the Front Rank rule unless for models with Mismatching Bases." ? Sure it's good to remember it can be placed everywhere, and it can be added to my sentence, but the aim of this rule seems to simply nullify the Front Rank one. So I think it's better to start from this. 20.A.32 Terror => may precise when the test is made…

  • I play mostly at 6000pts, so it was easier to test a big part of the army. unused - I don't use shooting (Auxiliaries, crossbow option on Raiders/Corsairs, Raven cloack, Reaper and Hunting chariot), but it's a matter of taste. This said I don't feel the need of it when playing, and when testing them, they didn't seems effective in matter of kill or area denialling ; I value the last a lot, but my opponent don't care about my shooting when moving... - Captains and Cult priest (on foot) : they bri…

  • rethinking steadfast

    Minidudul - - Suggestions

    Post

    Quote from Peacemaker: “I think you guys are all bonkers. Steadfast is great. Learn to Flank. The only real rule change I've read here is making it so you need 10 dudes in 2 rows to be steadfast instead of just having 5 dudes. When you get that low on model count I think the stubborn stuff is better reserved for units with that actual rule. Or changing the flanking mechanism for disrupt since alot of cav units are capped at like 12 models. And fast cav can't even get ranks. ” I agree that steadf…

  • Maybe it's time to add a new formation : Column formation Units with 2 ranks but without a full rank cannot wheel unless charging. (May add a bonus, like +2 March rate) => can be used in other rules, like the "Yer comin’ with me!", "Path of the Exiled" and other rules to remplace "have more ranks than files" condition. Yes it's quite different, but it's the same spirit.

  • Briar Beast - Sleeper => I think as UD underground ambush the sentence "The Ambushing model may end this Movement Phase further than its March Rate from the Board Edge" can be added in the exception. In aim to avoid a 12x36" rectangle in the middle of the battlefield to be a non-ambush zone for the beast, unless it's intended to force it to move toward the edge if ambushing from a forest in the middle.

  • 20.A.2 BSB => it's an universal rule, just that surprise me ! So, if BSB is an universal rule, why General isn't ? I don't know what leads to this choice but it seems a little weird treatment (for an former warhammer player at least), I personnaly would try to treat the too in the same way (mention the two roles in chapter 6 only or in the two chapter). 20.A.16 Light Troops ... I don't think it can be better than now, but this "Reform any number of time" (inelegant to me) and the double check (d…

  • I'd suggest to move this obligation "An Undying Dynasties army must include a single model with this Universal Rule." from the hierophant rule to the top of the page, in a little paragraph in the same way Ressurected is described. It's an important part and it will be sad beginner miss it because it's in small print in the description of an optionnal rule available only in one unit entry (less chance to give a look).

  • On the altar option : the weapon is for all, even the avatar but this last can't use it because of harnassed. Rules are clear but there is the need to check (I was surprised when reading last time, I only checked because it wasn't like that previously), it's far better to specify it's only Disciples who wield the weapon.

  • Salut, non, pas de démon pour le moment. Les règles d'invocation ne sont utilisées que pour le chamanisme et les conclaves vampiriques. Le livre d'armée démon est bientôt complètement revu mais il n'y a pas l'air d'avoir d'invocation de prévu (je ne suis pas vraiment l'avancée mais dans les grandes lignes qui ont été présentées, rien de ce genre n'a filtré). Du coup ça peut encore arriver mais faut pas se faire trop de faux espoirs.

  • UD 2.0 FAQ thread

    Minidudul - - Undying Dynasties (UD)

    Post

    Sorry but the answer is no, because description of rending banner only affect Close Combat attacks : Quote: “ Rending Banner 45 pts 0-3 per Army. One use only. May be activated at the start of a Round of Combat. Close Combat Attacks from R&F models in the bearer’s unit gain +1 Armour Penetration until they are no longer Engaged in Combat. A model can only be affected by a single Rending Banner at the same time. ” And close combat attacks are CC atacks that are made frome the Attack value, no…

  • Dread Elves 2.0 Beta Armybook

    Minidudul - - Dread Elves (DE)

    Post

    Quote from arwaker: “Could a 'debuff' mechanism, similar like HBE habe it on their Grey Watcher arrows (Fae Miasma?), be a flavourful and helpful design for DE shooting? Like for example shoot an enemy unit, roll hit and wound some, put a token on them, in their turn they charge, but they suffer -1 to hit in combat. ” I suggest something like that lattely in an other thread : Quote from myself: “In bonus I thought : if our shooting will always be reducted to low strenght, slighly bad aim (due to…

  • A sugg that can allow some design space inside paths latter, and maybe clarify a little spell selection (it's already easy to learn but why not if it's easier ? ) : Nowday the number of a spell is only related to the level of the wizard, i.e. being number 2,3 or 4 don't change anything (even no dice roll related with any artefact of capacity). It's just a legacy of the old selection system, so it can be easily be replaced by some "level" of spell : apprentice spells (n°1 now), adept spells (n°2,…

  • 14.E Table 7 5 or more => 5 or 6 as state above there is no more than 6, so les missinterpretation potential.

  • Si, ça peut servir d'avoir 3 runes dans le cas où l'on se bat contre un adversaire qui n'est pas de face. Mais bon, après chacun fait ce qu'il veut. Pour l'armure il n'y a plus de "0+" possible, l'armure peut au mieux être monté à 6 (noté dans le chapitre sur les caractéristiques et rappellé dans la section armure), ce qui correspond à "1+".

  • 19. There is something to do with the front rank & stand behind rule for musician and standard bearer. As long as there is no chance to see one with mismatching base (the only way the two rule interact). A simple sentence in the introduction to state that they are generaly placed in the first rank is less confusing than 2 rules which contradict themselves. 21.A.a+b(+c) A bit too mush "wall of text" with several important information lost in it. Linebreak or list will help a lot to identify the d…

  • Quote from Ghiznuk: “ Also, I have somewhere on my comp an extensive list of additional Terrain Features for different environments (desert, mountain, wasteland, jungle), i've been planning to publish it since ages, but no time at the moment. Things will get better once we finish translating all the textbooks into French. ” If you want some help, I will be glad to give a hand.

  • There are no introduction sentence for chapter 16 and 18. (nor chapter 17, but don't feel the same need) I finally read the new building mechanism this week, a thing kinda weird after look closely : 18.B.b Close Combat with a Building : Assaulting and Garrisoning units do not attack each other. Instead they attack the Building, as if it was a single enemy model. => that means the garrisonning unit also attack the building, which is (at least for me) pretty unintuitive. If it's really the case as…

  • It's the big part of the problem, and it seems Channel on apprentice will not happen. It will need some arrangement like "Channel (1,5+)" => you generate 1 Veil Token on a 5+ during the magic phase. I'm not sold, but it will be more attractive and not too good. Or from the most popular choice in the list above (2/3 of the choice are from only 2 armies out 14, that's maybe the key to see what apprentice miss) : - like skink add spell or number of choice. It can be an option when select spell : le…

  • UD 2.0 FAQ thread

    Minidudul - - Undying Dynasties (UD)

    Post

    No, in thes choices "on choice only" with the paired weapon, scales and great weapon, not the 0-1 limit. So now in 2.04 we can use it in addition to paired weapon for exemple, before we can't it was paired weapon OR Bow.