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The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • Quote from marsky: “a t'on une idée de la date de la v1 pour enfin se poser tranquillement? ” La V1 date de pas mal de temps déjà Si tu parles de la V2 Gold (la stable), ce serait pour cet hiver.

  • Nouvelles du front : Discussion

    Nekhro - - France

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    Quote from Vigneron: “Oui Mirdhynn à raison, la gold, de plus en plus de gens pense que c'est un mythe ” Il y a un planning et une date (fin d'année) qui ont été donnés depuis déjà plusieurs mois. Est-ce qu'il y a eu des reports indiquant que ce ce ne sera pas tenu ? Un silence radio qui pourrait laisser entendre que rien n'avance ? Ce sera à l'approche de cette date qu'on pourra commencer à douter. Quote from Vigneron: “Pour les livres d'armées qui change de temps en temps sa fais de la nouveau…

  • Quote from elendor_f: “Would it satisfy everyone to have a "short" and a "long" Rulebook? [...] I took this idea from the Legend of the Five Rings card game by Fantasy Flight, they have the introductory booklet in the Core box and a free detailed Advanced Rules document in pdf in their website. ” I discovered it when I bought the game and I founded that is a great way to present the rules (except that the advanced rules are not in the box, so they seem to be incomplete).

  • Quote from Souk: “ Il est écrit : Chapardeur de défense : Si le porteur subit une blessure, il peut utiliser l’Armure de la figurine lui ayant infligé cette blessure. Il peut aussi utiliser l’Ægide ou la Fortitude de la figurine lui ayant infligé cette blessure. De plus, quand l’unité du porteur est la cible d’un sort, celui-ci gagne la même Résistance à la magie que le lanceur du sort. Peut ton utiliser la propre sauvegarde d'armure de la figurine blessé et l’Ægide de la figurine ayant entraîné…

  • v204 Release is here!

    Nekhro - - General Discussion

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    Quote from Giladis: “Now when you add armour you increase the value of the armour which makes the saving throw easier to pass, but still on a roll that players are familiar with. While AP reduces the armour which makes the saving throw more difficult to pass, but still on a roll that players are familiar with. ” That's why the system is now unintuitive.

  • The To Wound Table is Wrong

    Nekhro - - General Discussion

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    It can be written 1½ and 6½, or 1+½ and 6+½. I think it could be easier to understand than 1.5+ and 6.5+.

  • I also think that alternate activation for units will slow the game. But I like the idea of alternate phases. It needs to revise some rules and rethink the close combat (because we would have the exactly same phase two times). But it could be a good compromise between I go you go and alternate units system.

  • What's up with ARM ?

    Nekhro - - General Discussion

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    Quote from WhammeWhamme: “Yerp. Actually, that gives me an idea. Crazy idea. ” I have a very crazy idea Maybe the main problem is the X+, whatever it is. The Characteristics are "low=bad, high=good". It works easily when you roll under it (like a Characteristic test). But it's more complicated with a X+ roll (like the old BS: 3=4+, 5=2+ for example). A solution could be to have only X- rolls. In this case, you don't have some rolls which are X+ and some others whixh are X-. Everything works the …

  • What's up with ARM ?

    Nekhro - - General Discussion

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    Quote from WhammeWhamme: “2d6+Discipline vs. a target number would be the simplest way to change it. ” But you add a step (the sum) and the target number is not intuitive. It's the same as the '7' of the Armour Save. It does'nt represent anything. Quote from WhammeWhamme: “(To keep things exactly the same, the target number would be 14)(And an advantage would be that you could vary the target number! "Make a difficulty 12 Discipline Test" f'rex) ” Now, it's the same as 'take a Displine Test with…

  • What's up with ARM ?

    Nekhro - - General Discussion

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    Quote from WhammeWhamme: “Rolling a 6 and feeling bad about it is dissonant. ” We've play Discipline tests (and Command tests for Battle) like that without feeling bad. There is no truth for one or another solution. It's just a choice. Quote from WhammeWhamme: “Discipline and Miscasts should probably also be changed to roll low bad roll high good. ” How would you do that easily ? For the Discipline, you have the value and roll under it. It couldn't be more simple. If you want to have a X+, you m…

  • What's up with ARM ?

    Nekhro - - General Discussion

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    Quote from kisanis: “I see no reason to then make Aegis/Regen saves all X- to match the same line of logic. ” Aegis and Regeneration are saves too. It's a good reason for them to works like the Armour saves. Having one type of saves of X+ and others types of X- is not very consistent.

  • What's up with ARM ?

    Nekhro - - General Discussion

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    Quote from theunwantedbeing: “Characteristic - Characteristic = X+ roll ” Armour Saves are not really like it. It's: 7 - Characteristics + Characteristics It's not very intuitive. Why using a '7' or a table where a X- roll do the same job more easily? Quote from theunwantedbeing: “Since Armour and Armour Piercing are both Characteristics, we get an X+ roll. ” We always have X+ roll for Armour Saves.

  • Quote from Pellegrim: “Also, Aegis and Regen still work the old (inuitive) way no? ” No. They are saves too and must work like armour saves.

  • What's up with ARM ?

    Nekhro - - General Discussion

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    Quote from theunwantedbeing: “To-hit? Characteristic One - Characteristic Two = N Consult the chart to see what X+ you need to roll based on that N To-wound? Characteristic One - Characteristic Two = N Consult the chart to see what X+ you need to roll based on that N To-save? Characteristic One - Characteristic Two = N Roll N- As you can see, the third one breaks the common rule previously established by the to-hit and to-wound rolls. ” The two first rolls are "attack rolls", the third is a "def…

  • What's up with ARM ?

    Nekhro - - General Discussion

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    Quote from theunwantedbeing: “Needing to roll lower to pass feels wrong, since characteristic tests are so rare in most instances, the only common one is a Leadership/Discipline test and that's not part of the rolling for damage part of the game. - Rolling to hit Offensive vs Defensive Higher Roll = Better - Rolling to wound Strength vs Defence Higher Roll = Better - Rolling to Save Armour vs Armour Piercing Higher Roll = Better - Special Saves Higher roll = Better It would be weird to have Roll…

  • What's up with ARM ?

    Nekhro - - General Discussion

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    Quote from DJWoodelf: “So of course the proposal Arm - AP = X- would be the easiest solution. ” And Special saves must work the same to be coherent (without AP of course). They are saves too.

  • What's up with ARM ?

    Nekhro - - General Discussion

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    You perfectly understand the proposal @piteglio Quote from piteglio: “i don't see any drawbacks to this, except the fact that old players will have to change their habits. ” This is the only and main difficulty for this rule (and I'm an old player too). But I think it's better for everything else.

  • What's up with ARM ?

    Nekhro - - General Discussion

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    I've made this proposal for ARM. They keep the idea to change the value in the characteristics profiles but not the result to succeed a save roll. So it's now as complicated as before because you always have the calculation with the "7 from nowhere". My proposal simplifies and works for all the save rolls (armor, aegis and regeneration).

  • Traduction - Signaler des erreurs

    Nekhro - - France

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    Livres des Hardes Bestiales, p.9. La taille des deux chars est «Large» qui est le terme anglais. C'est à changer par «Grande» pour la VF (ce qui est bien le cas des autres chars).

  • Quote from JimMorr: “Another subject: name one reason other than 'heritage' why armour and ward save are not regular characteristic test? Or ,reversing question, why testing Str3 we roll 3- rather than 4+? ” I try to write a proposal in the right subject.