Search Results

Search results 1-20 of 34.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • I understood the question as an internal balance thing. I think I was quite clear that I like grails how they are and don’t want them changed or nerfed. They are better than the other things in the book though, so I do think that the other things need to be improved so there’s more of an incentive to take other units. I don’t think anything is “OP”, and the items in my list were simply things that i like, and that the “UP” entries should aim to compete with.

  • Disclaimer same as others: I really don't like using the term OP, as I don't believe the OP items are over powered or under-priced, we just have a lack of options, and some choices will be over-picked simply because for lots of people they are the units that attracted people to the book (e.g. grails). Even if you raised all OP entries listed by 20 points each, I'd still end up taking them, I'd just then lose all the time. So yes, the OP section is "OP when compared to the rest of the KoE book", …

  • How does the KoE magic item Storm Clarion interact with Ravens Wing? Ravens wing allows you to do a magical move and the unit gains fly. Does that mean that the unit is still allowed to move from Ravens wing, but the move can’t be a flying one? Or is the whole move not allowed?

  • Sign me up please - Ryan Amiri - LWG

  • Sign me up please! - Ryan A

  • Quote from wombat: “Quote from ryan90: “Hi, sorry for reposting, but I got two opposite answers on my question. Distracting says that the -1 to hit modifier cannot be combined with any other negative to hit modifier. Does that mean any other modifier acting on the unit only? As in, if I have fear or cast break the spirit on an enemy unit attacking my distracting unit, is that an effective -2 to hit modifier, or do the distracting rules mean that it’s only -1 to hit? ” Fear and Break the Spirit w…

  • Hi, sorry for reposting, but I got two opposite answers on my question. Distracting says that the -1 to hit modifier cannot be combined with any other negative to hit modifier. Does that mean any other modifier acting on the unit only? As in, if I have fear or cast break the spirit on an enemy unit attacking my distracting unit, is that an effective -2 to hit modifier, or do the distracting rules mean that it’s only -1 to hit?

  • Distracting says that the -1 to hit modifier cannot be combined with any other negative to hit modifier. Does that mean any other modifier acting on the unit only? As in, if I cast break the spirit on an enemy unit attacking my distracting unit, is that an effective -2 to hit modifier, or do the distracting rules mean that it’s only -1 to hit?

  • Sign me up please -- Ryan Amiri -- LWG Edit: Paid now!

  • If a single model in a unit causes fear, and I attack with that unit into an enemy, then the rules state that only enemy models in base contact with my fear causing model suffer -1 discipline. Suppose the enemy unit has discipline 8. Then if the enemy unit has any model not in base contact with my fear causing model, then the fear test is on 8 right? Since not all models in the unit suffer -1 dis, so although some models are now dis 7, there are others that are dis 8. I’m asking in regards to th…

  • I'll sign up for this if that's ok! Edit: Paid

  • Suppose I charge a unit. It flees. I redirect and charge another unit and it also flees. Both units fled through one of their own (none broken) units and popped out the other side. Because I have redirected once already, I have to charge one of the fleeing units. I roll enough to catch them, but catching them would take me through an unbroken enemy unit. What happens? Do i just stop 1 inch away from the unbroken enemy unit and the fleeing enemies live? Or since I’m charging, do I charge the unbr…

  • Thanks for the game last night Alex, really enjoyed it, shame I had to leave early. I just signed up for this event, hope that's ok! Looking forward to having a brand new wooden spoon.

  • I think that Chalice of the Lady item is a good compromise. If more opinions matter, I also agree with the majority here and much prefer the +1 ws than divine attacks. Having both would be ideal though (and properly costed), and it just seems like the sensible thing to do. Don't really see why there's such a big faff about it. Clearly the rules team have the "stubborn" attribute, and people with that attribute are always the greatest nemesis of KoE knights. Also -- just to say that I am new to 9…

  • Love this unit. If it’s veto’d can we at least keep the silver Lance of saints as a magic item?? Fluffwise, I think distracting for units engaged in the same combat works well, but agree it’s OP. Could maybe give distracting to enemy units too? Might be a bit weird... there’s a reason I don’t do homebrews

  • Agree with Klexe above — it’s difficult to fit in new knight units if you only look at stats. I think they should be distinguished through special rules. Also I think our mounts should only be horse variants. I really liked the idea in one of the homebrews where there were loads of different types of horse and upgrades for horses. I think the variety and quality of our mounts should be what sets us apart. We could have different breeds, different training, different purity, and lots of magical i…

  • Transporting miniatures

    ryan90 - - For Beginners

    Post

    Hi everyone, Quick post - I was wondering what people used to transport their miniatures, and whether anyone could recommend a good site to look at? I’ve just made a new KoE army and there are lots of cavalry figures with lances. They look cool but seem like a nightmare to safely transport. I found a Feldherr bag that seemed ok but mainly geared to Xwing. Any tips? Thanks! Ryan

  • Has anyone tried out Druidism? I’m going to try it out because I like Druidism but I can’t see why anyone would ever let you get oaken throne off. To cast it needs one dice and there is a (slim-ish) chance of failure. And to dispell it the opponent just removes a dice from his pool with no risk. So it’s at best a 1 for 1 dice trade, with only downside risk? Or am i missing something?

  • Really like the work on differentiating our horses - the destriers, equitanian horsemanship, purebreeds mane - really helps to add character to our army. Also the Lance Formation is really good this way. Simple but effective. I like the idea of ongoing charge but I’d probably limit it to only take effect if you win the first round of combat.

  • Duke Niemar's Homebrew Equitaine

    ryan90 - - New army books

    Post

    Brilliant book, would love to play this version!