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The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • Frankly, if newbies pick up this game because of flyers like the ones in the OP then those flyers become the definitive ASAW. Because those new players all become new voices to keep the design team accountable to that original vision for the game. That's especially true if some of the new players go on to join various T9A teams. If the ASAW defined in the flyers is a bit less rigid and a bit more fluffy, so much the better. That gives the designers more room for interpretation and creativity.

  • @Glonojad Other fantasy wargames have come and gone in the same period (Avatars of War used to have their own game system, though I don't remember what it was called). FireForge has some experience with rules already, but I suspect they will have some trouble as a small company to produce and promote rules in English and to build up a retail presence. They are certainly in a position support the system adequately with models, but so was Avatars of War. I wish them outstanding success with their …

  • Looks good to me.

  • Scale/size is tricky because most manufacturers don't provide enough information to make a proper comparison across different lines. The ideal would be for one person to buy a model from each of the manufacturers and take a picture of them all in a row, but that's a practically impossible burden for anyone to shoulder. Maybe there is a way to crowd-source the effort? e.g. 1. Someone makes a special, printable ruler/frame with instructions about how to assemble it, where to put the model, and how…

  • I like what I'm seeing here! I don't have any time to offer to help, but since @piteglio mentioned me I'll mention what I went through with QS in mind. Back in the spring, I audited some of the miniature library sections and did some research of my own. Critical information was # of models per box, price per model (adjusted to USD), and some index of modelling difficulty: docs.google.com/spreadsheets/d…Y0Z8NhEs/edit?usp=sharing I never got around to investigating base sizes. But I did start dabb…

  • Quote from DJWoodelf: “One box of skelettons and you can proxie more than two whole units which look awesome. - 10 grave stones - 10 head and arms - some weapon arms. 1-2 ranks are full models standing. The rest looks like just rising from the ground. ” Or a big cheap bag of dwarves: em4miniatures.com/index.php/dwarfs-assorted-x-48.html All core and most of special in DH are on infantry bases. Just paint more gold trim and grey/white beards on the elites!

  • Kill Team and Shadespire are both designed as "gateway drugs" for new and returning hobbyists. They are both very, very good at that, and I think they are both very, very difficult to compete with on that level. They're the complete package -- everything you need in one beautiful glossy box, at a great value, with short-and-sweet rules and playing times, and with guaranteed ongoing organised play support. From what I can tell, the hobby aspect for both games is designed to peter out after a bit.…

  • I should clarify that I don't want a scale change for FBT9A. 28mm may be weird, but thanks to history it's what we have and it works fine, especially for the current community. I personally prefer a smaller scale for the number of models in a 4500 point list, but there will always be a place for folks like me in the MINIHAMMER community. What I want is what QST9A is giving me: fewer models, smaller table size, more approachability. Skirmish rules and "Warbands" rules are also great.

  • Quote from Warboss_R'ok: “The thing is, I don't actually think that smaller scale would help to grow T9A. It might even be actively counterproductive. Firstly, we should look at what has happened with other games. Everything got bigger, not smaller. It appeals to people. There are *good* models on the market for 28mm. The second problem is that by splitting your community into two mutually incompatible scales, you potentially halve your player density. If I have a 10mm army and you have a 28mm a…

  • I read the blog post from a facebook page and came here expecting the community to be in DEFCON 3, or even 2. Instead I find the situation well under control from a moderation perspective, with discussion open and thoughtful responses. Perhaps a bit dismissive, but not unexpected when there are serious concerns about the credibility of the post's author. The funny thing, I think, is that the author really hasn't said anything new at all. We've all been griping about these same things for years T…

  • In this case, I can see a fly move representing everyone getting out of the way and then closing ranks again once it passes through. Love it.

  • HBE vs VS Feedback

    Ozariig - - Quick Starter Edition

    Post

    @windsower1 I completely agree with you that FBT9A is a list-building game. The question is when should list-building be introduced to a new player. I would argue that the goal of QST9A is Approachability, namely: Quote from Ozariig: “Approachability is the difficulty threshold where new players are willing to pick up the game and build the necessary skills to play it well. ” We can take a bit of inspiration from deck-building games in this regard. Most (if not all?) deck-building games include …

  • Echoing what @The Beninator said, I don't think that unit stats, core taxes, FBT9A minimum unit sizes, points costs, or relative power levels really matter at this point in the discussion though, right? At least, we don't have enough information about the bigger picture with other factions (for the purpose of external balance), so we have to assume that those things will shake out as a result of the balancing and playtesting stages. And since QST9A is a different game from FBT9A, we also have to…

  • After a bit of reflection, I think the discussion on what is iconic is deeply revealing of the current state of the DH fluff. Why are Seekers iconic? Grimnir, Gotrek & Felix, Ungrim Ironfist, Karak Kadrin, the Slayers Oath, and heck, even the orange spikey mohawks... none of these things are part of T9A. Seekers do have some cool special rules though, so I suppose they are iconic by virtue of doing something different from any other unit in T9A. They fight with big weapons and no armour and they…

  • Sonnstahl and Equitaine

    Ozariig - - Background & Stories

    Post

    Just a couple of historical tidbits to fan the discussion: Longbows were not obsolete in the 16th century. I've read (though I can't find the source) that a dwindling supply of yew in Europe may have contributed as much to the decline of the longbow as any perceived inferiority to the gunpowder small arms of the time. Heavy cavalry in plate armor was also not obsolete in the 16th century. It just got thicker and heavier over time so as to be impervious to muskets of greater power. Feudalism was …

  • I'm currently working through my spreadsheet of available models and manufacturers for DH, but every time I take another look I find another manufacturer with a line of dwarf models I guess that's a good problem to have! I just want to take a moment to point out that the visual distinctions between Kings and Thanes, Warriors and Greybeards, Marksmen and Rangers, etc. is largely arbitrary. Sometimes you can differentiate them using equipment (chainmail vs. plate), and sometimes it's just down to …

  • @Kanadian I really appreciate you taking the time to respond! $90 USD (~$2.60/model) with rulebook and dice is pretty much perfect, as far as I'm concerned. Certainly better than any other options available at the moment. I don't play UD but I'll happily be pledging at that price when you launch!

  • It's a bit of a shame that we're stuck with the old UD QS list models. That ties us down a lot when it comes to considering design philosophy in my favourite two dimensions: price and cool factor. I'll comment on price anyways, because that's where most of my UD analysis has gone. Last I checked, this list costs $132 USD ($3/model) if you assemble it piece-wise from TMS, and $121 USD if you assemble it piece-wise from Mantic ($2.75/model). This list costs ~$180 USD (~$4/model) if you assemble it…

  • What I like about the WDG QS list as shown is that the models for the units selected are widely available. A person could go all GW, mostly MoM (minus chariot), mostly AoW (minus chariot), or all historicals. It's pretty easy to find direct analogues to these units without much guidance, which I can hardly say for the rest of the WDG book. I think that the price is still a bit on the high side ($133 USD if you go all GW, down to $95 if you hunt for deals from other manufacturers) but all told it…

  • The list as given is perhaps slightly less newbie friendly than the one preceding it, requiring three boxes of units (though with a fair number of extras) plus a character in a blister pack. I made a buying guide for the old SE QS list that only needed two boxes of units and a blister pack, coming to around 90 USD. Adding in a box of Dryads brings up the price by almost 50%. I made my case earlier that I thought Forest Spirits would be a more newbie friendly choice, for three reasons: 1. Bulk di…