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The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • Quote from Klexe: “Quote from SnakeEyes: “Greetings everyone, I have three questions: 1) when do you think an KoE army should pray and when should it not? are there some units/indicators that make you go "Time to pray" or "No need to pray this game"? 2) do you think 15 KotR with Last Charge Banner are too big of a unit and 12 are sufficent? 3) What do you think is better (on average) in an army with a single Wizard Master: Talisman of the Veil or Wafers of Penitence? ” 1. Well if they have many …

  • Greetings everyone, I have three questions: 1) when do you think an KoE army should pray and when should it not? are there some units/indicators that make you go "Time to pray" or "No need to pray this game"? 2) do you think 15 KotR with Last Charge Banner are too big of a unit and 12 are sufficent? 3) What do you think is better (on average) in an army with a single Wizard Master: Talisman of the Veil or Wafers of Penitence?

  • Quote from Eisenheinrich: “Quote from Natasake: “Yer comin´with me!: Are models with this rule using any weapon? Which weapon are they using? If this special attack is done with paired weapons. is Off increased by one and do they ignore Parry? I`ve got the impression this rule wasn't touched after the rules for Paired Weapons changed. ” The model performs a close combat attack, i.e. using its offensive skill, its close combat weapon, and any rules that affect its close combat attacks (this is no…

  • I have a question regarding the DE Special Equipment "Transcendence". Transcendence (65 pts) Hand Weapon, Paired Weapons, Halberd, and Lance enchantment. Attacks made with this weapon gain Lethal Strike and Magical Attacks. For every unsaved wound inflicted by attacks made with it, the wielder gains +1 Strength and +1 Armour Penetration for the remainder of the game, to a maximum of +2 each. Can this enchantment grant Strength and Armour Penetration increases for inflicting more wounds than ther…

  • Quote from yhandros: “In 40k 3rd 4th edition ork machinery and weapons did work only because the orks believed it should work. ” And all the other races were wondering how such things were possible. Shooting Goblins/Grotz through tiny Wormholes using a weapon that barely holds together. Simply attaching rocket thrusters to a hollow meteor and using this "space ship" to perform inter-dimensional" warp travel?? Sounds sbout right!

  • Quote from Alzam: “Quote from ryan90: “Hi, sorry for reposting, but I got two opposite answers on my question. Distracting says that the -1 to hit modifier cannot be combined with any other negative to hit modifier. Does that mean any other modifier acting on the unit only? As in, if I have fear or cast break the spirit on an enemy unit attacking my distracting unit, is that an effective -2 to hit modifier, or do the distracting rules mean that it’s only -1 to hit? ” Modofiers include everything…

  • Quote from Sir_Sully: “Quote from SnakeEyes: “If I march and get into a good charge range, I can't fire their expensive pistols. ” I thought Ogre Pistols had Quick to fire? So you can march and shoot but suffer -1 to hit for moving and shooting. Give them Accurate as one of your Battle Scared options and you can march and hit on a 5+. Not bad, especially if throwing in poisoned attacks. EDIT: I've realised that this is a massive lie and Q2F doesn't do this. Sorry. ” No problem.

  • Greetings everyone, ever since I've started playing Warhammer Fantasy and later on 9th Age I've been drawn to monstrous units and monsters themselves. At some point or another, every army I picked up and/or played with over the years brought forth lists including large units of monstrous Infantry/Cavalry and monsters. Be it Shabtis and Sphinxes, Minotaurs, Trolls and Spiders, Rat Ogres and Rat Deamons or the whole army book of the Ogre Kingdom/Khans. Kinda controversially or surprisingly I've al…