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The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • Quote from Squirrelloid: “I've already made a suggestion that solves the 'highly mobile single model unit' problem: Ranked units inflict automatic wounds (with no saves) = full ranks after the first (max 3) if they are engaged to their front. This replaces the rank bonus in combat. This compels those highly mobile single models to be supporting pieces, and would let the point value of many of them come down substantially, as well as allow the unit limits to be loosened so you could field more of…

  • Quote from DarkSky: “Hej Jack, I just wanted to say that I value your contributions very highly and actually agree with your point of view. I am going to adress some of the things you wrote directly and point out the weak points in your argumentation. Please don't see it as aggressive or anything like that, I just want to show, that things might be seen differently. So here it goes: Quote from JackStreicher: “But they don‘t look very appealing, do they? ” What is and what isn't visually appealin…

  • But they don‘t look very appealing, do they? (With elves at least). About several units of 10: Perhaps it‘s just me but they also look out of place which means you would not expect that from a mass-battle game. Quote from DarkSky: “Quote from JackStreicher: “limit buffs a unit can receive (from banners, magic, external abilities etc.) to 1. ” Congratulations! You just destroyed Empire of Sonnstahl and every synergy based playstyle. Quote from JackStreicher: “My issue with MSU is apart from it br…

  • Quote from Herminard: “Quote from JackStreicher: “I was also talking about MSU. My issue with MSU is apart from it breaking the immersion that MSU feels like a playstyle for a skirmisher game, though this exists in a game for larger battles, it‘s mixing two game-styles which causes issues. (I also see small units blocking entire hordes as part of the issue). About Death Stars: I despise DS, but there could be a simple solution: limit buffs a unit can receive (from banners, magic, external abilit…

  • I was also talking about MSU. My issue with MSU is apart from it breaking the immersion that MSU feels like a playstyle for a skirmisher game, though this exists in a game for larger battles, it‘s mixing two game-styles which causes issues. (I also see small units blocking entire hordes as part of the issue). About Death Stars: I despise DS, but there could be a simple solution: limit buffs a unit can receive (from banners, magic, external abilities etc.) to 1. that one has to be chosen right Af…

  • Mhm maybe Characters shouldn‘t be able to leave units or small units may run victim to being overrun or ignored by the movement of big blocks.

  • Quote from arwaker: “however, to identify such size effects, I really appreciate them being also recorded. We also need such data, so please try to convince the hosts of such smaller events to submit the results to us. Thank you ” I will. I am not playing this game to have only to field a pathetic rag-tag group of pointed-eared sadists, I want to field a massive army of pointy-eared roman/japanese sadists Quote from noir: “Quote from JackStreicher: “Quote from noir: “It is supposed to be played …

  • Mhm... at 4K The army looks good (size-wise) however no one ever plays 4K+ around here :-/ About the Book rework: Whaaaat? My last info was that DE were „soon“ to be reworked xD Alright

  • Quote from noir: “It is supposed to be played at 4500 points. Why don’t you just play the recommended size?? ” I figured the tournament point value (3k, the last local tournament I watched) was the best way to play.

  • Quote from Mamut: “Quote from JackStreicher: “So I made a T9A break for a few months (6?) since the the design team (or whatever team is in charge) was continuously ignoring fluffy and cool ideas of everyone, well I came back. Now I have a different perspective of the game. It seems like not a lot has changed. Constructive: After playing three different TTs (AoS, 40k and aSoIaF) for the past few months I find characters overall overcosted since they tend to cost naked as much as 10 elites. That …

  • So I made a T9A break for a few months (6?) since the the design team (or whatever team is in charge) was continuously ignoring fluffy and cool ideas of everyone, well I came back. Now I have a different perspective of the game. It seems like not a lot has changed. Constructive: After playing three different TTs (AoS, 40k and aSoIaF) for the past few months I find characters overall overcosted since they tend to cost naked as much as 10 elites. That seems odd to me. Also a command unit costs hal…

  • TMS - Releases

    JackStreicher - - Company Showcase

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    Quote from Ludaman: “71cf624c1213f71fe56af0dcb06cbed2.jpg There you are Sent from my iPhone using Tapatalk ” An earlier Vid (the picture above is the current stage they're in) which shows most of them: youtu.be/am3sC5-yq74

  • TMS - Releases

    JackStreicher - - Company Showcase

    Post

    @Kanadian Depends on how well I am progressing with my Thesis 2-4 months

  • TMS - Releases

    JackStreicher - - Company Showcase

    Post

    I wish you good luck Arthur =]