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The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • Quote from Lich King: “Sorry to say so, but I really dislike your idea and I'm going to tell where I see big problems. 1. MSU is already rewarded for many units by starting price discount compared to additional models. ” Some are, some aren't. Quote from Lich King: “2. MSU has to have Pros and Cons. Otherwise you loose the reasoning for playing big blocks at all. ” Generally the con is: - Not Steadfast as easily - Unable to deny steadfast as easily - Easier to panic (okay barely a con, but it co…

  • Round bases

    theunwantedbeing - - General Discussion

    Post

    Quote from GomJabbar: “What would be the impact of having my models on 25mm round bases apart from having larger trays? ” The game is balanced around the bases sizes given for each unit. Putting 20mm base models on 25mm bases means you get less attacks for a given frontage and you take up more space on the board. It's a 25% increase in width and depth, and a 56% increase in total area taken up on the board. There are lots of small ways it changes how the game functions. Really it's entirely up t…

  • Quote from Manxol: “Yeah, but what about what I'm talking about? Someone loves Orcs models, doesn't enjoy the army. Why shouldn't he be able to play with his orcs using WOtDG, SA, BH or DL if he enjoys that army? Or vice versa, he enjoys playing the style of one army but doesn't like the models attached to that army. ” Generally speaking: - Some unpainted stuff = worse than all unpainted or no unpainted stuff - Some proxied models = worse than all proxied or all wysiwyg models Or to really gener…

  • Quote from Vulgarsty: “ie. Questing Knights benefit even though they've got Bastard Swords. I guess it is meant to represent the interpenenyration of the lance formation punching through rather than a function of the reach of the knights weapons? ” Something like that. Or maybe that formation somehow makes their weapons longer, as that's how the Line formation works (it doesn't.....or does it?) You're expected to use your imagination because T9A is just a game.

  • Quote from Peacemaker: “I think all ranks should stack for combat res. Up to the max of 3 of course(exception being the Legion Banner). That would make MSU feel more battlline. ” I like that. The Legion Banner might need to be tweaked to require the unit with the banner to provide the full amount, ie. no having two of them in a unit with no ranks letting a couple of smallish ranked unit each add up to more than the normal +3 in the event that's ever potentially abused but that's not really a dif…

  • Quote from Morgan_Treeman: “and what is a grudgebuster supposed to look like? You don't even know because there is no formal official definition of what a grudgebuster actually is. Maybe it is in fact a couple dwarfs riding a dragon. Prove to me using official 9th age fluff that it is NOT. ” Pretty sure they're supposed to look kinda like this: 99120205028_ArkanautIronclad01.jpg Also we've got a page on what miniatures you can use for the grudgebuster. linky linky

  • Quote from Morgan_Treeman: “Quote from Pellegrim: “Thats wasn't the answer to my question. But I guess that at the same time it is an answer to my question. Thanks for encouraging me to use my imagination a little! Laters. ” let me answer your question: " do you feel we are trying to limit your options in the game". Yes. He said he would not play against me if I use certain miniatures. My frost mamut is from a toy store and I like it. Yet he will refuse to play me because it is not a games works…

  • There are a few key points to note about the Lance Formation rule. 1. It grants you Fight in Extra Rank all the time. This means the 2nd and 3rd ranks can make supporting attacks all the time. 2. You only need to be 3 wide to have a full rank. This is very important for preventing enemies from getting steadfast (if they have more ranks than you do). It also means it's easier to gain combat bonus score from rank bonus. 3. If you deploy 3 wide you gain an added bonus Fight in Extra Rank when charg…

  • Quote from Borjnfer Wraith: “Hard (to) target for all flyers would be enough IMO. ” Yeah that's a sensible solution, but then people get freaked out by dragons and such getting a -1 to hit modifier and decide it's the worst idea ever. A simple "solution" for this specific issue would be to change the unit type of the Giant Eagle mount to Beast.

  • 1+ re-rollable It's only worse against attacks that are Ap4 or more, very few of those even exist and most are on war machines which aren't going to be able to hit him inside a unit. Unless you really want a two-handed weapon there's very little reason to bother with the Talisman of Shielding.

  • Orcs&Goblins Ricochet Tweak

    theunwantedbeing - - Suggestions

    Post

    The issue with doing that way (other than it making sense) is that it allows you to aim them at enemy units in combat without any risk to your stuff in combat. You'de have to tweak the balance and costs a bit if we did that. Also something about swirling melee meaning combatants aren't just where their bases are that stops making sense if you think about it at all. If we distributed hits to the unit being passed through plus any touching that unit we still run into much the same issues where uni…

  • Quote from The Beninator: “Could you elaborate on why "Steady Aim" would be considered a nested rule as opposed to how it works now for Dwarf GCH? ” Current rule: Sturdy: Close Combat. The model gains Devastating Charge (+1 Str, +1 AP) and it does not suffer from negative to-hit modifiers from a Standand Shoot Charge Reaction. With Steady Aim implemented. Sturdy: Close Combat. The model gains Devastating Charge (+1 Str, +1 AP) and Steady Aim.

  • Quote from The Beninator: “I don’t understand how these ideas are rules nesting? ” The idea's themselves aren't, but how they'de need to be implemented would be. Not that it's necessarily a bad thing, but due to the way we're not ordering the rules in a particularly intuitive way it becomes problematic and we're having to avoid doing it.

  • Steady Aim Only a thing for dwarves that I can recall right now and all we get is a nested rule by doing this. Useful in the future but we're trying to avoid too many nested rules if we can help it, so a single instance of a rule that we make nested is unlikely to happen. Brace (X) Discussed already but to sum up, similar issues with the above due to extra rules nesting. So while it works, unlikely to be implemented. Also I don't think the name is that good. Ignore (X) So I'm generalising you're…

  • Let them shoot and then overrun, remember they count as moving. Move-or-fire troops shouldn't be allowed to shoot, since they moved, whether they're random movement or not.

  • ....hang on, single models don't seem to be allowed to make pivots during a charge, they have to make up to one wheel like everyone else. So it wouldn't matter.

  • Seems to be legal, you can even shoot move-or-fire weapons in this type of situation provided you're not a single model that pivoted during the charge move. I don't think that's intended of course.

  • There's no point having a fail of a panic test not result in you running away. All that does is increase the "pass" rate of those tests, and it's trivial to get them to 97% pass rate already, it's a big part of the problem. It would need to be a pass state where you don't pass it well enough and become shaken. ie. pass on your own discipline value = fine pass on a borrowed discipline value = shaken fail = run If we do that, the pass rate is still identical at 97%, but now the unit has a chance t…

  • Quote from rolan: “the only time I feel cheated by the way light trops move is when they have sweeping attack, as the rules allow for the light troops to attack something outside their march range, if they manage to touch their target during reforming, while ending their move inside their allowed distance. That couild easily be corrected by adding to the text of sweeping attacks: the target of this attack cannot be farther away from the attacking units starting position than the maximum march ra…

  • Quote from King Kazador: ““The Bubble” - BSB rerolls, General’s Discipline, all friendly units in range of your buff spells & healing, all friendly units in range of attribute, nothing outside that can be picked off, panicked or unsupported. ” Yup. Quote from King Kazador: “The rules do not support the strategic use of troops. There is often little advantage to trying to flank or move behind the enemy. In fact, that is often the riskiest move. Instead, there are many rules that support placing a…