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The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • Small typo on UD Charnel catapult : For the purpose of Panic Test, a unit suffering one or more Health Point losses from this weapon is treated as having suffered 25% Health Point losses.

  • * Your Army: * DE * Opponents Army: * SA * Score * 9-11 * MVP DE Unit: * Yema dancers * LVP DE Unit: * corsairs

  • En fait socle compatible ou non, dès que l'unité fait une marche simple, marche forcée ou reformation (normale, rapide, de combat) les perso peuvent se déplacer dans le premier rang dans la limite de leur mouvement et pour finir dans une position légale. Il est vrai que ça manque dans la partie socle compatible, mais cela sera corrigé si j'ai bien suivi en mettant ce que je viens d'écrire avant compatible/incompatible.

  • In OnG : The normal Gargantula don't have harnessed despite being mounted by 8 goblins, is it intended ? (maybe for letting it using the web launcher, while the mount version can't have it)

  • V205 Error report thread

    Minidudul - - General Discussion

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    Some places where I think a line break would be a little better : (Hidden Content) Most of them is because I prefer a proper break when changing theme. Feel free to ignore it.

  • V205 Error report thread

    Minidudul - - General Discussion

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    Quote from Eisenheinrich: “ Quote from Minidudul: “2) failing a fear test make the unit shaken until the end of the phase. ” The effect that the unit can't pursue/overrun after becoming shaken is actually the only effect of shaken after failing a fear test. The +/-1 to hit has been decoupled from shaken. So if we'd state that the unit can't overrun/pursue, we wouldn't have to make the unit shaken . Quote from Minidudul: “2) Ambush and Scout => the introduction of the two rule differ a lot while …

  • Salut, Pour le 1), il faut regarder du côté du chapitre "plus engagé" (15.C) qui dit que tu peux faire comme si tu avais gagné le combat et donc tu peux faire une irré, pivot, refo. Pour le 2), je ne sais pas trop, normalement on ne peut pas rejoindre une unité qu'on a quitté, mais vu que théoriquement ce ne sont plus les même unités, c'est un cas intéressant. Pour le 3), tu pointes le bon paragraphe, désormais les règles des modificateurs sont clair sur ce point, on prend la valeur qui est la p…

  • V205 Error report thread

    Minidudul - - General Discussion

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    Quote from WarX: “I think biggest pathology is here that Dwarven heroes cannot parry when mounted on Shieldbearers, because they are mounted (there is some model part with harnessed), but logicaly they are still on foot :p ” Hum... not sure it's that easy to be in equilibrium on top of a shield. And maybe a last set of note : 1) Shooting weapon Each Shooting Weapon has a maximum range, a Strength, and an Armour Penetration value, and can have one or more Attack Attributes. => miss the "number of…

  • V205 Error report thread

    Minidudul - - General Discussion

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    An other small serie of personnal notes : 1) Focused can use the word "allocated" in order to make this term a little more used as it's not a complicated one. I think it can also simplify by being intuitive (allocated would be the contrary of distributed, which is not exactly the case now as there is some exception as the Focused spell type). This would lead to change the description of allocated in the Attacks chapter a little to include non close combat attacks too. 2) failing a fear test make…

  • Thanks a lot ! Here my job, with model just finished to be paint, cause obviously the QS list was with 2 units I didn't own ^^. But I'm proud of my use of the new models from GW as my elits. the-ninth-age.com/gallery/inde…42edf3bde403badafd8f20547 Archers were a little messy. the-ninth-age.com/gallery/inde…42edf3bde403badafd8f20547 A better view on Hierach and "Shabtis". the-ninth-age.com/gallery/inde…42edf3bde403badafd8f20547 And a big thanks to all the team for the job done and the contest !

  • Arf, I planned to take some picture this afternoon, not that I'll have a chance a a will to win. Seems the 8th is a short day.

  • En effet, l'embuscade se faisant après les mouvement aléatoires : Quote from règle d: “ A partir de votre deuxième Tour de joueur, juste après l’étape 2 de la Séquence de la Phase de mouvement (après avoir déplacé les unités avec un Mouvement aléatoire), lancez un dé pour chacune de vos unités en Embuscade. ”

  • V205 Error report thread

    Minidudul - - General Discussion

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    Some might be only question : 1) Miscast When a player rolls their casting roll and three or more Magic Dice roll the same value, the Casting Attempt results in a Miscast (regardless of whether the Casting Attempt is passed or not). If the Casting Attempt is successful and not dispelled, apply the effects of the Miscast => What the prupose of making miscast when casting attempt not successful if the effect only apply if succesful ? Seems an useless precision, and maybe quite confusing. 2) Magica…

  • V205 Error report thread

    Minidudul - - General Discussion

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    I may miss something but it seems the Figure 18 (Blocked Path situations in Chapter 11) is wrong, as the combat reform made by the charged unit make it avoid the unit spacing rule with the unit C. And nothing in the "blocked path" chapter nor in the "combat reform" allow that (in fact the latter specify it have to follow the unit spacing rule).

  • Why we play this game?

    Minidudul - - General Discussion

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    I play to throw dice. I hate people who use some smartphone application for generating random number.

  • A lot of things to say, I'll focus on two point : 1) I also dislike the separation between bone and ensouled statues (mainly the healing which imply to add an architect each time you bring statue...), there already a lot of army using this, and I would prefer seeing our army as a whole for a majority of our effect. And as said, I fear that would make a huge problem for internal balance. I see our core mostly about skeletons/archers/necroguard/chariot, so terracota warrior don't fit well for me. …

  • V205 Error report thread

    Minidudul - - General Discussion

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    Ahah Ghiznuk, it's a crusade you make ! But I can agree, I also suggested to make the concept more clear, even if there are some piece of answer spread all arround the rulebook. What do you think about something like this : A charging model gains the modifiers stated in brackets, which part is affected depend of the type of the modifier : - Attack attribute or Offensive Characteristics : close combat attacks of the model part - Other Models rules or Characterics : the whole model

  • Quote from ptidop: “Bonjour j'ai une question concernant les comtes vampires: Est ce qu'un Vampire Count peut prendre un "ancient blood power" en même temps qu'un "blood power" ? pour l'exemple : un comte de la lignée blood dragon peut il avoir crimson rage ET eternal duelist ? Merci de la réponse ptidop ” Salut, non, c'est l'un ou l'autre : Quote: “Héritage ancestral du sang Les Comtes vampires appartenant à une Lignée vampirique peuvent accéder à l’Héritage ancestral du sang de leur Lignée vam…

  • For the new giant : Quote: “Rage: Attack Attribute - Close Combat. Whenever the model loses a Health Point, it gains +1 Attack Value. Whenever it gains a Health Point, it suffers -1 Attack Value. Big Brother : Universal Rule The model gains +1 Health Point and changes its base size to 75x100mm. The roll for the number of hits from its Stomp Attacks is subject to Maximised Roll. ” Does this means the giant lose an attack when upgraded ? If not, "HP set to 8" will solve the problem, if it is it ma…

  • C'est plutôt une attaque par élément de figurine. Par exemple pour un régiment de char des dynasties immortelles, ça enlève une attaque à chaque aurige, mais ça ne réduit pas les attaques des chevaux squelettes à 0, la limite minimum générale pour les attaques étant de 1. Donc chaque char aura au final 2 attaques d'aurige (à la place de 4) et 2 de chevaux (comme d'hab). Quand on réfère à "l'uinté" c'est comme pour les sorts, c'est toute les figs qui sont affectées.