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The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • The problem with our sorcerer is the fact that he is stuck between three roles : cheap access to magic, combat capable caster (he has access to plate) and wizard master. - If you want to go cheap he is still a bit expensive (because stats). - If you want to go combat, you need mount and items and compromise your casting (the cost is too high and EH is way better in that role). - If you want to go master well it's the only option for master so... Build him for magic and he is correct. I have the …

  • Quote from AutoHammer: “Actually I don't think the doomlord can match the damage output of the blazing dawn prince. AP4 on 8 attacks with +1 to hit is quite a long way beyond what we can output for offence. Defense wise, either 1+ Def 9 distracting or 3+/4++ Def 7 Distracting is probably about as good as the doomlord ” By distracting, you mean with the Banner? Because it's only for R&F models : Navigator’s Banner - R&F models in the bearer’s unit gain Distracting in the First Round of Co…

  • Quote from Happy Aspid: “Quote from Aegitru: “For me the biggest problem of CL is absence of combat special rule. Having 5-7 attacks is nice but you need battle focus/hatred/primal instinct/reroll 1s/etc to make it reliable. Especially when you are a CL and need to choose between high number of str5 attacks or low number of high strenght blows. I was playing the other day against a SE lord on elk. I think he is good value since when you fluff your to- hit rolls it's mitigated by one or two battl…

  • Prince MoCT is rarely played compared to the BSB version. You have to pay 80 points to get 2 extra spells so it is quite expensive. On a Commander, you can take the BSB upgrade, it's cheaper and perfect for a secondary mage (you can even heal wounds with him). Spear is better on a prince though (more attacks).

  • Quote from Happy Aspid: “Quote from Inn0c: “Quote from WastelandWarrior: “Heres a crazy thought; remove warrior knights. Chosen knights option; may ride horse, x pts, may ride karkadan, x pts. If theyre fighting for the same spot then just make it an option on ck's? ” I love this idea to death... unfortuneately I think Vampire Knights own the 2hp area for standard cav, so we would not be allowed this ” Genuine question (not a whine) - what area WODG have that can never be claimed by others? (Som…

  • Quote from AutoHammer: “Quote from GarrethSw: “instance (devastating charge(fear)), ” This ability wouldn't be useful, fear does nothing against 50% of the opponents and the other 50% only fail a fear test 1 time out of 50 (sometimes 1 time out of 500!) Also chosen knights already have fear. ” Too many fearless units out there, agreed. On the other end, it's -1LD on non-fearless units even if you succeed your fear test (and we have access to a spell to reduce ld). Also, I mentioned fear but it c…

  • Quote from Mahlzeit: “Quote from Happy Aspid: “Quote from Ciara: “Quote from Happy Aspid: “Quote from Mahlzeit: “Quote from Ciara: “Well. Eagles with t3 would be kinda sad but i agree on Ełk matter. S5>R5 on this kind of model. ” the sad thing is that T5 on the elk is the only reason to play it right now, and not a lot of lists feature a wild hunter Lord anyways.I’ve become a fan of the dragon prince myself. ” How to say - 100% of SE lists I have played against had this thing. And all these list…

  • Spike shield is a cool addition, it'll give you a couple of extra-wounds each turn without being overwhelming. If you want to get more out of it, think Gluttony/Envy for extra S/AP. In my last game versus DH I played an Envy BSB CL with 1+ reroll, wings and Sos. CL blocked and slaughtered 30 something Grey beards with shields alone without suffering a single wound (EH joined last turn and did two wounds...in two rounds, rolling ones to-wound like a boss). The -1T/LD spell (battleshrine) was real…

  • Quote from AutoHammer: “@SkargitCrookfang Do you mean marked or unmarked sowrd and board warriors? Because I think these are two quite different cases. Unmarked suffer from the problem of halberd envy. 30 guys with sword & board are OK, but if you gave them halberds they'd be even better. Marked is a different issue. Being limited to 20 guys is a massive nerf and I don't think that any of the marked versions really survive that. ” I love the sword and board minis, and I totally agree with the ma…

  • WK is not a bad unit, their price is just high and compared to other options (and we have good alternatives!) they seem too much of a risk investment (1HP and expensive). Drop their cost a bit and allow them access to spike shield upgrade. That way you can take them with lances and gluttony/envy for synergy (+1S/AS on Spike shield hits).

  • Quote from WastelandWarrior: “Quote from GarrethSw: “There are a lot of interesting things to try in that new book! Like Ten Warrior knights of wrath with Zealot Banner and great weapons. Only charge what you can slaughter in one turn (8 points cheaper lance in some way). Expensive but definitely a threat. ” of all the things that have got better, this isn't one I'd pick. Good that there's something for everyone by the looks of things though!Quote from Happy Aspid: “Almost convinced to try. Prob…

  • Quote from Happy Aspid: “Quote from GarrethSw: “There are a lot of interesting things to try in that new book! Like Ten Warrior knights of wrath with Zealot Banner and great weapons. Only charge what you can slaughter in one turn (6 points cheaper lance in some way). Expensive but definitely a threat. ” I would still prefer lance, for the mark stop working after round one and you end up with Great weapon that always hits last and 2+ armor. In case of Warrior Knights the maintaining 1+AS is criti…

  • There are a lot of interesting things to try in that new book! Like Ten Warrior knights of wrath with Zealot Banner and great weapons. Only charge what you can slaughter in one turn (8 points cheaper lance in some way). Expensive but definitely a threat.

  • Lots of cool improvements, this is going in the right direction, congrats for your work! I love the Zealot's banner, and all the more grindy stuff in fact (Close combat hellfire, guiding light on EH for moral). Symbol of slaughter is also nice, combine with wrath and pray to kill it before retaliation .

  • And I was already playing fallen as suicidal hunters before, now, they are even better at it. They can be a pain if played in small units, especially against light shooting since they require some commitment to wipe.

  • That damnation rule is quite interesting, I also like the gambling approach with Doomlord in a big unit, that is chaos! Also, it gives us an always stubborn unit which can be really useful (and apparently EH might improve their stubborn reliability). I would play them, they have a more defined role than before and I like the fact that you can pay for a mechanical change (POE -> Damnation).

  • Quote from WastelandWarrior: “Quote from GarrethSw: “Quote from WastelandWarrior: “Quote from tunasandwichify: “Buildings took up an entire page for themselves lol But complexity in our AB is too much! ” well theyre gone now. There was a while when they were just impassible before wasnt there? Ive used new building rules maybe once post 2.0, they were ok, but that said i wasnt the one who had read the whole page of text! ” Played with those rules a lot since we have nice buildings. It took a whi…

  • Quote from WastelandWarrior: “Quote from tunasandwichify: “Buildings took up an entire page for themselves lol But complexity in our AB is too much! ” well theyre gone now. There was a while when they were just impassible before wasnt there? Ive used new building rules maybe once post 2.0, they were ok, but that said i wasnt the one who had read the whole page of text! ” Played with those rules a lot since we have nice buildings. It took a while to get it right so yeah, it's a bit on the too com…

  • Quote from Happy Aspid: “Quote from Exalted Champion: “Still dont get why the most obvious things to reflect grinding are not taken into consideration: defense, to survive first turn damage/first round of combat and continious damage output, that is a result of surviving bodies and special rules, that are working up from round 2 of battle. First thing can easily achieved by raising defense skill all across the board at a minimum of 5 and higher. So no common troops will hit WDG better than 4+. T…

  • Full shooting!

    GarrethSw - - Vampire Covenant (VC)

    Post

    Quote from Grouchy Badger: “Quote from supermercado08: “So who has tried the Trip banshee, 2 altars and 2 Horror list? Need some advice on how to actually run it. Was thinking a Lamia Commandment horde of skeletons to protect it, with Relentless Company to slingshot the banshees out and then just all the bats and dogs I can fit. ” A user on the VC discord commented that the triple banshee was highly affective: "Well it was just a practice game of us making new lists after the tourny, but it basi…