Articles containing the tag „Lord“

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  • Vampire Count 350pts
    [Character choice]
    Infantry, 20x20mm base, single model

    Special Rules: Undead, Vampiric (6+), Fear, Awaken (Zombies)

    Options:
    If General, must take the The Dead Arise (30pts)
    May become Wizard Apprentice with (one choice only): 1 Learned Spell (free), 2 Learned Spell (50pts), 3 Learned Spell (100pts)
    Wizard Apprentice my become Wizard Master (70pts)
    May take Magical Items up to 200pts
    May take (one choice only):
    a single Blood Power (no point limit), a single Ancient Blood power (no point limit) (if belongs to a Bloodline Army)

    May take any of the following: Shield (10pts), Light Armour (10pts), Heavy Armour (20pts)
    May take a Weapon (one choice only): Paired Weapons (20pts), Halberd (30pts), Great Weapon (40pts), Lance (40pts)

    May take a mount (one choice only):
    Skeletal Steed (70pts), Spectral Steed (120pts), Monstrous Revenant** (260pts), Court of the Damned (340pts), Shrieking Horror** (Strigoi only) (490pts), Zombie Dragon** (530pts)
  • Overlord [Character], 280pts
    Infantry, Infantry, 20x20mm base

    Special Rules: Relentless, Sturdy, Chosen Of Ashuruk, Fan The Flames
    Equipment: Infernal Armour
    Options:
    May take Magic Items up to 250pts
    May take a Shield (6pts)
    May take a Pistol (10pts)
    May take a weapon (one choice only):
    Great Weapon (30pts), Infernal Weapon (40pts), Flintlock Axe (20pts)
    May take a mount (one choice only):
    Bull Of Shamut (280pts) or Great Bull Of Shamut (500pts)
  • Skink High Priest [Lord choice], 170pts
    Infantry, Base size: 20x20mm, Unit size: 1

    Special Rules: Cold-Blooded, Strider (Water), Telepathic Link
    Equipment: Innate Defence (6+)
    Magic: Level 3 Wizard Master. Uses spells from the Path of Heavens, Path of Wilderness, Path of Light, or Path of Nature
    Options:
    May take Magic Items up to 100pts
    May take a mount (one choice only):
    Taurosaur (200pts), Skink Palanquin (35pts)
  • Prophet [Character]
    Infantry, 20x20mm base, single model

    Special Rules: Relentless, Chosen Of Ashuruk, Sturdy
    Equipment: Infernal Armour
    Magic:
    Wizard Apprentice, If upgraded to a Wizard, generates spells from Alchemy, Pyromancy or Occultism.
    Options:
    Must become (at least one choice):
    Engineer * (free), Wizard Apprentice with 1 Learned Spell (60pts), Wizard Master with 1 Learned Spell (130pts)
    May add up to 3 Learned spells (50pts/spell)
    May take Magical Items:
    -Prophet up to 100pts
    -Wizard Master up to 200pts
    May take a weapon (one choice only):
    Flintlock Axe (16pts), Infernal Weapon 2(0pts)
    May take a mount (one choice only):
    Bull of Shamut (Wizard Master only) ** (280pts), Temple Lamassu ** (370pts)
  • Damsel [Character], 150pts
    Infantry, 20x20mm base, single model

    Special Rules: Lance Formation, The Blessing, Insignificant, Beloved, Magic Resistance(1)
    Wizard Apprentice
    Generates spells from Druidism, Shamanism or
    Divination and knows 1 Learned Spell from a chosen Path.

    Options:
    May add up to 3 Learned spells (50 pts/spell)
    May become Wizard Master (70pts)
    May take Magical Items:
    Wizard Apprentice (up to 100pts)
    Wizard Master (up to 200pts)
    May take a mount:
    Barded Warhorse (50pts)
    Pegasus (Wizard Master only) (90pts)
    Unicorn (Wizard Master only) (100pts)
  • Duke [Character], 170pts
    Infantry, 20x20mm base, single model

    Armour:
    Heavy Armour
    Knights Special Rules:
    Lance Formation, The Blessing, Oath of Fealty, Jousting
    Options:
    May take Magic Items up to 200pts
    May take a single [lexicon]Virtue[/lexicon] (No points limit)
    May take one of the following:
    [lexicon]Questing Oath[/lexicon] (50pts), [lexicon]Grail Oath[/lexicon] (0-1 upgrade) (50pts)
    May take any of the following:
    Lance (30pts), Great Weapon (20pts), Halberd (20pts), Flail (20pts), [lexicon]Morning Star[/lexicon] (12pts)
    May take a mount (one choice only):
    [lexicon]Barded Warhorse[/lexicon] (85pts), [lexicon]Pegasus[/lexicon] (130pts), [lexicon]Hippogriff[/lexicon] (240pts)
  • Great Khan [Character] 360pts
    Monstrous Infantry, 40x40mm base, single model

    Special Rules:
    Sons Of The Avalanche
    Equipment:
    Heavy Armour
    Options:
    May take a single Big Name (No points limit)
    May take Magic Items up to 200pts
    May take a shooting weapon (one choice only)
    Brace of Ogre Pistols (10pts), Ogre Crossbow (10pts)
    May take a close combat weapon (one choice only):
    Great Weapon (30pts), Ironfist (30pts)
  • King [Lord choice], 125pts
    Infantry, Base size: 20x20mm, Unit size: 1

    Special Rules: Relentless, Sturdy, Shield Wall
    Equipment: Plate Armour
    Options:
    May take Holdstone (30pts)
    May take Runic Items up to 125pts
    May take a Shield (10pts)
    May take a Great Weapon (10pts)
    May take a weapon (one choice only):
    Crossbow (8pts), Handgun (8pts), Pistol (4pts)
    May take a mount (one choice only):
    Shield Bearers (50pts), War Throne (150pts)