Articles containing the tag „Wizard“

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  • Goblin Witch Doctor [Orcs & Goblins]
    Infantry 20x20mm base, single model

    Must become one of the following:
    (The model gains the corresponding greenhide race)
    Common Goblin
    (140 pts)
    Cave Goblin
    (180 pts)Equipment: 2 Power ‘Shrooms
    Forest Goblin
    (140 pts)

    Magic:
    Wizard Apprentice
    May become Wizard Master 70pts
    Must generate spells from (choose one):
    Witchcraft
    Thaumaturgy
    Pyromancy
    Must take learned spells (choose one):
    1 spell
    free
    2 spells
    50 pts
    3 spells
    100 pts
    4 spells
    150 pts
    Options: pts
    May take Magical Items:
    Wizard Apprentice up to 100
    Wizard Master up to 200
    May take a mount (one choice only), depending on its race:
    Common Goblin
    Mounts: pts
    Wolf 20
    Goblin Wolf Chariot 50p
    Cave Goblin
    no
    Mounts
    Forest
    Goblin
    Mounts: pts
    Scuttler Spider 20
    Gargantula (Wizard Master only)*450
    *Gargantulas count towards Big ‘n Nasty, while the combined model counts towards Characters.
  • Wizard [Character choice] 160 pts
    Infantry, 20x20mm base, single model

    Magic:
    Wizard Apprentice: Generates spells from Alchemy, Pyromancy, Divination, or Thaumaturgy and knows 1 Learned Spell from a chosen Path.
    Options:
    May add up to 3 Learned Spells (50pts/spell)
    May become Wizard Master (70pts)
    May take Magical Items: Wizard Apprentice up to 100pts, Wizard Master up to 200pts
    May ride: Horse (20pts), Pegasus (Wizard Master only) (80pts), Great Griffon (180 pts), Arcane Engine (260pts)
  • Dryad Matriarch [Character choice] 110pts
    Unit type: Infantry, Base size: 25x25 mm, Unit size: 1

    Special Rules: Hatred, Forest Walker, Otherworldly
    Magic: If upgraded to a Wizard, generate spells from the Path of Nature or the Path of Wilderness.
    Options:

    May take a single [lexicon]Aspect of Nature[/lexicon] up to 100pts
    May take the [lexicon]bound spell[/lexicon] [lexicon]Tree Singing[/lexicon] (30pts)
    May become:
    [lexicon]Wizard Apprentice[/lexicon] (70pts). If so, May add up 1 Learned Spell 50
  • Shaman [Character], 240pts
    Monstrous Infantry, Base size: 40x40mm base, single model

    Special Rules:
    Sons Of The Avalanche
    Magic:
    Level 1 Wizard Apprentice. Generates spells from Path of Wilderness, Path of Fire or Path of Butchery.
    Options:
    May add up to 3 Learned Spells (50pts/spell)
    May become Wizard Master (70pts)
    May take Magical Items:
    -Wizard Apprentice (up to 100pts)
    -Wizard Master (up to 200pts)
    May take a single Big Name (no limit)
    May take a weapon (one choice only):
    Iron Fist (8pts), Great Weapon (12pts)
    If Pyromancy is chosen, May take Fire Blessing (40pts)
  • Skink High Priest [Lord choice], 170pts
    Infantry, Base size: 20x20mm, Unit size: 1

    Special Rules: Cold-Blooded, Strider (Water), Telepathic Link
    Equipment: Innate Defence (6+)
    Magic: Level 3 Wizard Master. Uses spells from the Path of Heavens, Path of Wilderness, Path of Light, or Path of Nature
    Options:
    May take Magic Items up to 100pts
    May take a mount (one choice only):
    Taurosaur (200pts), Skink Palanquin (35pts)
  • Prophet [Character]
    Infantry, 20x20mm base, single model

    Special Rules: Relentless, Chosen Of Ashuruk, Sturdy
    Equipment: Infernal Armour
    Magic:
    Wizard Apprentice, If upgraded to a Wizard, generates spells from Alchemy, Pyromancy or Occultism.
    Options:
    Must become (at least one choice):
    Engineer * (free), Wizard Apprentice with 1 Learned Spell (60pts), Wizard Master with 1 Learned Spell (130pts)
    May add up to 3 Learned spells (50pts/spell)
    May take Magical Items:
    -Prophet up to 100pts
    -Wizard Master up to 200pts
    May take a weapon (one choice only):
    Flintlock Axe (16pts), Infernal Weapon 2(0pts)
    May take a mount (one choice only):
    Bull of Shamut (Wizard Master only) ** (280pts), Temple Lamassu ** (370pts)
  • Druid [Character choice] 150pts
    Unit type: infantry, Base size: 20x20 mm, Unit size: 1

    Special Rules: Forest Walker, Lightning Reflexes,Wizard Apprentice. Generate from Druidism, Shamanism or Cosmology.
    [b]Options:[/b]
    May take Magic Items up to 100pts. If Wizard Master, up to 200pts.
    May become Wizard Adept (75 pts) or Wizard Master (225pts)
    May take a mount (one choice only):
    Elven Horse* 40
    Unicorn* 75
    Eagle King* 60
    Dragon(Wizard Master only** (475pts)
  • Death Cult Hierarch [Lord choice], 160 pts
    Infantry, 20x20mm base, single model

    Undead Special Rules: Undead, Dust to Dust
    Magic: Wizard Apprentice
    Generates [lexicon]spells[/lexicon] from Evocation, Cosmology, Divination and knows 1 Learned Spell from a chosen Path.
    Options:
    May add up to 3 Learned spells 50/spell
    May become Wizard Master 70 pts
    May take Magical Items:
    - If Wizard Apprentice 100 pts
    - If Wizard Master 200 pts
    May take a mount (one choice only): Skeletal Horse (40pts), Ark of Ages (250 pts)
    May be upgraded to [lexicon]Soul Conduit[/lexicon] (Wizard Master only) 100 pts
  • Treefather Ancient [Character & Forest Giants choice]­
    Gigantic, Infantry, 75x50mm
    This unit counts both towards Character and Forest Giants

    Special Rules:
    Forest Walker, Otherworldly, Crush Attack,
    Flammable, Stubborn, Impaling Roots, Tree Singing, Innate Defense (3+)
    May take a single Aspect of Nature.
    May become (one choice only):
    [lexicon]Wizard Apprentice[/lexicon] 40
    [lexicon]Wizard[/lexicon] Adept 115
    [lexicon]Wizard Master[/lexicon] 265
    Magic: If a Wizard, generate spells from Druidism
  • Damsel [Character], 150pts
    Infantry, 20x20mm base, single model

    Special Rules: Lance Formation, The Blessing, Insignificant, Beloved, Magic Resistance(1)
    Wizard Apprentice
    Generates spells from Druidism, Shamanism or
    Divination and knows 1 Learned Spell from a chosen Path.

    Options:
    May add up to 3 Learned spells (50 pts/spell)
    May become Wizard Master (70pts)
    May take Magical Items:
    Wizard Apprentice (up to 100pts)
    Wizard Master (up to 200pts)
    May take a mount:
    Barded Warhorse (50pts)
    Pegasus (Wizard Master only) (90pts)
    Unicorn (Wizard Master only) (100pts)