Articles Tagged with “the ninth age”

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The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • And thus it came to pass that after sitting down at the feet of the Master @2DSick, I ventured forth from the Goosefeather Brush in search of equipment.

    At first I purchase some white primer & grey paint in a bottle, thinking to simply go over the old paint job, but when I presented this proposal to the Master, he demonstrated the gentle English coaching technique know as Ecky Thump.

    Then he spoke:

    "Wise man says: Painting is like Brazilian waxing - do it properly, or there will be tears..."

    Damn! So after looking around, I finally got a can of grey all-purpose paint that would not dissolve my plastic model on first contact. The next step was to strip off that old paint, so I bought a bottle of Dettol Concentrate, because I knew I'd need a lot to cover the model. Turns out this model is a monster to remove from its base after supergluing, and very few containers can accommodate its sea-urchin shape easily.

    I first tried putting it in a plastic tub 4/5 covered with a plastic cap to keep off the rain, flipping it over a few times a day - but when I came to scrubbing it off with a toothbrush it was a disaster. Gunk everywhere, paint stains everywhere, and stink everywhere - so again, I went out and got a bigger container, repeated the process, and the second time it worked - not fun spending an hour outside on a cold rainy day, but after just two weeks of screwing things up I had achieved THIS!


    The next day it was time to prime. What could possible go wrong right? Well... :thinking:

    I carefully read the instructions by glancing at the pictures. Apparently I needed to use a screwdriver to make sure it worked. Placing it carefully on the tiles outside, I pushed delicately at it. Luckily for me it was a lovely day. So when I blasted half my face and glasses with all-purpose primer, I knew it would dry fast: WITNESS ME!...It only took about 2 hours to wash off too. :wall:

    But now I had achieved THIS!

    Grey Primer


    The next few weeks were spent on and off trying to squeeze in 30 minutes here and there to either basecoat or wash the skin. I haven't worried too much about splashing the horns and spines, and I used a blend of Amy Painter's Matt White (2/3) & Necrotic Flesh (1/3) for the color and Citadel Earthshade for the wash.

    It's not perfect by any means, but I plan to use the ancient WotDG cop-out of splattered blood effects to cover the ugliest bits.

    So, as of now, it looks like THIS!

    Coat & Washes
    So far my 4 year old daughter has helped do all the washes, but she has mentioned many times that she is looking forward to doing the spikey bits next. We look forward to taking the next step on The Way of the Goosefeather Brush... :charge2:

    [Read More]
  • In view of the release of Version 1.0 and questions that some of our members have run into in discussing T9A with potential members, we decided to provide some input on a few areas relating to sustainability of the project and questions relating to T9A being "official" or not.

    How does The 9th Age (T9A) plan to be sustainable seeing as there is no “company” running the project?

    This is a question that comes up quite often. Many, at least initially, have a view that a game cannot be sustainable over the long run without a company backing it up. The idea being that people will not donate their time in the long run.

    From an organizational standpoint, The Ninth Age does have a functioning Operating Agreement and is set up a nonprofit association. The Operating Agreement allows T9A to function in a very real sense as a legal entity, for example, to enter into contracts for events, or advertising, or even promotional products, etc. However, T9A is and will remain a nonprofit association that uses unpaid volunteers.

    From a strictly work flow perspective, yes, there is a ton of work up front to put the game together: balancing the ABs, writing the fluff, creating the illustrations, etc. However, once the game is put together, the ABs are out with stabilized rules and the B&A Team have put out the new stories and illustrations, the work load will tail off significantly. It is a lot of work, but there is a very dedicated group of individuals who are putting in the time and energy to get the job done. It's also interesting that, as the work load ramps upward and new members continue to join the project, members are being added to the staff and management positions to handle the increased work load. We have also set up the project in such a way that we rely on teams rather than on single members. So, frankly, this has just not been a problem for the project.

    With respect to there being no “company” running T9A, we see this as an advantage rather than as a problem. The rules that are made are not dictated by which models the project wants to sell. T9A does not sell models. Rather, the whole focus is on achieving the best balanced game possible. Multiple model companies have already approached T9A (we have a hidden forum on the site for collaborating companies to discuss and plan their product releases) and have indicated to us that they want to support T9A. Some, in fact, are actively advertising T9A on their websites (e.g., shieldwolfminatures.com). This is great because we don't have all our eggs in one basket. Likewise, we are in the process of updating the Wiki with different manufacturers so people building new armies can just click on the unit and be navigated to a company's website where they can buy a model that is a good representation of the unit.

    But T9A is not “Official”, how can a community driven project ever be viewed as an officially supported game system?

    It’s difficult to determine what “official” means in this context. Is a game put out by a company more “official” than one put out by the community? Just because a company puts out a game does not mean they will actively support it continually (I think you all know where I'm going with that). Likewise, because a community puts out a game does not mean it is unsupported (T9A will continue to work on and improve the system). In any event, we can say definitively that T9A is the “Official” game system for ETC 2016. Of course, ETC is a community project too, but who cares? The real question should be: is T9A a really good game? If so, people will play it for a long time. Keep in mind, just because a company "supports" something does not mean it will last. To illustrate the changing landscape of company supported products versus community supported products, think of Wikipedia versus Encyclopedia Britannica. If you recall at first there was quite a bit of resistance to use of Wikipedia. Why? Mainly because it was not viewed as an "official" encyclopedic resource. But that opposition has faded away over time. Where are all the "official" encyclopedia companies now? They are pretty much gone while the community project remains and is thriving. This is similar to what we are seeing in the table top gaming industry. The industry is adapting to the Internet community and companies that follow the old business models are struggling. Better to let the community make the game system and for the companies make the pieces for the game.

    T9A will continue to be a nonprofit organization. It will maintain its independence and high standards. While T9A will not sell or distribute models, T9A will cheer on the many companies that are stepping into areas vacated by other companies. In fact, our hope is to revitalize the table top gaming industry to create higher demand for high quality models.

    How will T9A attract new players seeing as there is no marketing division like you would see in a company?

    The answer lies with the community itself. The more each of us… [Read More]