Mr. Gobbo's Tricksy Gits
I can tell you as a new player contemplating getting into T9A, the 2500 point goal - even in the long run - is discouraging for the sheer volume of models I'd need to buy, assemble and paint. It also, if I'm not mistaken, means pretty long (3+ hours?) games and life being as busy as it ism that's very difficult to accommodate. I know 1500 is an option, but it feels like a temporary compromise that most opponents wouldn't really enjoy over the long haul (meaning they'd expect me to play at 2500).Maybe it is the best topic to post it, if no just move it . Recently I had a discussion on a mostly historical forum regarding T9A. Historical wargamers live in a more abstract world (closer to KoW), however many of them have been starting hobby with 4th/5th WFB. They say that it would be difficult for them to come back to T9A even if they keep their armies of old for nostalgia reasons, for they can't imagine painting all missing models (well finding a fitting models for 4th era is another challenge). The point is: the entrance barrier is intimidating for guys who possess hundreds of painted napoleonic-era figs! I have a feeling that T9A might be a bit oversized focusing on 2500 points as a standard...
There were a number of good posts about store owner reactions to t9a. It seems like giving store owners incentive to promote t9a could help introduce new players. Putting some rulebooks in stores would do this to some extent maybe, but I think what would really make t9a attractive is if it brought players into the store.
If you look at the most successful tabletop franchises, they all have events which bring people into the store on a weekly basis. These events have some connection to the larger community, whether as tournament qualifiers or as factors influencing the plot of an rpg. Players gain some advantage from each session (leveling their character, etc.), and so have incentive to keep coming back.
If t9a had some sort of organized play bringing people into stores consistently, it would probably generate larger profit and receive more local support. I think campaign centric play would be a great basis for organized play. The results of the years campaigns would affect some event in the plot of t9a world, etc. Fan organizers would be given account privileges and upload results, etc.
This would also give t9a a reason to participate in gaming conventions where hosting a full GT is generally impractical. Play at conventions could have some special effect on plot events. This could be another avenue to give the rules exposure. Skirmish scale results could also contribute to the plot and serve to lower the entry barrier to the hobby.
With this kind of organization model, it would also be less necessary to rush periods of rules changes to reach a final version so that printed versions weren't invalidated. Changes could be smaller and designed to avoid invalidating peoples model collections. Changes could also be more careful (no need to quadruple nerf problem units) with more time to gather data and make informed decisions.
The 1.2 changes are good given the time frame you set. Bunch more improvements in core rules, achieves environment with larger cariwty of unit types. Due to the scope of the changes a numbet were somewhat haphazard, with lots of units invalidated or left in awkward positions. Based on the date for collecting issues from the forums, I'm pretty sure your time table won't permit many of these issues to be fixed before rules are frozen for years. This is kind of a big shame.
I don't think you guys need to be in such a rush. T9a isn't going to die out anytime soon. The project doesn't really have competitors in its niche. Sure there are some other rulesets, but without people working on them and some sort of community connection they don't have much pull. T9a has a large team of extremely dedicated people. Even if people complain about your decisions and some leave you will have more than enough of a community to build on once your mechanisms for bringing in new peeps are in place.
The post was edited 1 time, last by Windelov ().
Are alternate methods for getting rules exposure under consideration? I'm definitely on board to help with something like this.
Northern Dwarfs ADT
The King in the North
An important point to make however is that when we talk about v2.0 we mean the BRB will be frozen. Not the Armybooks. For the Armybooks we will keep up 4 books on 4 month cycle at least until we have all books fully updated both rules as well as background wise.When 2.0 hits, we should settle down for some years. Timing on 2.0 is iffy at the moment but probably towards the summer 2017.
The post was edited 1 time, last by syntropic ().
Well Dwarf grumbling is like 80% of our forum traffic, we should do them last, just to keep our regular post counts up.
The post was edited 1 time, last by Emperor_Zoron: No cursing! ().