T9A Project Honor Among Traitors / Honor entre Traidores

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    Hello There!

    The project likes to learn from ages past and one lesson T9A team has learnt is to engage the community more. The team had such a tremendous success with ideas for the magic phases and new magic items for Warriors of the dark gods that the Rules Team (RT) has melded together some great global surveys that they want you, the community to help answer in order to get an understanding of what the community really wants.

    Now it's worth saying right here that the surveys are not binding to the future of the game, but give instead the T9A team a incredible insight into the path they need to take.

    Up first is a survey on what to do with magic items with some very simple questions and statements for you all to answer, so please, take the jump and answer away, and when you finish, spread the word, we need to actively engage as much of the community as we can.

    So what you waiting for, go go go!

    Start the survey here!

    • T9A Project Honor Among Traitors / Honor entre Traidores

      ESPAÑOL: ¡Hola a todos! Llevo varios días trabajando en casa para el Homebrew en un nuevo proyecto, lo he llamado "Honor entre Traidores". Básicamente es una reescritura (basada en) del suplemento que hace años publico GW llamado Triunfo y Traición. Fue un suplemento muy divertido y el que muy poca gente que conozco ha podido disfrutarlo. Por ello, estoy reescribiendo las reglas para adaptarlas a T9A, rehacer las cartas y tokens (monedas) para que todo el mundo tenga la oportunidad de disfrutarlo. Ya iré publicando actualizaciones de como va creciendo el proyecto. Un saludo a todos!

      ENGLISH: Hello everyone! I have been working for Homebrew for several days in a new project, I have called it "Honor Among Traitors". Basically it is a rewrite (based on) of the supplement that published years ago GW called "Triumph and Treachery". It was a very funny supplement and maybe few people could to enjoy it. Therefore, I am rewriting the rules to adapt them to T9A, redo the cards and tokens (coins) so that everyone has the opportunity to enjoy it. I will post updates as the project grows. Happy day to everyone!
      ______________________________________

      "No está muerto lo que duerme eternamente; y con el paso de los eones, incluso la misma Muerte puede morir."
      HP Lovecraft
    • New

      ENGLISH: Hello everyone, these days i had a lot of work and i did few things about Honor Among Traitors.
      I show you some cards of this awsome game. It's a beta version:
      dropbox.com/sh/mgsiiid8k34hteb…LD5JSFAyOMH24JjNrJUa?dl=0

      What do you think about it? Please if you see some error, tell me please

      I hope these days start with the rulebook.

      ESPAÑOL: Hola a todo el mundo, estos dias he tenido mucho trabajo y he hecho pocas cosas sobre el juego Honor entre Traidores.
      Os muestro algunas cartas de este fabuloso juego. Es una version beta:
      dropbox.com/sh/zttwj8p07zd7vw5…Vs6Tx9iNkSPov7O0--Na?dl=0

      Que pensais sobre ello? Os gusta? Por favor, cualquier errata que detecteis, decidmela.

      Espero estos dias empezar con las reglas
      ______________________________________

      "No está muerto lo que duerme eternamente; y con el paso de los eones, incluso la misma Muerte puede morir."
      HP Lovecraft

      The post was edited 1 time, last by Asgard ().

    • New

      Here are some ideas on how to rephrase the text on the english version of the cards a bit. I think it would be good if key terms are the same as in the rulebook. As an example, 'Wizard' instead of 'Sorcerer'.

      Some general suggestions:

      - Replace the term "Copper Victory Counter" with something else, something shorter. Maybe just "Copper Counter"?

      Ambush Shot
      Play this card in the Shooting Phase if you are a neutral player. One of your units may immediately make a shooting attack against a unit belonging to player chosen as the enemy player for the phase.

      Arcane False Parchment Forged Parchment
      Play this card after a Wizard has chosen a spell to cast and the number of magic dice to use. The Wizard will suffer a Miscast on any roll of a double.

      Bribed Bribe
      Play this card in the Shooting Phase, after a unit is chosen to make a Shooting Attack. Discard a Copper Victory Counter. The unit may not shoot this phase.

      Clandestine Collaboration
      Play this card if you are a neutral player and a Combat ends in a draw within 12" of one of your units. Choose one side, that player wins the combat by +1 Combat Score.

      Consolation of the Envy Consolation for the Envious
      Not sure what an Arc is?

      Conspirators Amongs Us Conspirators Amongst Us
      Play this card at the start of a Close Combat Phase. Discard a Copper Victory Counter. A unit of your choice cannot benefit from Steadfast nor Horde for the rest of the phase.

      Distracted Shot Distracting Shot
      Play this card in the Shooting Phase, after a unit is chosen to make a shooting attack. The unit must re-roll successful rolls to hit.

      False Accusations
      Play this card in the Close Combat Phase, after calculating combat results. Add +1 Combat Score to the side of your choice.

      Fragment of Meteorite Meteorite Fragment
      Play this card in the Magic Phase after the Magic Flux roll. Remove 1D3 dice from the Magic and Dispel dice pools (a single roll for both pools).

      Handful of Thorns
      Play this card when a player chooses one of your units as the target of a charge. Reduce the charge Charge roll of all units charging your unit by half (rounding up).

      Haunted Clothes
      Play this card in the Shooting Phase when a unit makes a Shooting Attack. That unit count as having moved in the previous movement phase.

      He's a Fake Infiltrator
      Play this card if you are a neutral player and a unit belonging to another player is forced to make a Leadership Test within 12" of your General. The test must be made using the unmodified Leadership of your General.

      Hiding in the Front Hidden in the Frontlines
      Play this card when a unit declares a Charge Reaction. If possible, that unit must declare Hold as it's Charge Reaction.

      Magic Assistance Magical Assistance
      Play this card if you are a neutral player and another player makes a failed Casting Attempt. The spell is successfully cast with Overwhelming Power, the casting Wizard suffers the effect of a Miscast as well as Lost Focus.

      Objective "Wrong" Wrong Target
      Play this card after a Wizard has chosen a spell and the number of Magic Dice to use. Discard a Copper Victory Counter. You may choose a new legal target for the Wizard's spell.

      Offensive Blurb
      Play this card at the beginning of the Close Combat Phase. Choose one of your units. All models in the target unit gain +1 Strength for the duration of the phase.

      Oil Spills Oil Spill
      Play this card at the beginning of a Round of Combat that takes place within 12" of one of your units. All units in the Combat must re-roll successfull rolls to hit.

      Old Alliances
      Play this card if a Trusted Ally chooses you as the enemy player. That player must instead choose a different player as the enemy.

      Panic without Discipline Rout
      Play this card at the beginning of the Close Combat Phase. Choose a unit within 12" of one of your units. That unit cannot benefit from Steadfast for the duration of the phase.

      Paranoid
      Play this card if another player chooses you as the enemy player. That player must instead choose a different player as the enemy.

      Secret Skills
      Play this card at the beginning of the Close Combat Phase. Choose one of your units. All models in the target unit gain +1 Initiative for the duration of the phase.

      Sinister Plans
      Play this card if the player that deployed to your right wins a Round of Combat. You gain one Copper Victory Counter.

      Surprise Attack
      Play this card at the beginning of the Shooting or Close Combat Phase. Choose one unit, all models in the target unit must re-roll successfull armour save rolls for the duration of the phase.

      Tactics of the Enemy Enemy Tactics
      Play this card at the beginning of the Close Combat Phase. Choose one of your units, all models in the target unit gain +1 Weapon Skill for the duration of the phase.

      Price of Pride The Price of Pride
      Play this card when a player chooses a unit to make a Rally roll. Discard two Copper Victory Counters. The unit fails it's Rally roll.

      Throw Coins to the Ground Coins on the ground
      Play this card when another player selects a unit to make a Pursuit Roll. Discard a Copper Victory Counter. The Pursuit Roll of the target unit is halved (rounding up).

      Traitorous Sorcerer Traitorous Wizard
      Play this card when a Wizard is chosen to cast a spell. Discard two Copper Victory Counters. The Wizard may not cast any spells during this phase.

      Traps on the Ground It's a Trap!
      Play this card at the beginning of an enemy players Movement Phase. Choose one of that player's units. That unit is not able to make a March move this turn.

      Unforgotteable Hate Unforgetable Hatred
      Play this card if a Trusted Ally or a Suspicious Ally chooses you as the enemy player. That player must instead choose a different player as the enemy.

      The post was edited 2 times, last by Thorek Ironbrown ().

    • New

      Thorek Ironbrown wrote:

      Here are some ideas on how to rephrase the text on the english version of the cards a bit. I think it would be good if key terms are the same as in the rulebook. As an example, 'Wizard' instead of 'Sorcerer'.

      Some general suggestions:

      - Replace the term "Copper Victory Counter" with something else, something shorter. Maybe just "Copper Counter"?

      Ambush Shot
      Play this card in the Shooting Phase if you are a neutral player. One of your units may immediately make a shooting attack against a unit belonging to player chosen as the enemy player for the phase.

      Arcane False Parchment Forged Parchment
      Play this card after a Wizard has chosen a spell to cast and the number of magic dice to use. The Wizard will suffer a Miscast on any roll of a double.

      Bribed Bribe
      Play this card in the Shooting Phase, after a unit is chosen to make a Shooting Attack. Discard a Copper Victory Counter. The unit may not shoot this phase.

      Clandestine Collaboration
      Play this card if you are a neutral player and a Combat ends in a draw within 12" of one of your units. Choose one side, that player wins the combat by +1 Combat Score.

      Consolation of the Envy Consolation for the Envious
      Not sure what an Arc is?

      Conspirators Amongs Us Conspirators Amongst Us
      Play this card at the start of a Close Combat Phase. Discard a Copper Victory Counter. A unit of your choice cannot benefit from Steadfast nor Horde for the rest of the phase.

      Distracted Shot Distracting Shot
      Play this card in the Shooting Phase, after a unit is chosen to make a shooting attack. The unit must re-roll successful rolls to hit.

      False Accusations
      Play this card in the Close Combat Phase, after calculating combat results. Add +1 Combat Score to the side of your choice.

      Fragment of Meteorite Meteorite Fragment
      Play this card in the Magic Phase after the Magic Flux roll. Remove 1D3 dice from the Magic and Dispel dice pools (a single roll for both pools).

      Handful of Thorns
      Play this card when a player chooses one of your units as the target of a charge. Reduce the charge Charge roll of all units charging your unit by half (rounding up).

      Haunted Clothes
      Play this card in the Shooting Phase when a unit makes a Shooting Attack. That unit count as having moved in the previous movement phase.

      He's a Fake Infiltrator
      Play this card if you are a neutral player and a unit belonging to another player is forced to make a Leadership Test within 12" of your General. The test must be made using the unmodified Leadership of your General.

      Hiding in the Front Hidden in the Frontlines
      Play this card when a unit declares a Charge Reaction. If possible, that unit must declare Hold as it's Charge Reaction.

      Magic Assistance Magical Assistance
      Play this card if you are a neutral player and another player makes a failed Casting Attempt. The spell is successfully cast with Overwhelming Power, the casting Wizard suffers the effect of a Miscast as well as Lost Focus.

      Objective "Wrong" Wrong Target
      Play this card after a Wizard has chosen a spell and the number of Magic Dice to use. Discard a Copper Victory Counter. You may choose a new legal target for the Wizard's spell.

      Offensive Blurb
      Play this card at the beginning of the Close Combat Phase. Choose one of your units. All models in the target unit gain +1 Strength for the duration of the phase.

      Oil Spills Oil Spill
      Play this card at the beginning of a Round of Combat that takes place within 12" of one of your units. All units in the Combat must re-roll successfull rolls to hit.

      Old Alliances
      Play this card if a Trusted Ally chooses you as the enemy player. That player must instead choose a different player as the enemy.

      Panic without Discipline Rout
      Play this card at the beginning of the Close Combat Phase. Choose a unit within 12" of one of your units. That unit cannot benefit from Steadfast for the duration of the phase.

      Paranoid
      Play this card if another player chooses you as the enemy player. That player must instead choose a different player as the enemy.

      Secret Skills
      Play this card at the beginning of the Close Combat Phase. Choose one of your units. All models in the target unit gain +1 Initiative for the duration of the phase.

      Sinister Plans
      Play this card if the player that deployed to your right wins a Round of Combat. You gain one Copper Victory Counter.

      Surprise Attack
      Play this card at the beginning of the Shooting or Close Combat Phase. Choose one unit, all models in the target unit must re-roll successfull armour save rolls for the duration of the phase.

      Tactics of the Enemy Enemy Tactics
      Play this card at the beginning of the Close Combat Phase. Choose one of your units, all models in the target unit gain +1 Weapon Skill for the duration of the phase.

      Price of Pride The Price of Pride
      Play this card when a player chooses a unit to make a Rally roll. Discard two Copper Victory Counters. The unit fails it's Rally roll.

      Throw Coins to the Ground Coins on the ground
      Play this card when another player selects a unit to make a Pursuit Roll. Discard a Copper Victory Counter. The Pursuit Roll of the target unit is halved (rounding up).

      Traitorous Sorcerer Traitorous Wizard
      Play this card when a Wizard is chosen to cast a spell. Discard two Copper Victory Counters. The Wizard may not cast any spells during this phase.

      Traps on the Ground It's a Trap!
      Play this card at the beginning of an enemy players Movement Phase. Choose one of that player's units. That unit is not able to make a March move this turn.

      Unforgotteable Hate Unforgetable Hatred
      Play this card if a Trusted Ally or a Suspicious Ally chooses you as the enemy player. That player must instead choose a different player as the enemy.
      I edited it, do you prefer like this? (look the same dropbox link)
      The Arc it where you have the all ponit (copper, gold....)
      ______________________________________

      "No está muerto lo que duerme eternamente; y con el paso de los eones, incluso la misma Muerte puede morir."
      HP Lovecraft
    • New

      Thorek Ironbrown wrote:

      Yeah, it looks good!

      If I understood it correctly then Consolation for the Envious should be:

      Play this card if the player with the smallest treasury wins a Round of Combat. You gain one Copper Counter.

      If there is no single player with the smallest treasury, this card cannot be played.
      FixeD!
      ______________________________________

      "No está muerto lo que duerme eternamente; y con el paso de los eones, incluso la misma Muerte puede morir."
      HP Lovecraft