Fantasy Arms & Armour Scrutinized

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    • Fantasy Arms & Armour Scrutinized

      Do you have observations of your own or links to videos or articles dealing with fantasy armament or armour seen through a realistic utility lense rather than stylistic? Share here!

      A metalworker's look on fantasy armour suits

      On Arthas' Armour wrote:

      The statement this armor makes: You really, really like death. As in, you alone rule over legions of the undead, all from the comfort of the Frozen Throne. Also, you have no qualms wearing metal plating in sub-zero temperatures, and your helmet doubles as a radio antenna or tuning fork in a pinch.

      Should you wear it in a fight? No, unless you want your neck snapped. "Any time you put structures up on the helmet, that gives me a good handhold to grab it and twist your head right off your neck," says Johnson. "It's just leverage; if there's any way to hit that, grab it, push it, your head isn't strong enough to stop that from happening."

      Now, what does this say of big hat Infernal Dwarves? Suicidally stylish or too thick-necked to break? Helmet crests are not such a huge disadvantage in and of themselves, though. If you're within reach of grabbing your opponent's helmet, he's likely down or dead already as JDAntoine pointed out.

      Lethal breast armour

      The post was edited 1 time, last by Karak Norn Clansman ().

    • The fun thing is that historical ideas on such matters differ a lot. To the point of fantasy "grabbings Mcgrabs".

      What Ill say is that decorations on helmets are not that much of a disadvantage. Grabbing it to snap the neck is true BS. You grab your weapon and shield and if you dont you'll have one in your nose. Grabbing opponents helmets can only be done if hes dead or somehow unarmed.

      Cheers,
    • The youtuber Shadiversity has done a number of commentaries on whether fantasy warfare as depicted actually makes sense in the context of that specific fantasy world. Topics such as what implications the existence of wizards and flying monsters would have on castle design, for example.

      His latest one is a take on what weapons it would make sense for dwarfs to use, given the physiology they are usually portrayed as having in fantasy, as opposed to what weapons they are usually portrayed as being users of:


      The short version of it is, they really should use polearms to compensate for their reach disadvantage, rather than exacerbate the problem by using short-shafted weapons like axes and hammers.
      Sunna is not with the big battalions, but with the ones whose parts move with the best coordination.
    • ALso, a lot of real World helmets Crest, at least the really extravagant ones such as seen on say, bretonnian Knight, were pretty much only used in tournaments and were made form paper and Wood.
      Doesn't mater if someone grabs it if all he ends up with are his hands full of confetti :)
      I haz a blog! the-ninth-age.com/blog/index.p…-the-moment-aslo-batreps/.

      Mostly KoE and ID stuff. Now also some Void
    • Petterwass wrote:

      ALso, a lot of real World helmets Crest, at least the really extravagant ones such as seen on say, bretonnian Knight, were pretty much only used in tournaments and were made form paper and Wood.
      Doesn't mater if someone grabs it if all he ends up with are his hands full of confetti :)
      Frankly speaking the grabbing of armour and weapons largely remains bogus. Talk of guys who never practiced ANY martial arts. As mentioned if either party has weapons its unlikely to happen and if they dont its unlikely to happen aswelk (mma as your example). Breaking someones neck is also very difficult to do unless you want to use hollywood for facts.

      As for dwarfs and polearms, it holds some fact but then again WFB gave them the best artillery, which is the effective replacer.

      By standard they could also wield longer two handed weapons but truth be told every weapon has pros and cons. Being smaller just means your advantage is there up close. In fact theyd be perfect for Judo because of that. Spears are bad weapons up close. They do give you reach but again this isnt always required or benificial.
    • JDAntoine wrote:

      JimMorr wrote:

      My favourite one: if men's fantasy armor was designed the way women's is:


      Its not even that fantastical. Its looks like an warrior from Africa. Some places are so hot that armour just drains too much stamina. Europe didnt have that issue. Africa and South America did for example :)

      JDAntoine wrote:

      JimMorr wrote:

      My favourite one: if men's fantasy armor was designed the way women's is:


      Its not even that fantastical. Its looks like an warrior from Africa. Some places are so hot that armour just drains too much stamina. Europe didnt have that issue. Africa and South America did for example :)
      Ah but if we follow MMO tropes for females, this would be the heaviest armour in the game.
      You are not looking at light, tribal armour here, he's essentially wearing a full suit of heavy plate :D
      I haz a blog! the-ninth-age.com/blog/index.p…-the-moment-aslo-batreps/.

      Mostly KoE and ID stuff. Now also some Void
    • About grabbing weapons and armour, afaik that, along with grappling in the wider sense, became a not-entirely-insignificant thing during the late Middle Ages, in fights between plate-armoured opponents. When you both are armoured well enough to negate a significant fraction of all the hits that would otherwise take you out of action, getting into a position where you can grapple becomes a lot more feasible. That being one reason for why knights stopped using shields, because a free hand for grappling was more useful.
      Sunna is not with the big battalions, but with the ones whose parts move with the best coordination.
    • Absolutely, we see that back to French/English (kick) boxing which has its roots from that aswell. Frankly speaking a lot of martial arts that are unarmed now come from armed combat. However key in most of them is to knock somebody out or over, which allows you much easier to deliver the deadly blow.

      Obviously the helmets of many fantasy models are too large. Not that this means you can grab them to kill your opponent but you do essentially increase the hitbox for blows to the head, which simply speaking is a large disadvantage the way they are depicted in Chaos Dwarfs (old skool) and Khorne helmets like my avatar. Granted if you are mounted this doesnt really matter.

      For Dwarfs I think the pickaxe often would be a logical weapon as it handles itself like a mining tool and many fantasy dwarfs also are linked to that.

      The fun thing is that many melee weapons actually are still alternatives for production tools, hamers, axes and even swords can be linked back to smiths/carpenters, woodsmen and butchers.