i wouldn't want to get into that discussion: taking so long to release a set of rules that radically changes the game, then say don't worry about the bugs cause it's just a beta, that's just bad company policy. A lot of players I know are complaining/leaving the game for that, and it hurts us who want to stay too.
Anyway, doesn't take a genius or a year of playtesting to understand that a chance for almost army-wide stubborn can create issues. As I said I'm all for that, but we've seen it happen too many times in the past: we got something too good, it's nerfed, and we are left with something that sucks.
those are strong words and imply thinking in extremes, like there is no gray area in the world.
You say you are all for Path of the Exiled, but at the same time you say its broken. That is disturbing, it radiates subjectivity ...
Bugs of course get through, even dough we have several months of internal playtesting and about 10 top tournament players going through the books as part of playtesters and balance teams. Teams that brought you the most balanced mass fantasy game in history.
Despite that we still have open play testing. This shows how much we want this to be perfect, even dough we know balance never can be.
Army Design Team.