Pinned Spacecoyote's Unofficial Guide to The 9th Age Fluff: A Timeline!

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    • Spacecoyote's Unofficial Guide to The 9th Age Fluff: A Timeline!

      Hi Everybody!

      This is my attempt at creating a history of the 9th Age setting, based on the pieces of fluff released by the Background Team so far. It's meant as a primer for people who might not be familiar with the lore, and one one-stop-shop for anybody who might not have kept up-to-date with all the fluff releases over the past couple of months. I know lots of people (myself included) have been jonesing for more fluff, but I honestly didn't realize how much had already released until I started putting this summary together. Maybe some of you might be surprised as well.

      Skip to the first spoiler tag if you want to get right to the fluff!

      If you want to know a little more about why the hell I spent so much time putting this guide together, then bear with me as I wax a little bit.

      The overall vision of the 9th Age Background Team is to present the lore as a collation of in-world documents and sources, accounts recorded by potentially unreliable narrators. They've published all sorts of things in the Full Rule Books and in the various issues of The Ninth Scroll (check it out if you haven't!). I found that while I really enjoyed reading these pieces, it was difficult for me to put the events they described into a sequence that made sense in my head. This is my attempt at summarizing those really flavourful pieces of text and wrangling the history of the 9th Age World into a chronological timeline. The source material I've based this summary on can be found in all sorts of official publications as well as on the background wiki HERE.

      This summary isn't, of course, official or definitive. I'm not associated with the project in any official capacity. Where possible I've linked to the wiki articles that contain original source material, so brilliantly collated by @tiny on the wiki. Hopefully this is a useful addendum to the officially released fluff and a valuable resource for the community.

      SO. Let's get to it. I'm starting with a map, because if you're anything like me you want to know where the hell all these made up places are supposed to be :D



      Now that your know your Vetia from your Virentia, lets dive into the meat. Much of the early timeline is based on the Dwarven World Hymn. I've fleshed it out by cross-referencing other sources. There are nine ages in this world, so I guess it makes sense to start with the first of them.

      The First Age / The Dawn Age

      First Age / Dawn Age

      In this earliest time the Saurian Ancients, hold dominion over much of the world, enslaving many or perhaps even all of the known races. The Dwarves are sent deep into mines to extract gold and ore, materials that the Saurian’s use to construct their ziggurats and power their arcane engines. The Elves, who seem to hail from the deep forests of the world, are put to work for unknown purpose.

      Little is said of Men during this era, except that they are primitive. Much of Vetia is overrun with Giants. The orcs can be seen in the carving on the World Hymn, so it is likely that they too were enslaved by the Saurians.

      Many thousands of years pass with the Saurians holding dominion over the other ancient races, before their empire begins to slip into decline. Contemporary Elven scholars believe that the Coatl’s worship of the power of Cosmos, and their obsession with structure and order above all else, lead to a rigid, frozen civilization that becomes stifled, doomed to entropy.

      Whatever the case, after many countless years of slavery, the Dwarves and the Elves (and possibly the Orcs) rebel against the Saurians. It appears that the coming of a comet or perhaps even asteroid aided these rebellions in some fashion. The Dwarves refer to something called ‘Skyhammer’s Gift’, a phrase which may refer to this celestial event. It seems a plausible to me that an asteroid may have struck the centre of Saurian civilization, creating what is now the Shattered Sea, a maelstrom of magic that separates the continents of Virentia and Silexia. Whatever the case, very little of these events are described in detail. The Saurian Empire collapses, and the first age comes to an end.


      The Second Age / The Golden Age


      Second Age / The Golden Age

      The Second age seems to be a prosperous one for both Elves and Dwarves, who spread across much of the world.


      The Dwarves grow in strength and power, finding long lost kin and building wealthy holds beneath the Mountains of the Moon in Taphria (a southern continent analogous to Africa).


      The Elves set sail and spread across the seas, founding colonies around the world. It is now that they settle the islands of Celeda Ablan, the famous White Isles to which they will at some point move the Pearl Throne, the seat of their government. It is here that the first division between Elven peoples seems to occur: there are those who stay in the forests and wild places of the world, and there are those who leave them.

      The first human civilizations also seem to have been founded around this time. Trade between Vetia (a continent analogous to Europe) and Augea (an asian themed eastern continent) increases. We know by this point that the Tsuandan Empire (a non-playable faction inspired by ancient China) and the Naptaan Kingdoms have been formed in two cradles of human civilization.

      From their centres of power in northern Taphria, the Naptaan Kingdoms spread their influence all across the Middle Sea. Their religion and burial customs reach as far north as the Vetian tribes that will eventually form the Kingdom of Equitaine and the Empire of Sonnstahl.

      The Orcs seems to be active at this time as well, for the Dwarves a refer to a ‘fair-eyed orc’, who would appear to be depicted in the illustrations of the World Hymn as wearing a crown. References are made elsewhere to an Orc king who at one point ruled all greenskins. This may be the same figure.


      The Third Age / The First Age of Ruin


      Third Age / The First Age of Ruin

      According to the Dwarves, the Third Age is a time of war and strife. Many civilizations, including the orcs, are beset by ravaging Beast Herds. Where the Beast Herds come from is unclear. A reference is made to a potentially tragic tale in their origin, but wherever they come from they seem to sweep away all before them. Many leading scholars in are certain that these wild herds are no mere servants of the Dark Gods, but rather are formed of their own will and magic.

      The Dwarves, beset by these new enemies, call for aid from the Elves. Their former allies refuse to give assistance. This seems to be a wound that cuts to the heart of the two races for many ages to come.

      For their part, the Elves are seemingly overwhelmed. Crushed between the Beast Herds, the now resentful Dwarves, and hordes of barbarian humans, the Highborn provinces in Vetia collapse. Many elves flee the continent. The Sylvan Elves remain, guarding the Wyscan Wood. It is unclear whether the schism that separates them from their kin happens before or after this exodus.

      Many of the Elves who had formerly lived in Vetia cross the sea and come to settle in the smaller Elven colonies of Silexia, a much harsher, more savage land. Hardened by brutal war, in Silexia these outcasts form their own society, one much darker and more militant. They carve cities and massive plantations out of the wilderness, and grow ever more resentful of the haughty nobles of Celeda Ablan who refused to help them defend their former homes.

      Meanwhile, in Taphria, a great calamity awaits the Kingdoms of Naptesh. Phatep, king of Tehmet, blessed by the gods and greatest of the Naptaan kings, is betrayed by his vizier, Setesh the Outlander. The king is tricked into climbing inside a gilded chest, where he is promptly run through with swords. Seeking a measure of his power, the conspirators drink the divine blood of the murdered king. Teput, Pathep’s wife and Queen, seeks vengeance against the traitorous vizier and his allies. Setesh, drunk on the divine blood of the murdered king, becomes a powerful necromancer and raises armies of the dead. War rages for years. The gods, disgusted at what Setesh has done to their favoured son, turn their back on the Kingdoms of Naptesh. Drought turns fields to dust, and those who drank of the King’s blood are cursed to forever thirst. It is likely that they become the first Vampires.

      Setesh, growing ever more powerful, becomes a lord of death, unseating the god Har-Khowarruler as ruler of the Naptaan underworld. He faces Queen Teput in a final battle where both are mortally wounded. Setesh does not fear death, knowing that should his mortal form pass he will rule in the twilight realm of the dead. He mocks Teput, knowing that when she dies she will be forced to serve him in the afterlife. But as Setesh’s spirit flees the mortal plane, the gods, heeding Teput’s prayers, slam shut the doors to the underworld, trapping the necromancer as a ‘god of his own prison’. In doing so the gods place a terrible curse on the people of Naptesh, sealing them away from their afterlife, cursing them wander the world as restless dead.

      The Kingdoms of Naptesh become the Kingdom of the Dead, ruled forever by the Undying Dynasties. It is said that they wait even now for a chance to kill Setesh and reclaim their underworld kingdom.

      Not all of the Naptaans die immediately, however. During the aftermath of the great dying, a Tomb Architect named Haskhunet flees east across the Barren Mountains and into Augea. It is thought he may have made it as far as the empire of Tsuandan, where legends of a terracotta army of undead solders belonging to the last Xun Emperor abound.

      Of the nobles who drank the blood and were cursed to endless thirst, I can only assume that they were the first of the Vampire Covenant.




      The Fourth Age / The Second Age of Ruin


      Fourth Age / Second Age of Ruin

      In Avras, a human city built on the trade routes between Vetia and Augea, a new human empire rises. Avras is described as powerful civilization that holds the ‘light of our species like a dazzling torch.’ Ruled by a Senate, the city overflows with libraries, bathhouses, and forums. It appears to be themed on the Roman Empire. Wizards of Avras use Alchemy to build superior arms and armour, which allow Avrasi armies to spread across the Middle Sea, filling much of the void left by now-vanished Naptesh. In the centre of the city is the Holy Sepulchre, a church dedicated to the civilization's many gods. Modern sources claim that the Avrasi worshiped Sunna above all other gods, though this may be religiously motivated revisionism. In other references the goddess Sunna seems to be merely one of many Avrasi deities.

      The Dwarven empire seems to be pressed on all sides, with Orcs and Goblins assailing their holds. The Dwarves make common cause with the Empire in Avras, and together they battle the Orcs and Beast Herds. In the The White Mountains, however, the Dwarves are overcome and forced into exile.





      The Fifth Age / The Third Age of Ruin


      The Fifth Age / Third Age of Ruin

      The dwarves go back to war, and after a long struggle reclaim their holds in the White Mountains. In honour of their long alliance, many Dwarven masons come to Avras and help build that city’s walls.

      Across the sea, the tension between the Elves of Silexia and those of Celeda Alban has been long simmering. It explodes now into a full-fledged rebellion, a civil war both bloody and cruel. The Highborn Elves attempt to reassert control over their wayward colonies, but even as they do so they are forced to contend with a revolt within the White Isles themselves. It is said that the war is long and savage.

      When the ashes of this conflict finally settle, the new Elven nation of Dathen arises. Its enmity with the Highborn Princes of Celeda Ablan is cemented.

      The Republic of Dathen is founded not just on the glory of martial prowess, but on an extreme ideal of individual freedom and inalienable rights… at least for the Elvish Citizens of the Republic. The numberless slaves who toil in the yawning plantations of Silexia might not think themselves so free, or their rights so inalienable. The
      citizens of this fledgling republic call themselves the Daeb. The rest of the world refers to them as Dread Elves.

      In Vetia, a great plague occurs, and in its wake the Vermin Swarm rise. Avras is said to be wracked by pestilence. It is in this time that the dwarves claim to at last see their ‘hidden foe’. It is unknown whether this refers to the Vermin, or to some other threat.

      By the end of the Fifth Age the Empire of Avras is rent by civil war. Gaius Dexion, a general in the army of Avras, falls in love with an ‘ever young’ Queen, who we can perhaps take to be a vampire. He takes up arms against the Avrasi Senate. Desperate to stop the civil strife and to save Avras from the rebellious general, a High Priest named Quintus Augustus makes a pact with the gods of the Vermin. He pleads with them to save his city. He is betrayed. The Vermin turned on Augustus, and devour the ancient city of Avras whole.

      The Ratking of the Vermin Swarm establishes his own Empire over the ruins of the Avrasi one. The rodents proclaim that they are heirs to ancient Avras, and structure their society in a warped reflection of the one they have conquered. They establish their own Senate and worship new gods that are dark mirrors of the old Avrasi pantheon.




      The Sixth Age


      The Sixth Age

      An age of intense warfare in Vetia. The Orcs attempt to destroy the last hold-outs of dwarves, who, without their allies in Avras, defend their last remaining holds in grim defiance. The Beast Herds overcome the orcs, but are in turn overcome by the Rat King’s Vermin empire, which stretches now across much of Vetia.

      A group of dwarves, long separated from the holds of their brethren, are pushed to the brink. To stave off their destruction, they make a deal with daemons from beyond the veil. They become the Infernal Dwarves.




      The Seventh Age


      The Seventh Age

      Using their new found power, the Infernal Dwarves conquer and enslave. But their unbridled use of daemonic magic creates earthquakes, volcanic erruptions, floods and storms… damaging the very fabric of the world.

      ‘The dead’, whether Vampires, or the Undying Dynasties, or perhaps even the resurected armies of Longjing, seem to have moved into large parts of the East, while meanwhile humanity is everywhere enslaved and broken. The Vermin consolidate their rule of Vetia. The only remaining kingdom of men exists in what is now Equitaine, but it is ruled by King Gilles de Raux— referred to by the dwarves as a Dark King—a Vampire whose reign is accompanied by dark rumours.

      The Infernal Dwarves, now subjugating much of the area between Vetia and Augea, are betrayed by the daemons they sought to master. A massive conflagration takes place. The dwarves accidentally unleash ‘The Inferno’ a massive vortex of fire that erupts on the eastern shore of the Sea of Gods. This conflagration births The Wasteland, and opens a tear in the veil itself.




      The Eighth Age and Coming of Sunna


      The Eighth Age

      Daemons of all types burst through the rent that separates the mortal from the eternal realms. A great host of Daemons, led by Foloy the Skullbringer, is met by the Ogre Tsanas, Khan of Khans, whose armies defeat the Daemon Legion at Home Peak. Tsanas and Foloy the Skullbringer kill one another, and the Daemon Legions flee in terror.

      The men of Vetia are fractured into many tribes and smaller kingdoms, beset on all sides by beastmen, orcs, daemons, and vermin. Of these tribes, the Breidar, the Gjothar, the Glauca and the Askar are named. Prolonged by his unnatural life, Gilles de Raux still rules in what is now Equitaine. Some men, in this time of chaos, are drawn towards the newly created wasteland and seem to take to worshiping dark gods. This would appear to be the first mention of the Warriors of the Dark Gods.

      The Coming of Sunna


      The Askar, one of the last human tribes, are forced west out of the lands of central Vetia (the region currently occupied by the Empire of Sonnstahl). Fleeing across a ford on the river Gewache, these men are forced into a last stand by a marauding Beast Herd. Just when all hope seems lost, they are saved by the appearance of a young warrior woman. King Warin, leader of the Askar tribe, proclaims the woman to be an avatar of the goddess Sunna.

      Other tribes and kingdoms rally around Sunna’s deeds, including a number of knights from the Kingdom of Gilles de Raux. Lead by Uther of Gasconne, these men come to to Sunna’s aid... in defiance their dark King. It is said by the dwarves that Sunna overthrows an ‘Ancient One’ who I take to be the vampire de Raux.

      Uther of Gasconne clears the darkness of the Vampire from his homeland and becomes the first King of Equitaine.

      Sunna, after defeating a horde of Orcs in the White Mountains, rallies the remaining nations of men to her. Having now united all the human nations of Vetia, she meets an army of the Dark Gods on the River Volsk, in the Eastern part of what is now the Empire of Sonnsthal.

      From the wasteland come Asklanders, Makhar Raiders, Ogres, and Shamans marked by the dark gods—all of them are thrown back by Sunna and the combined armies of men.

      Weary from war, the united armies set to consolidating their gains. But the Rat King has heard tale of this goddess who walks among men. During a high feast in the hall of King Warin, Sunna and her lords are approached by a envoy from the Rat King, who still rules in Avras. The envoy demands that Sunna serve his Empire or be destroyed. The envoy is rejected, and Sunna leads an attack on the Vermin Empire. She defeats three Vermin armies, and, after many trials, makes it to the dwarven-built walls of Avras, now teeming with rats. By now many of her men have died along the way.

      King Warin, horrified by the cost that Sunna’s campaign has already taken on his tribe and worried at the bloodshed still to come, is given a secret offer by the Vermin: if he kills Sunna they will spare the rest of his people. They give him a rodent-forged weapon (this might be the Doom Blade).

      Sunna fights her way into the city and has a final confrontation with the Rat King, who has by now ascended to his true form as a Vermin Daemon. Warin betrays Sunna in the midst of the fight, and buries the Vermin-forged blade into her side. Even wounded she bests the Rat King, pulling the assassin’s blade from her side and slaying her enemy. But she is grievously wounded.

      Sunna succumbs to her wounds and dies in Avras.

      Warin flees and became a byword for treachery.

      Avras, now freed of Vermin infestation, once again becomes a major human metropolis.

      The men who followed Sunna returned to their native lands and founded new kingdoms that last into the next age. A church founded on the worship of Sunna above all other gods spreads throughout the realms of men. The Church of Sunna becomes a powerful political and spiritual organization. In Equitane they reject the organization’s teaching, instead coming to believe that Sunna was merely an aspect or avatar of The Lady.

      Uther, called by some the ‘Once and Future King’, is now the first King of Equitaine. He clears the last of the darkness left by Gilles de Raux, and his companions found the knightly orders of Equitaine, to watch and hold vigil over the return of such an evil. He brings back the worship and favour of The Lady.

      Warin's tribe, the Askar, along with both the Breidar and the Gjothar tribes, return to their homelands. For now the tribes remain independent. Eventually, however, they will become the founding peoples of the Empire of Sonnstahl.

      Other, non-playable, nations of men were founded by Sunna’s followers at this time, including the Empire of Destria and the kingdoms and city-states of Arcalea, both bordering the Middle Sea.

      Sunna’s sword, The Sonnstahl is interred in the Holy Sepulchre in Avras.




      The Ninth Age and Recent Events


      After Sunna’s death, Avras becomes a holy city. Though not located within the current borders of either the Empire of Sonnstahl or the Kingdom of Equitaine, it is clearly an important site for both nations, and still a crossroads of trade in the world. The Holy Sepulchre is among the holiest places in Vetia.


      201 AS: The Empire of Sonnstahl is formed after Leopold Truehearted defeats a invasion of Dread Elves who have come to reclaim Vetia, so long lost to them. He is named Emperor by a Council of Electors, as are all Emperors after him.

      415 A.S.: Incensed by attacks on travellers out of Avras, King Guillaume the Vengeful calls the Second Crusade. Two thousand knights set out for the necropolis of Hanaphuk. Only one returns.

      876 AS: Divination Student Pieter Tiele writes that a Conclave of Diviners have harnessed their magic to edit a new version of the Sunna Cycle, using their powers to peer back in time and investigate veracity of ancient myths and legends.

      894 AS Duke Matéo of Corante goes hunting into the Wyscan wood and stumbles upon a sacred grove. He survives an attack by a Treefather, but few of his company are so fortunate.

      912 AS: The wreck of the Empress Matilda is recovered, along with letters from passengers who have seen the undead stirring in the deserts of Naptesh.

      924 AS: The Battle of Crauladino, final engagement in The War of the Dead. Emperor Frederick the Great of Sonnsthal leads his Imperial Guard into the field in a last-ditch effort to seize victory from the jaws of defeat. Frederick slays the Vampire Lord in single combat, crumbling the undead army into dust

      ~920-940 AS (?): Prince Henry Lionhelm of Equitane declares a Quest against the Forest King of Wyscan. His party is ambushed and Henry is killed. Thomas the Bard, the sole survivor among Henry's companions, spends eighteen months among the Sylvan Elves. He witnesses as a Forest Prince named Sura, the Bringer of Spring, son of Elven Gods Cadaron and Amyril, receives an envoy from a foreign nation of Elves. After escaping, he leads Duke Matéo in search of vengeance for the lost Prince. Duke Matéo is killed in single combat by Sura and Thomas the Bard once again escapes.

      956 AS: Queen Sophia of Destria sends a force of 27 galleons and 5000 men to Virentia, where they are to re-establish control of the profitable colony of Aguadulce, lost to the Saurian Ancients.

      957 AS: An aged Thomas the Bard recounts his ordeals among the Sylvan Elves in ‘Tales of the Fey’

      960 AS: A man named General Fontaine rules in Avras. King Louis of Equitaine sends a crusade of nearly 4000 knights to defeat the man who he refers to as a 'traitor'. Judging from this, it is possible that Fontaine is perhaps a fallen knight himself. Not only that, but Fontaine appears to either be a Vampire, or within the thrall of one. The Equitaine crusade is defeated beneath the walls of Avras by an army of zombies and wraiths, lead by a floating female Vampire.

      962 AS: Wizards from the Imperial Society of Eichtal dissapear while searching the depths of the ancient Naptaan necropolis of King Kharatep.

      962 AS: King Henry the Young has by now ascended the throne of Equitane, succeeding his father Louis. General Fontaine and his Vampire consort still rule in Avras. The Vampire survives an assassination attempt, possibly ordered by Henry.

      UNDATED RECENT EVENTS

      Emperor Matthias the Pious, son of Frederick the Great, currently rules the Empire of Sonnsthal. Matthias has married Queen Sophia of Destria, cementing a political alliance between the two human nations. His sister, Princess Josefa, who was given to the Church of Sunna as a child to take her out of the line of succession, is rumoured to have her own ambitions for the throne.

      King Henry the Young has been solidifying the alliance between Equitaine and the Volkskali, the people of a city-state to the East of Sonnstahl who live constantly in the shadow of the Wastelands.

      The Vermin living in Sagarikadesha, who have long worshiped gods conceived in the twisted image of the ancient deities of Avras, have recently started preaching of a new god, The Plaguebringer.

      The extent of the decline of the Highborn Elves is measured by the collapse of their puppet Raj in Sagarikadesha, from where they acquire camillia leaves. The Highborn economy is highly dependant on the camillia flower, which grows natively in the Sagarika Kingdoms.On Celeda Ablan the dried leaves of the flower are processed into a mild opiate and used to to control some of the Elves more primal urges...


      That's it for now! Let me know if you enjoyed this, and feel free to point out any mistake or errors. Copy, paste, and share with anyone who wants to know a bit more about the lore.

      Thanks for reading,

      Spacecoyote
    • Excellent! Hope you're going to update it with the future BG-related releases.

      Display Spoiler

      A jackal, O Karna, residing in the forest in the midst of hares regardeth himself a lion till he actually sees a lion.


      Display Spoiler

      Tu regere imperio populos, Romane, memento
      (Hae tibi erunt artes), pacique imponere morem,
      Parcere subjectis et debellare superbos.


    • Thanks, this is great! @Pellegrim if you've not read this yet you'll like it.

      @tiny or who ever stickyed it, thank you.


      tiny wrote:

      I was very much looking forward to the day a member of the community would pickup this task :)

      Thank you for doing so!
      This troubles me a bit though. It's great that the info is out there, ans that you put it into wikis, ans its great that @spacecoyote had the enthusiasm, time and knack to pull it all together, and for those who do it is a kind of puzzle. And from the tone of your msg it sounds like that puzzle is part of the intention, whixh is well and good for those who want to puzzle (or for /until the first person cracks it), but the flip side of that is that it intentionally obfusciates the wider picture for regular or basic users.

      Now a caveat to my critique - reading this felt familiar. I'm nor sure if I've read it it in wikis or the dwarfen calendar in a fluff book, or just picked bits up generally. Or maybe I read something compiled behind the scenes a while ago. Or maybe it's just a broadly familiar lore and it sits easily in my head upon reading it. So uncertainty about whether I have come across something like this before aside...

      ... I don't understand why it should fall to a particularly entrepreneurial member of the community to put this together rather than to present it in this format to begin with. The wikis are an excellent resource and I thank you for uploading those, but they're a bit hidden. And the same would go for the geography thread (which could be expanded and given this @spacecayote treatment too) and indeed the 16 nations/armies for their fluff (though I've presented a different proposal there for compiling the 4+ articles from the scroll even more prominently, seen as they exist).

      @Blonde Beer I think of you as the go to mngt person for messaging, but please tag if roles have changed :)

      Spacecayote this stuff is excellent, please don't let my off-piste commentary detract from that bud :)
      Join us on Ulthuan.net
    • excellent read - thanks for the effort!

      However, I agree that something like this is what people are looking for without having the time to puzzle around with bits and pieces. Should be extended with what has been written since the first full rule book got released and published officially in a news post or something so people are aware of it and see it!
    • ferny wrote:

      This troubles me a bit though. It's great that the info is out there, ans that you put it into wikis, ans its great that @spacecoyote had the enthusiasm, time and knack to pull it all together, and for those who do it is a kind of puzzle. And from the tone of your msg it sounds like that puzzle is part of the intention, whixh is well and good for those who want to puzzle (or for /until the first person cracks it), but the flip side of that is that it intentionally obfusciates the wider picture for regular or basic users.
      What @spacecoyote did is his interpretation of the provided content.

      I would had done the same on the wiki instead of the blank citations, but was explicitly asked by the background team (namely @Scottish Knight) not to do so, fearing that when the interpretation is coming from staff members it’s considered canon, which it is not. It’s always just an interpretation of the published content [and as any interpretations it has flaws].

      So the key indeed is this part:

      spacecoyote wrote:

      This summary isn't, of course, official or definitive. I'm not associated with the project in any official capacity.


      If you want to have a discussion about this, don’t have it with me.
    • Thank you so much for putting this together, spacecoyote the Historian! Was a great read along the links to the World Hymn carvings and map. I learned a lot of which I thought was more or less hidden until a big release.

      General thanks to the background guys for the inspiring stuff. Rather impressed with the tapestry images.

      With all this fluff in mind, it's time to paint some minis..
      Painting stuff: Sabious' Crafts - Painting, terrain, etc.
      Offsite complete collection sabiousblog.wordpress.com/
    • VisconteDimezzato wrote:

      Excellent! Hope you're going to update it with the future BG-related releases.
      That's the plan!

      Thegoblinsgrotto wrote:

      Really great stuff! I've been chomping at the bit to hear some proper history

      If you need any help in the future I am more than happy to try and help out :)
      At some point in the next few weeks (time depending) I was thinking on putting together a summary of the various gods and religions. And after that perhaps some concise CIA World Factbook style articles on each faction. I'm not quite sure that there's enough information for enough factions to do this yet, but certainly the human, elven, and vermin societies have enough fluff to at least get started.

      Pellegrim wrote:

      exactly my worries Ferny, well put. An official comparable endeavor is much needed.
      I would happily trade the hours I put into this for an official version, lol. But that doesn't seem to be the vision of the background team. Regardless of whether or not I agree with that, it seemed to me that the debate over how much fluff there was and how it was being presented was overshadowing any discussion on the fluff itself. I hoped that by summarizing and putting it into this format I could help the community get a broad strokes overview of the direction the background team was taking. My main goal here is to get people engaged with the game and the hobby, and I'm going to try my best to stay out of any debate with regards to the how the project handles the dissemination of its lore.
    • I think that was a very good idea @spacecoyote

      Additionally you guys should keep on mind that spacecoyote doesn’t have any tag or anything. It doesn’t seem as official to me as @Pellegrim might think. Additionally it gives a lot of players a desperately wanted overview of the BG that might help maintain or even expand the playerbase.

      I think we can be really happy to have community members such as @spacecoyote who contribute hugely to this game just for the sake of fun.
    • The official part of background is written in a way that there might and most likely will be conflicting things depenfing on what "side" the narrirator is on. For Example a map drawn by KoE cartographer compared to an EoS one during times of boarder conflicts between the two will not match up, in the same sense as politicians today talk about the same subject but the realities they describe does not match up either, so you need more sources to put together your own view of how things are.

      I think this way of telling the background is a intresting one, problem might be that it takes a lot longer to grasp the wider background and whats going on in the setting then a traditional hawk eye perspective.

      But as in many other games there could be a good idea to form a playerbased background wiki and i think it is crusial it is not filled up with people with insight into the background development to not taint the discussion such a project would ignite, but let it run its own course to find the hidden gems that has been planted by background in their stories.

      ADT (DL/WDG)

      :DL: + :WDG:

      Task2 (DL) Coordinator

      :DL:

      Design coordinator Task (1-2)

      :DL: + :WDG:

      The post was edited 1 time, last by alfika ().