That doesn't really answer the question.
A unit with OS 5 attacks a unit with DS 1 (normally 2+ to hit). The attacker has Lightning reflexes (+1 to hit) and the defender has distracting (-1 to hit).
How are rolls calculated? You hit on a 2+, Lightning reflexes add +1, but 2+ is max so no effect from lightning reflexes, add distracting for 3+ to hit?
And if this is correct, how does aim(0+) work? An elf with 0+ aim shoots at a target at long range. He hits at 0+ but best possible is 2+, and then add long range modifier for a 3+ roll to hit the target?
My point excactly. There is a president for aim/to hit rolls going to a 1+ through the shooting phase, even though it realisticly doesnt serve a purpose in melee unless these modifiers are applied.
The thing is that as far as I have read (I might have missed it so by all means correct me if I am wrong), it doesnt say it is a hard cap on 2+ to hit even tho 1s to hit/wound always fail.
I find this peculiar and would like to know this. (Probably wont affect much, but always nice to know).
The problem realisticly is that there isnt a hard cap on to hit/to wound on 2+, just the fact that a roll of 1 is always considered a fail.