Did some PowerPoint magic :Bild.jpgThey ignore the Mongrels during the overrun. If they roll enough they charge. If they can, with one wheel and closing the gap, clear the mongrels it's a legal charge.
The red rectangle marks the boundary rectangle of the minos before the overrun.
The blue rectangle marks the minos' position after a maximum wheel until they touch the unit in the forest.
The yellow rectangle marks their position after aligning to the unit in the forest.
As the yellow rectangle overlaps the mongrels, and as the unit in the forest cannot align towards the minos either to allow them to be placed, this would be an impossible charge (besides, since its a friendly unit blocking the charge, the rules for blocked path don't apply either).
So without the mongrels overrunning as well, the minos won't make it in.
If the mongrels overrun, they could try to clip the corner as Lagerlof suggested:
red rectangle = boundary rectangle before overrun
blue rectangle = boundary rectangle after overrun, clipping the corner, aligning as far as possible until touching the upper left unit.
In this position, the mongrels would overlap the minos, so they cannot move to that position (besides, even if they could, they would force the unit in the forest to align towards them, which would move that unit out of the minos' overrun corridor).
So if the mongrels overrun and charge, they would have to charge the unit in the forest more or less dead centre which means that the minos wouldn't be able to charge either.
So, tldr, I can't think of a way how to get the minos to overrun into the enemy unit in this situation .
Just because I'm on the Legal Team doesn't mean I know anything about rules or background in development, and if/when I do, I won't be posting about it. All opinions and speculation are my own - treat them as such.
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