Pinned Feedback thread for WDG 2.0 beta

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  • tunasandwichify wrote:

    Shogun miniatures, google it. Can get any base size you want. And it’s affordable. Magnetic to boot.
    And now I will order new (and ugly, sorry) base from another side of the world... just to see in WDG 2.1 that base size changed once more time to 12.45mm x 17.8 mm due to balance issues ... oh please.


    Sticking to standard and common base sizes is a nice idea.
    Rolling Warhammers since 1998 - Escaping from Tarkov since 2017 ( ͡° ͜ʖ ͡°)
  • tunasandwichify wrote:

    Shogun miniatures, google it. Can get any base size you want. And it’s affordable. Magnetic to boot.
    Do you have to contact them for custom bases? I don't see 75mm x 100mm listed as a size. Also, realistically we deserve to know ASAP if base sizes are going to change again or if we'll have options to choose from, as has been discussed. If I source a 75mm x 100mm base, move the model over, re-flock and decorate it again I'm going to lose my mind.
    I hereby curse Raistlin 100 times over for being every fanboy's ideal wizard archetype. What's so wrong with my blue-eyed boy Thulsa Doom? Now there's a sorcerer worthy of the dark gods.
  • @‘padrepadre’ dude...I’m not defending any decision. Just giving solutions to feedback. No need to get grumpy.

    @shakedown47 they should have an faq on how to order. You need to email them and give them your request. They can do pretty much anything in regards to squared bases.

    Also, 75x100 goes with the progression. 50x75 to 50x100 to 75x100, so I get why they went with it.

    The post was edited 1 time, last by tunasandwichify ().

  • shakedown47 wrote:

    3. This base size essentially doesn't exist in pre-made plastic or resin form. Sure you can get a wooden one cut, if you like bases that look like hell.
    Is that realy an issue ?

    Most of my bigger bases I cut from wood (MDF), in the end the are painted at the side and get some basing on top. SO it does not matter what the material is at all. And it is one (!) base you might need for that army.
    If you do not like 9th Age - fine, it is your right to do so. But do not spoil our fun - go and find your game, be it AoS, 5th Edition, Magic or Dublo
  • Uthegen wrote:

    Is that realy an issue ?
    To me it is. Every single base in my army has smooth, beveled sides that are painted, while the top is flocked. Even the resin base that came with my Ultraforge giant is beveled. If I use MDF I either have to bevel it myself, which I don't really have a great tool for, or just deal with straight sides, and in my experience MDF doesn't take paint well without a hell of a lot of prep work.

    My army isn't painted or finished to a pro quality level, but I'd put it at or above standard "tabletop" quality and the bases are part of that. It seems like a small thing, but sometimes it's the small things that matter, and the availability of 60x100, 100x100, and 100x150 bases is just so much more widespread that, in addition to all of the other issues with the WDG book, I just feel like I'm being trolled by the inclusion of a 75x100 base.
    I hereby curse Raistlin 100 times over for being every fanboy's ideal wizard archetype. What's so wrong with my blue-eyed boy Thulsa Doom? Now there's a sorcerer worthy of the dark gods.
  • I’ve complied a bit of a list of the most “liked” suggestions in this thread so far. I’ve also included a (very) short recap of what the post was regarding and what post number they are if you wanted to go back and read them again.

    This post is merely to direct you to our most “liked” complaints so we can easier see which units are in need of attention, and makes it easier to find those posts amongst hundreds of replies in the thread. I highly recommend re-reading these posts and suggested solutions so we can improve on them and hopefully get a fix for those units / rules. It’s also worth liking them (if you haven’t already) if you agree. Hopefully this will also help to focus our feedback a bit more because right now there is so much across a wide variety of units / items / rules. To make the list a post needs to have received at least 15 likes.

    Hellforged Armour: Damaging abilities against the wearer are resolved at -1 AP
    Likes received: 28
    Page 8 - Post number: 164

    Reckoning rule needs a redesign
    Likes received: 25
    Page 6 - Post number: 110

    Feynn Post: Long detailed post about all units and special rules, ASAW, internal and external balance, too much to list, I suggest going to read the info personally.
    Likes received: 27
    Page 10 - Post number: 192

    DeBelial Post: lists multiple units that are underperforming and or over priced. Again I suggest re-reading the post for yourself.
    Likes received: 22
    Page 7 - Post number: 134

    DeBelial Post Continued: As above just continued
    Likes received: 22
    Page 7 - Post number: 136

    Feldrake Elder: Lacklustre when compared to other monsters for the points
    Likes received: 22
    Page 4 - Post number: 66

    Warrior Knights underwhelming
    Likes received: 22
    Page 4 - Post number: 80

    Lack of strategy in the new book as a whole / Boring game play
    Likes received: 21
    Page 5 - Post number: 100

    Warhounds: release the hounds special rule complaints
    Likes received: 20
    Page 1 - Post number: 11

    Favours overly complicated and underwhelming (it’s also worth noting here that I did a quick tally of posts throughout the feedback thread and found there were around 20 seperate posts regarding mark complaints, mainly that they are weak / complicated and cannot be taken by core warriors) By far the most common complaint and it’s something I feel definitely needs to be addressed.
    Likes received: 20
    Page 8 - Post number: 148

    Chimera name and rules execution complaints
    Likes received: 20
    Page 4 - Post number: 62

    Lack of strategy in the new book (same topic as before but different poster and reasons)
    Likes received: 18
    Page 7 - Post number: 126

    Foresworn: Not working as an anvil / similar to chosen, need 3HP
    Likes received: 18
    Page 5 - Post number: 91

    Foresworn: Again need 3HP
    Likes received: 18
    Page 1 - Post number: 3

    Chosen Unit size cap needs to be bigger
    Likes received: 18
    Page 1 - Post number: 20

    Hellmaw improvement ideas
    Likes received: 17
    Page 2 - Post number: 32

    Lack of chaff clearing capabilities
    Likes received: 16
    Page 5 - Post number: 82

    Army Lacks ability to apply pressure
    Likes received: 16
    Page 4 - Post number: 73

    Core Warriors + Chosen lord over priced
    Likes received: 16
    Page 4 - Post number: 76

    Warshrine: Enemy anti-buff idea
    Likes received: 17
    Page 11 - Post number: 207

    Irredeemable units underwhelming
    Likes received: 16
    Page 10 - Post number: 185

    Wasteland dragon: needs 2 head option
    Likes received: 15
    Page 7 - Post number: 136

    Chosen + Chosen knights too expensive
    Likes received: 15
    Page 5 - Post number: 90

    Soul Token System
    Likes received: 15
    Page 4 - Post number: 61

    Infantry based play style not supported well (is a preferred play style)
    Likes received: 15
    Page 4 - Post number: 63

    Warrior Knights underwhelming (again)
    Likes received: 15
    Page 3 - Post number: 41

    Hellmaw: Shooting idea
    Likes received: 15
    Page 2 - Post number: 30

    Barbarian Chief: cannot access black steed
    Likes received: 15
    Page 1 - Post number: 18

    Helforged Armour: post supporting suggested idea for -1 AP against hellforged armour models with added reasoning.
    Likes received: 15
    Page 12 - Post number 227

    Barbarian Chief cannot access black steed (again)
    Likes received: 16
    Page 11 - Post number 213

    Bring back unridden chimera
    Likes received: 15
    Page 12 - Post number 235

    And to finish up this is a positive feedback post regarding multiple units in the book :)
    Likes received: 18
    Page 11 - Post number 211


    Sorry for the massive post. I’m just attempting to focus our feedback a little more into specific units and rules to increase the chance of them being noticed and fixed. Hopefully everything here is correct as I did it last last night! Happy reading :D

    Edit: Corrected spelling, added page numbers, updated “likes”, and added more posts to the list that hit 15 likes. Will keep it updated until first hotfix updates are done so keep voting!
    Edit 2: Final update in case important people are still lurking here :) Updated likes and added new entries that hit 15 or more likes. Thanks for your input everyone!

    The post was edited 2 times, last by Style ().

  • tunasandwichify wrote:

    @‘padrepadre’ dude...I’m not defending any decision. Just giving solutions to feedback. No need to get grumpy.
    OK, it was grumpy. Sorry dude :thumbup:


    @Style - great work! Seems it took a lot of effort but was worth it. (Please let me know where I should send cookies to add suggestion with Wizard Giant come back to most liked list).
    Rolling Warhammers since 1998 - Escaping from Tarkov since 2017 ( ͡° ͜ʖ ͡°)
  • Thank you all for all the feedback. Some of you have made an extra ordinary contribution. I shouldn't name people, but I'm stupid, so I'll do that anyway:

    @Feynn, you set the standard from the get go, and have been constructive through all posts. Your long post (192): Feedback thread for WDG 2.0 beta is such a good reference, and I'm pretty sure that there will be a link to it in the feedback report.

    @shakedown47 (!), @izakko, @DeBelial, @Skie, @Style and many more. Good constructive posts, and easy to use for a feedback report.

    @Style: also thank you so much for collecting the data. I was doing that myself (with a lower margin - 10 likes), but was far from finished, and dying a bit inside. You are awesome!

    Now we need to finish the report. I think there are great opportunities to make the necessary changes based on the feedback.

    :party: :beer: :headbanging:
  • Good luck @Gustenpjevs, you guys have an unenviable job collating all of that stuff and moving it up the ladder. Hopefully we see some meaningful change.
    I hereby curse Raistlin 100 times over for being every fanboy's ideal wizard archetype. What's so wrong with my blue-eyed boy Thulsa Doom? Now there's a sorcerer worthy of the dark gods.
  • @FA base

    I find the base is fitting to the miniature. Of course not if you chose a regular Shaggoth miniature. But if you go for the bigger guys, like the ones from mierce miniatures, for example.

    I bought the kholukk drake ogre. And this guy is so huge, that he exactly matches on that 75x 100 base.
    And i like it. Cause this huge miniature represents perfectly his given stats by the rules.

    Please dont change this base size again. At least not to a smaller size. A lot of people who already finished their FA painting would get angry on that.

    Edit: Here you see what i mean:


    ibb.co/cTYynR

    ibb.co/feoESR

    ibb.co/eXingm

    The post was edited 2 times, last by Exalted Champion ().

  • I have the same Kholukk miniature for my FA, and I agree that a wider base is very appropriate for him; I had to model rocks for him to stand on his current chariot base and it looks stupid.

    In the end I guess I don't hate 75x100, though I'd prefer 60x100. What I would like though is for a T9A red label to come on here and guarantee, on pain of death, that the FA's base will remain 75x100 forever, and ever, and ever, and then for a little longer after that. It takes me approximately an hour to re-base a single mini AND I have to mix a batch of snow whose excess always ends up going to waste, so I only want to do it once.
    I hereby curse Raistlin 100 times over for being every fanboy's ideal wizard archetype. What's so wrong with my blue-eyed boy Thulsa Doom? Now there's a sorcerer worthy of the dark gods.
  • Rule/unit/item/over all feel/strategy
    Battleshrine

    What is the problem?
    Bound spells. No one uses the Battleshrine

    Why is it a problem?
    The spells are very limited (useless) . This should be a war altar/shrine that inspires the Warriors of the Dark God and strikes fear in to the enemy’s hearth.

    How to solve it?
    Make the Battleshrine a “buff wagon”
    1. Remove the Broken Seal, Pierce the Veil and Channel(1).
    2. Chose which god the altar is devoted to. If two Battleshrines are chosen, both Battleshrines must be devoted to the same god.
    3. The Battleshrine should give all units/models within its influence sphere (8 inches) the gods favour if the unit/models wear Hell-forged armour.
    4. If the Battleshrine absorbs more than 6 soul tokens in one attack from one enemy unit in a phase, for example: a unit with Hell-forge armour that takes 6+ wounds, gets overrun, run down, takes massive damage in shooting, cc, magic phase. The Battleshrine releases “Carnage of Retribution” (2D6, Str 4, AP 1) on the enemy unit/model that inflicts the damage.
    5. For each soul token that the shrine gets from its loyal warriors sacrifice the chosen god can buff units/models within its influence sphere for one turn.

    • 1 Soul token sacrificed to boost the Battleshrines influence sphere from 8 inches to 12.
    • 2 Soul tokens sacrificed to give unit/model frenzy.
    • 1-3 Soul tokens sacrificed for” Godly intervention” which boosts a units/models close combat score with the amount of Soul tokens spent, up to maximum of 3 soul tokens. (a substitute for losing our rank bonuses)
    • 2 Soul tokens sacrificed for “Presence of the true god”, a unit/model gains fear.
    • 2 Soul tokens sacrificed, for "The Chosen Ones" a unit/model gains +1 AS(maximum +1)
    • 4 Soul tokens sacrificed, for "Gods chosen Anvil" a unit/model gains +1 Res
    • 4 Soul tokens sacrificed for the Battleshrine to releases a “Wave of Terror”. All unengaged enemy units/models within 18 inches must take a Panic Test.
    See you on the battlefield!

    The post was edited 8 times, last by Nox ().

  • Rule/unit/Item/over all feel/strategy.
    Hellmaw

    What is the problem?
    completely useless against good players with fast cav.

    Why is it a problem?

    Fast Cav can sit on gateway markers so we cant teleport. And we dont have any good shooting to solve the problem. And to be honest we dont need that, cause slow Hellforge infantry is way to weak to stand a chance against it. normally we use fast elements to reach CC, so we dont need teleport. 380 Points waste actually.


    How to solve it?

    pls rewrite background text. that hellmaw shoot a hole in the wall with a dimensionblablabla.

    Dnt try to force us to never use our hell cannons again, cause this blow is totally useless.

    Even the ruletext is a joke. way too long. just cut it out.

    New Rule:

    Gateway: Universal Rule

    Bevor shooting roll one D3. These is the power of this Gateway and counts for every D3 in the profile below.

    Catapult (3+)(D3+1) Artillery Weapon:
    Range 12 -48", Shots 1, Str D3+1[D3+7], AP D3[D3+3], [Multiple Wounds (D3+1)].
  • Hi guys I just finished my second battle with WDG and that is what I could say:


    1-Rule/unit/Item/over all feel/strategy

    Exalted Herald

    2-What is the problem?

    Tanky with Unholy Avatar and Abiding Spirit but no damage and he can die easily buy himself (instability)…

    3-Why is it a problem?

    Too expensive

    4-How to solve it?

    Unbreakable rules and 50pt of magic items as before or reduce cost


    1-Rule/unit/Item/over all feel/strategy

    Doomlord

    2-What is the problem?

    Why I would like to choose this character??

    3-Why is it a problem?

    Lowest stats than Chosen Lord/no favour/no gifts

    4-How to solve it?

    Remove it/make it more attractive/or create a gift for chosen lord (something similar as “Path of the Fallen” from 1.3.4V)


    1-Rule/unit/Item/over all feel/strategy

    Forsworn

    2-What is the problem?

    Expensive, no favour, only 2HP

    3-Why is it a problem?

    Too expensive for their role; tanking

    4-How to solve it?

    Reduce price or give some option to make them more specialist


    1-Rule/unit/Item/over all feel/strategy

    Wretched Beasts/Forsaken One

    2-What is the problem?

    Unstable and Off/Deff = 1

    3-Why is it a problem?

    They always been pretty vulnerable during shooting phase now they are also vulnerable during CC phase

    4-How to solve it?

    Set Discipline at 10 or make them unbreakable

    Also, set Off/Deff at 3 or maybe give them favours option
  • What I really like in 2.0

    * the barbarians with strength 4 -really nice
    * the barbarian chief with strength 5 and new mounts options
    * the giants new rules - great. Especially extra attack when loosing lifepoint and he can join untits (really cool idea!!)
    * 2 HP for the chosen is really a strong upgrade
    * the chosen knights with opportunity to gain one of 7 favours. That makes my mind blow, what kind of cool knights i want to convert
    * the wretched beasts: capable to put 6 of them in a unit - awesome!
    * I like "battle fever"
    * Path of the exiled - stubborn first round - very nice.
    * Path of the favoured - extra attack from the 2nd rank - very nice.


    What I don't like:

    *The exalted hero: I would like to choose by points its manifestation. So I can play one with lets say 500 points without further power and one with specific abilities.
    * The Karkadan is on 75x50 --> all my nice conversions on 50x50...I had to rebase...
    * I have specific units, only build for their favour of the dark gods- for example the barbarians. Now they don't benefit from a favour anymore. The specific look of the barbarians units don't matter anymore.
    * there is no wizard conclave anymore for tzeentch chosen and once chosen. I really liked that opportunity and just finished converting my once chosen for tzeentch. Now they are gone. And the banner as equipment is not the same feeling. Bring back the wizard conclave
    * The battle shrines ability to give units in 6 inch distance hard target. Bring it back