Una miniatura monopeana con 4 heridas. Pierde 3 y huye con 1 herida (25% o menos de su inicio).
Se reagrupa en el siguiente turno a la mitad de Disciplina.
Si volviera a huir... para reagrupar tiene que checkear otra vez a la mitad de su Disciplina?
Está aturdido el resto de la partida?
Enviado desde mi SM-G930F mediante Tapatalk
At step 2 of the Movement Phase sequence, each Fleeing friendly unit must take a Discipline Test called a Rally
Test (in an order chosen by the Active Player). Units that started Fleeing this Player Turn do not take a Rally Test.
Units that are at 25 % or less of their starting number of Health Points (starting number taken from the Army List),
including joined Characters, must take the Rally Test at half their Discipline (round fractions up). For example; a
unit started the game as 40 models, was reduced to 9 models, but two Characters had joined the unit. This unit
takes a Rally Test on its normal Discipline. Any unit that passes its test is no longer considered Fleeing and must
immediately perform a Reform. It is Shaken until the end of the Player Turn. If the test is failed, the unit immediately
performs a Flee Move."
En el caso de chequeos por "decimated" las miniaturas que empezaron el juego como un solo modelo, no tienen que chequear.
"A single model unit that started the
game as a single model (starting number of models on the Army List), automatically passes its Decimated Tests."
Have you seen the yellow sign?