So should we be switching Discipline tests around then? So if you're Discipline 2 you have to roll a double 6 to not break?
It'd work out as take your discipline of X (accounting for IP), add or subtract any multipliers to get Y
14 - Y = Z. You have to roll Z or more to stay.
Note that I personally don't think the topic is a change for no gain. I'm just betting that's how the majority of people would receive it. But this is just my two cents, not worth creating a debate about it.