I've made a few rather negative posts about the atrophy of the statline, the broken and outdated core mechanics such as the to wound table and the problems that are caused by having too many special rules.

This criticism is only relevant if there is some hope of an alternative solution that removes complexity from the game while adding depth:

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The future of Damage

Stat values: all normally range from 1 to 12, plus the infinity symbol ∞ for offensive stats

New Hit and Wound tables

to hit and to wound are simplified and presented in a single table with easy to remember breakpoints of

New scales for Strength and Toughness

Bursting and Shrinking symbols to replace damage special rules

The following symbols are used:

Bursting symbols

Shrinking symbols

This criticism is only relevant if there is some hope of an alternative solution that removes complexity from the game while adding depth:

*a positive and radical vision for the future.*=========================================================================================================================

The future of Damage

Stat values: all normally range from 1 to 12, plus the infinity symbol ∞ for offensive stats

- ∞ of an offensive stat (like Off or Str) always succeeds on a roll of a 1+

- 1.5+ means you change half of the 1s (rounding down) into 2s, then the 2s and above succeed. So 111 ->
~~11~~2 - 6.5+ means you change half of the 6s (rounding down) into 5s, then the 6s succeed. So 666 ->
~~5~~66 - 1+ means that all values succeed
- N means that all values fail, you do not need to roll.

New Hit and Wound tables

to hit and to wound are simplified and presented in a single table with easy to remember breakpoints of

**+1**, +3,**+5**, +7 and -2,**-4**, -6,**-8**New scales for Strength and Toughness

Bursting and Shrinking symbols to replace damage special rules

The following symbols are used:

Bursting symbols

- - means that successful rolls of '6' generate an extra dice (for a total of two) for the next stage of the damage roll.
- - means that each successful roll of '6' generates two extra dice (for a total of three) for the next stage of the damage roll.
- etc ...
- - means that successful rolls of '5' generate an extra dice (for a total of two) for the next stage of the damage roll.
- - means that each successful roll of '5' generates two extra dice (for a total of three) for the next stage of the damage roll.
- etc ...
- means a bursting one - this means that failed save rolls of '1' generate an extra unsaved wound (for a total of two)
- etc ...
- means a bursting 5 or 6 - each successful roll of 5 or of 6 generates an extra dice (for a total of two) for the next stage
- etc ...

Shrinking symbols

- a single shrinking symbol - it reduces the number of extra dice on bursting rolls by one, to a minimum of 0
- two shrinking symbols - it reduces the number of extra dice on bursting rolls by two, to a minimum of 0
- etc ...

The post was edited 19 times, last by Warboss_R'ok ().