I just notice that a basic combat attack is no longer explained in one section.
Rather there are sections
No issues so far. However one would suspect the Melee phase to contact a full combat sequence. It doesnt. It does explain the "to-hit" mechanics. And the the whole combat res. mechanics. But not the to-wound mechanics. Which appear a chapter later.
Whats the rationale for breaking up a sequence that is played in a certain order each game?
To-wound, armour and remove casualties are treated separately because they are the same for 2 phases (shooting and Melee) and also heavily needed for magic. Thus we have 3 options :
1) repeat multiple times.
2) explain in one section and link it in the other
3) create a new section
But the fact that we don't mention that before the attack chapter (something like "now that you have hit, you still have to wound and opponent can save, see chapter about Attacks") is strange yup. Imo we should add it somewhere.