Its a beautiful busy-work, dont take it away from me, plese. I like to ponder where my characters are regardong the target unit's characters, remember all too late about the assassins special MakeWay rules etc. T9A is a complex game amd this layer of complexity I think we shouldnt touch.We don't want to create a lot of busy-work in the game. The way characters interact with ranked units feels quite weird to me.
There is a rule for this. Its called Front Rank. Easy.I think it makes sense that ranked units should be able to protect weaker characters like wizards.