For all 10mm Infernal Dwarf-appropriate models.
For all Dwarven Holds-appropriate 28 mm scenery kits, including natural rock formations, architecture, breweries, mines, ruins, statues, pillars and much more.
[b]Icon of the Inferno[/b] (85 pts)
Banner Enchantments. When a non-Attribute non-Bound Spell is successfully
cast by a friendly Wizard within 12" of the bearer (and
after the corresponding Path Attribute Spell has been
resolved if applicable), the bearer may cast Blaze from
[b]Banner of Shamut[/b] (50 pts)
Banner Enchantment. 0-3 per Army.
A unit containing one or more Banners of Shamut gains
+1 Offensive Skill and adds +1 to its side’s Combat Score.
[b]Bullhorn of Nezibkesh[/b] (70 pts)
Artefact. The range of the bearer's Engineer Universal Rule (if it
has it) is extended to 9". When a War Machine is selected
by the bearer's Engineer Universal Rule, its Shooting
Weapons gain +1 Armour Penetration for the duration of
[b]Tablet of Ashuruk [/b](80 pts) - Wizards only.
Artefact. In the opponent's Magic Phase, during Siphon the Veil
before converting Veil Tokens into Magic Dice, remove
one Veil Token from the opponent’s Veil Token pool and
add one Veil Token to your Veil Token pool.
[b]Bottled Steam [/b](55 pts)
Artefact. One use only. May be activated at the start of the
opponent’s Shooting Phase. Until the end of the phase,
the bearer gains Aegis (4+) and its unit gains Hard
Lugar's Dice (70 pts)
Artefact. Natural to-hit and to-wound rolls of '6' with Close
Combat Attacks against the bearer must be re-rolled. The
bearer must re-roll natural to-hit and to-wound rolls of
'1' with its Close Combat Attacks.
Shadowpath : Universal Rule.
Instead of choosing an available Path of Magic, the model knows the following spells: Deceptive Glamour, Twisted Effigy, Willo' theWisp from Witchcraft, and Mist Walker (Hereditary Spell). This overrides the normal rules for Spell Selection associated with being a Wizard Master.