Army Strengths And Weaknesses
Find All Articles By „Kathal“ 18
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Army Wide Special Rules from an army.
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[url=http://www.the-ninth-age.com/blog/index.php?blog-entry-list/64-the-9th-age-behind-the-scenes-blog/]The 9th Age Behind the Scenes blog[/url] is a blog, where you can find updates on internal structures, news and spoilers regarding future releases and general updates regarding the project.
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Spectral Steed
[Mount choice]
War Beast, 25x50mm base
Armour: Mount's Protection (6+)
Special Rules: Undead, Ethereal, Fly (8) -
Midnight Aristocracy [Character]
Must become one of the following: Vampire Count (350pts), Vampire Courtier (170pts)
Infantry 20x20mm base size, single model
Special Rules: Undead, Vampiric (6+), Fear, Awaken (Zombies) -
0-1 Choice per Army.
Bound Spell Power Level 4, Range 12", Ground, Duration: Instant.
Summon a unit from the ones with the Awaken (X) special rule of the caster (choose before casting) with as many Wounds as given by the Evoked characteristic of the unit. The unit must be placed with at least one model on the target point and all models within the range. All upgrades except Command Group are allowed.
The unit loses Scoring (if it had it). -
Mount for Warriors of the Dark Gods Characters
Wasteland Dragon [Mount Choice]
0-1 Mounts per Army
This mount counts towards the Empowered, while its rider counts towards the Characters
Monster, 50x100mm base
Armour: Innate Defence (3+)
Special Rule: Breath Weapon (Strength 4, Flaming Attacks), Breath Weapon (Strength 3, Armour Piercing (3)), Fly (7) -
Mount for Warriors of the Dark Gods Characters
Daemonic Steed [Mount Choice]
Monstrous Beast, 50x50mm base
Armour: Mount's Protection (6+), Barding
Special Rules: Magical Attacks, Fear -
Mount for Warriors of the Dark Gods Characters, Wasteland Knights and Wasteland Chariot
Wasteland Steed [Mount Choice]
War Beast, 25x50mm base
Armour: Mount's Protection (6+), Barding -
Barbarian Chief [Characters] 120pts
Infantry, 25x25mm base, single model
Armour: Light Armour
Special Rules: Mark of True Chaos, Inspire Barbarians
Inspire Barbarians: Barbarians and Barbarian Horsemen in the same unit as a Barbarian Chief gain Fight in Extra Ranks.
Alliance options:
May replace the Mark of True Chaos for the Mark of: Change (10pts), Lust (10pts), Pestilence (30pts), Wrath (20pts)
Options:
May become the Battle Standard Bearer* (50)
* only if another Barbarian Chief is the General
May take Magical Items up to 100
May take one Gift (if chosen as General) no pt limit
May take any of the following: Shield (8), Heavy Armour (10)
May take Throwing Weapons (6)
May take a weapon (one choice only): Flail (6), Paired Weapons (6), Light Lance (6), Spear (6), Great Weapon (8)
May have one of the following upgrades: Osklander Jarl (80) (0-1 Models per army), Makhar Khagan (50)