Scoring And Victory Conditions

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  • At the end of each game add up your Victory Points (VP) according to the rules on this page
    • ● Dead or fled: For each enemy Unit killed or which has fled the battlefield, you gain a number of VP equal to its value in points
    • ● Scared: For each enemy Unit fleeing on the battlefield at the end of the game, you gain a number of VP equal to half its value in points (rounding up)
    • ● Decimated: For each enemy Unit at or below 25% of its starting wounds count at the end of the game, you gain a number of VP equal to half its value in points (rounding up). Characters are counted separately from Units they have joined.
    • ● Their King is Dead: If the enemy General was killed or has fled the battlefield, you gain 100 VP
    • ● Their Flag is Down: If the enemy BSB was killed in combat or broke from combat, you gain 100 VP
    • ● Seized standards: For each enemy Unit's standard model killed in combat or which broken from combat, you gain 50 VP
    Additionally, there are three secondary objectives that can grant extra VP. Before picking deployment zones, you can agree with your opponent on which additional objective or objectives to play (if any at all), or roll a D6 and consult the table below:

    1-2: Hold The Ground. The player with the most Scoring Units within 6” of the centre of the board at the end of the game gains an extra 10% of the game's size in VPs.

    3-4: Breakthrough. A player with one or more Scoring Units in his opponent's deployment zone at the end of the game gains an extra 10% of the game's size in VPs. Ambushers which entered the battlefield on game turn 4 or later don't count for this purpose.

    5-6: Secure Target. After determining who deploys where, starting with the player that picked deployment zone,each player places one marker each. Markers must be placed more than 12" away from your deployment zone and24" away from the other marker. At the end of the game, the player controlling the most markers gains an extra10% of the game's size in VPs. Markers are controlled by the player having the most Scoring Units within 6" of the marker.

    Scoring Units:
    Scoring Units are used for capturing Secondary Objectives. All Units with a Standard Bearer (excluding the Battle Standard Bearer) are Scoring Units, unless the Unit (or any model in the Unit) has the Free Reform Special Rule.Units consisting solely of Characters can never be Scoring Units.

    Who is the Winner?

    Once all the VPs are added together, compare the two VP scores.
    ● If the difference in VPs between them is less than 5% of the game’s Point size, the game is a Draw.
    ● If the difference is between 5% and 20%, it is a Minor Win for the player who scored higher.
    ● If the difference is between 20% and 60%, it is a Major Win instead.
    ● If the difference is more than 60% of the game size, the game is a Massacre.

    This can also be noted numerically as 0 (for a Draw), 1 (Minor Win), 2 (Major Win) and 3 (Massacre), with the corresponding negative numbers for the losing player.

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