Each magic phase is divided into the following sub-phases. Apply the list chronologically from 1 to 6.
- Start of the Magic Phase. Roll for Winds of Magic and Channeling.
- The Reactive player may dispel Remains in Play spells that were cast in a previous Magic Phase.
- The Active player may dispel Remains in Play spells that were cast in a previous Magic Phase.
- The Active player may attempt to cast a spell (See Spell Casting Sequence).
- Rotate steps 2-5 of the Sequence until neither player performed an action during step 2-5. Each time an action is performed, go back to step 2, after finishing steps 2-5.
- Magic Phase post-phase. End of phase triggered abilities resolve.
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