Might

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  • Might ​(100pts)
    Virtue. When charging and using a Lance as a Close Combat Weapon, every unsaved wound caused by the Bearer (before applying Multiple Wounds) with normal attacks generates another attack at the same Initiative step. Resolve these attacks before removing any casualties. These attacks do not generate further attacks. In addition, the bearer gains devastating Charge and Thunderous Charge when using a Lance.
    Might (100pts)
    Virtue. When charging and using a Lance as a Close Combat Weapon, every unsaved wound caused by the Bearer(before applying Multiple Wounds) with normal attacks generates another attack at the same Initiative step. Resolve these attacks before removing any casualties. These attacks do not generate further attacks. In addition, the bearer gains Devastating Charge and Thunderous Charge when using a Lance. .

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